Just need to remove and re-install react-scripts
To Remove
yarn remove react-scripts
To Add
yarn add react-scripts
and then rm -rf node_modules/ yarn.lock && yarn
react-scripts
version mauallyAccording to your package.json, you're using Angular 8.3, but you've imported angular/cdk v9. You can downgrade your angular/cdk version or you can upgrade your Angular version to v9 by running:
ng update @angular/core @angular/cli
That will update your local angular version to 9. Then, just to sync material, run:
ng update @angular/material
The best way to overcome on this issue is that, just remove node_modules and package-lock.json file and further install npm with npm i it solved my problem
This solution worked for me :
I preinstalled the environnement with anaconda (here is the code)
conda create -n YOURENVNAME python=3.6 // 3.6> incompatible with keras
conda activate YOURENVNAME
conda install tensorflow-gpu
conda install -c anaconda keras
conda install -c anaconda scikit-learn
conda install matplotlib
but after I had still these warnings
2020-02-23 13:31:44.910213: W tensorflow/stream_executor/platform/default/dso_loader.cc:55] Could not load dynamic library 'cudart64_101.dll'; dlerror: cudart64_101.dll not found
2020-02-23 13:31:44.925815: I tensorflow/stream_executor/platform/default/dso_loader.cc:44] Successfully opened dynamic library cublas64_10.dll
2020-02-23 13:31:44.941384: I tensorflow/stream_executor/platform/default/dso_loader.cc:44] Successfully opened dynamic library cufft64_10.dll
2020-02-23 13:31:44.947427: I tensorflow/stream_executor/platform/default/dso_loader.cc:44] Successfully opened dynamic library curand64_10.dll
2020-02-23 13:31:44.965893: I tensorflow/stream_executor/platform/default/dso_loader.cc:44] Successfully opened dynamic library cusolver64_10.dll
2020-02-23 13:31:44.982990: I tensorflow/stream_executor/platform/default/dso_loader.cc:44] Successfully opened dynamic library cusparse64_10.dll
2020-02-23 13:31:44.990036: W tensorflow/stream_executor/platform/default/dso_loader.cc:55] Could not load dynamic library 'cudnn64_7.dll'; dlerror: cudnn64_7.dll not found
How I solved the first warning : I just download a zip file wich contained all the cudnn files (dll, etc) here : https://developer.nvidia.com/cudnn
How I solved the second warning : I looked the last missing file (cudart64_101.dll) in my virtual env created by conda and I just copy/pasted it in the same lib folder than for the .dll cudnn
If you need to stay on Xcode 11.4, try this:
xcodes
for example);/Applications/Xcode-11.5.0.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/13.5
to /Applications/Xcode-11.4.1.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/13.5
;You should now be able to run your app on iOS 13.5 with Xcode 11.4.
Found a solution! https://developer.apple.com/forums/thread/657913
If you set excluded architectures for the simulator to arm64 it will compile.
Happened to me when I passing null to the middleware
function
Route::middleware(null)->group(function () {
Route::get('/some-path', [SomeController::class, 'search']);
});
Passing []
for no middleware works or probably just remove the middleware
call if not using middleware :D
This error occurs when versions of NodeJS and Node Sass are not matched.
you can resolve your issue by doing as below:
- Step 1: Remove Nodejs from your computer
- Step 2: Reinstall Nodejs version 14.15.1.
- Step 3: Uninstall Node sass by run the command npm uninstall node-sass
- Step 4: Reinstall Node sass version 4.14.1 by run the command npm install [email protected]
After all steps, you can run command ng serve -o
to run your application.
The previous version, xlrd 1.2.0, may appear to work, but it could also expose you to potential security vulnerabilities. With that warning out of the way, if you still want to give it a go, type the following command:
pip install xlrd==1.2.0
I figured out myself.
cmp
calls ComputeBetasAndNuHat
which returns a list which has objective
as minusloglik
So I can change the function cmp
to get this value.
Two generic ways to do the same thing... I'm not aware of any specific open solutions to do this, but it'd be rather trivial to do.
You could write a daily or weekly cron/jenkins job to scrape the previous time period's email from the archive looking for your keyworkds/combinations. Sending a batch digest with what it finds, if anything.
But personally, I'd Setup a specific email account to subscribe to the various security lists you're interested in. Add a simple automated script to parse the new emails for various keywords or combinations of keywords, when it finds a match forward that email on to you/your team. Just be sure to keep the keywords list updated with new products you're using.
You could even do this with a gmail account and custom rules, which is what I currently do, but I have setup an internal inbox in the past with a simple python script to forward emails that were of interest.
I found a solution on Stack Overflow for Java program run configurations which also works for JUnit run configurations.
You can get the full command executed by your configuration on the Debug tab, or more specifically the Debug view.
- Run your application
- Go to your Debug perspective
- There should be an entry in there (in the Debug View) for the app you've just executed
- Right-click the node which references java.exe or javaw.exe and select Properties In the dialog that pops up you'll see the Command Line which includes all jars, parameters, etc
You could use replicate
or sapply
:
R> colMeans(replicate(10000, sample(100, size=815, replace=TRUE, prob=NULL))) R> sapply(seq_len(10000), function(...) mean(sample(100, size=815, replace=TRUE, prob=NULL)))
replicate
is a wrapper for the common use of sapply
for repeated evaluation of an expression (which will usually involve random number generation).
I am trying to obtain a handle on one of the views in the Action Bar
I will assume that you mean something established via android:actionLayout
in your <item>
element of your <menu>
resource.
I have tried calling findViewById(R.id.menu_item)
To retrieve the View
associated with your android:actionLayout
, call findItem()
on the Menu
to retrieve the MenuItem
, then call getActionView()
on the MenuItem
. This can be done any time after you have inflated the menu resource.
You need to ensure that any code that modifies the HTTP headers is executed before the headers are sent. This includes statements like session_start()
. The headers will be sent automatically when any HTML is output.
Your problem here is that you're sending the HTML ouput at the top of your page before you've executed any PHP at all.
Move the session_start()
to the top of your document :
<?php session_start(); ?> <html> <head> <title>PHP SDK</title> </head> <body> <?php require_once 'src/facebook.php'; // more PHP code here.
Typically this is bad practice. Since it is possible to call addEdge before addNode and have a NullPointerException (NPE) thrown, addEdge should check if the result is null and throw a more descriptive Exception. In my opinion, the only time it is acceptable not to check for nulls is when you expect the result to never be null, in which case, an NPE is plenty descriptive.
Change the checkboxes so that the name includes the index inside the brackets:
<input type="checkbox" class="checkbox_veh" id="checkbox_addveh<?php echo $i; ?>" <?php if ($vehicle_feature[$i]->check) echo "checked"; ?> name="feature[<?php echo $i; ?>]" value="<?php echo $vehicle_feature[$i]->id; ?>">
The checkboxes that aren't checked are never submitted. The boxes that are checked get submitted, but they get numbered consecutively from 0, and won't have the same indexes as the other corresponding input fields.
You could define a mapping of air pressure to servo angle, for example:
def calc_angle(pressure, min_p=1000, max_p=1200): return 360 * ((pressure - min_p) / float(max_p - min_p)) angle = calc_angle(pressure)
This will linearly convert pressure
values between min_p
and max_p
to angles between 0 and 360 (you could include min_a
and max_a
to constrain the angle, too).
To pick a data structure, I wouldn't use a list but you could look up values in a dictionary:
d = {1000:0, 1001: 1.8, ...} angle = d[pressure]
but this would be rather time-consuming to type out!
You can use result.className = 'red';
, but you can also use result.classList.add('red');
. The .classList.add(str)
way is usually easier if you need to add a class in general, and don't want to check if the class is already in the list of classes.
It's because you haven't declared outchar
before you use it. That means that the compiler will assume it's a function returning an int
and taking an undefined number of undefined arguments.
You need to add a prototype pf the function before you use it:
void outchar(char); /* Prototype (declaration) of a function to be called */ int main(void) { ... } void outchar(char ch) { ... }
Note the declaration of the main
function differs from your code as well. It's actually a part of the official C specification, it must return an int
and must take either a void
argument or an int
and a char**
argument.
There is collection of Func<...>
classes - Func that is probably what you are looking for:
void MyMethod(Func<int> param1 = null)
This defines method that have parameter param1
with default value null
(similar to AS), and a function that returns int
. Unlike AS in C# you need to specify type of the function's arguments.
So if you AS usage was
MyMethod(function(intArg, stringArg) { return true; })
Than in C# it would require param1
to be of type Func<int, siring, bool>
and usage like
MyMethod( (intArg, stringArg) => { return true;} );
I only use MicrosoftAdvertising.Mobile and Microsoft.Advertising.Mobile.UI and I am served ads. The SDK should only add the DLLs not reference itself.
Note: You need to explicitly set width and height Make sure the phone dialer, and web browser capabilities are enabled
Followup note: Make sure that after you've removed the SDK DLL, that the xmlns references are not still pointing to it. The best route to take here is
Here is the xmlns reference:
xmlns:AdNamepace="clr-namespace:Microsoft.Advertising.Mobile.UI;assembly=Microsoft.Advertising.Mobile.UI"
Then the ad itself:
<AdNamespace:AdControl x:Name="myAd" Height="80" Width="480" AdUnitId="yourAdUnitIdHere" ApplicationId="yourIdHere"/>
Font Squirrel has a wonderful web font generator.
I think you should find what you need here to generate OTF fonts and the needed CSS to use them. It will even support older IE versions.
Your model is @Messages
, change it to @message
.
To change it like you should use migration:
def change rename_table :old_table_name, :new_table_name end
Of course do not create that file by hand but use rails generator:
rails g migration ChangeMessagesToMessage
That will generate new file with proper timestamp in name in 'db
dir. Then run:
rake db:migrate
And your app should be fine since then.
self.tableView.tableHeaderView = segmentedControl;
If you want it to obey your width and height properly though enclose your segmentedControl in a UIView first as the tableView likes to mangle your view a bit to fit the width.
The Chapter object should have reference to the book it came from so I would suggest something like chapter.getBook().getTitle();
Your database table structure should have a books table and a chapters table with columns like:
books
chapters
Then to reduce the number of queries use a join table in your search query.
<%= link_to "http://www.facebook.com/sharer.php?u=" + article_url(article, :text => article.title), :class => "btn btn-primary" do %> <i class="fa fa-facebook"> Facebook Share </i> <%end%>
I am assuming that current_article_url
is http://0.0.0.0:4567/link_to_title
$.getJSON
is an asynchronous request, meaning the code will continue to run even though the request is not yet done. You should trigger the second request when the first one is done, one of the choices you seen already in ComFreek's answer.
Alternatively you could use jQuery's $.when/.then(), similar to this:
var input = "netuetamundis"; var sID; $(document).ready(function () { $.when($.getJSON("https://prod.api.pvp.net/api/lol/eune/v1.1/summoner/by-name/" + input + "?api_key=API_KEY_HERE", function () { obj = name; sID = obj.id; console.log(sID); })).then(function () { $.getJSON("https://prod.api.pvp.net/api/lol/eune/v1.2/stats/by-summoner/" + sID + "/summary?api_key=API_KEY_HERE", function (stats) { console.log(stats); }); }); });
This would be more open for future modification and separates out the responsibility for the first call to know about the second call.
The first call can simply complete and do it's own thing not having to be aware of any other logic you may want to add, leaving the coupling of the logic separated.
It's canonical to use references for this; precedence: ostream::operator<<
. Pointers and references here are, for all ordinary purposes, the same speed/size/safety.
You had thead
in your selector, but there is no thead
in your table. Also you had your selectors backwards. As you mentioned above, you wanted to be adding the tr
class to the th
, not vice-versa (although your comment seems to contradict what you wrote up above).
$('tr th').each(function(index){ if($('tr td').eq(index).attr('class') != ''){ // get the class of the td var tdClass = $('tr td').eq(index).attr('class'); // add it to this th $(this).addClass(tdClass ); } });
Your class shoud look something like this:
class Something { int[] array; //global array, replace type of course void function1() { array = new int[10]; //let say you declare it here that will be 10 integers in size } void function2() { array[0] = 12; //assing value at index 0 to 12. } }
That way you array will be accessible in both functions. However, you must be careful with global stuff, as you can quickly overwrite something.
Let's, just as example:
public class Test { public Test() { System.out.println("NO ARGS"); } public Test(String s) { this(); System.out.println("1 ARG"); } public static void main(String args[]) { Test t = new Test("s"); } }
It will print
>>> NO ARGS >>> 1 ARG
The correct way to call the constructor is by:
this();
You would need to do something like this. I am typing this off the top of my head, so this may not be 100% correct.
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, 640, 360, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedFirst); CGColorSpaceRelease(colorSpace); CGContextDrawImage(context, CGRectMake(0,-160,640,360), cgImgFromAVCaptureSession); CGImageRef image = CGBitmapContextCreateImage(context); UIImage* myCroppedImg = [UIImage imageWithCGImage:image]; CGContextRelease(context);
In the nav go View => Layout => Columns:2
(alt+shift+2
) and open your file again in the other pane (i.e. click the other pane and use ctrl+p filename.py
)
It appears you can also reopen the file using the command File -> New View into File
which will open the current file in a new tab
Do NOT do that! setNum(num);//fix- until someone fixes your setter. Your getter should not call your setter with the uninitialized value of
num(e.g.
0`).
I suggest making a few small changes -
public static class Vars { private int num = 5; // Default to 5. public void setNum(int x) { this.num = x; // actually "set" the value. } public int getNum() { return num; } }
Yes you can start with the Wikipedia article explaining the Big O notation, which in a nutshell is a way of describing the "efficiency" (upper bound of complexity) of different type of algorithms. Or you can look at an earlier answer where this is explained in simple english
You should not use your domain models
in your views. ViewModels
are the correct way to do it.
You need to map your domain model's necessary fields to viewmodel and then use this viewmodel in your controllers. This way you will have the necessery abstraction in your application.
If you never heard of viewmodels, take a look at this.
To get the behavior you want you need to wait for the process to finish before you exit Main()
. To be able to tell when your process is done you need to return a Task
instead of a void
from your function, you should never return void
from a async
function unless you are working with events.
A re-written version of your program that works correctly would be
class Program { static void Main(string[] args) { Debug.WriteLine("Calling DoDownload"); var downloadTask = DoDownloadAsync(); Debug.WriteLine("DoDownload done"); downloadTask.Wait(); //Waits for the background task to complete before finishing. } private static async Task DoDownloadAsync() { WebClient w = new WebClient(); string txt = await w.DownloadStringTaskAsync("http://www.google.com/"); Debug.WriteLine(txt); } }
Because you can not await
in Main()
I had to do the Wait()
function instead. If this was a application that had a SynchronizationContext I would do await downloadTask;
instead and make the function this was being called from async
.
You are comparing two objects for equality. The snippet:
if (obj == this) { return true; }
is a quick test that can be read
"If the object I'm comparing myself to is me, return true"
. You usually see this happen in equals
methods so they can exit early and avoid other costly comparisons.
I would suggest the following:
String[] parsedInput = str.split("\n"); String firstName = parsedInput[0].split(": ")[1]; String lastName = parsedInput[1].split(": ")[1]; myMap.put(firstName,lastName);
You don't want to take care of normalizing your data in a view - what if the user changes the data that gets submitted? Instead you could take care of it in the model using the before_save
(or the before_validation
) callback. Here's an example of the relevant code for a model like yours:
class Place < ActiveRecord::Base before_save do |place| place.city = place.city.downcase.titleize place.country = place.country.downcase.titleize end end
You can also check out the Ruby on Rails guide for more info.
To answer you question more directly, something like this would work:
<%= f.text_field :city, :value => (f.object.city ? f.object.city.titlecase : '') %>
This just means if f.object.city
exists, display the titlecase
version of it, and if it doesn't display a blank string.
We have found that adding the Apptentive cocoa pod to an existing Xcode project may potentially not include some of our required frameworks.
Check your linker flags:
Target > Build Settings > Other Linker Flags
You should see -lApptentiveConnect
listed as a linker flag:
... -ObjC -lApptentiveConnect ...
You should also see our required Frameworks listed:
UIKit
-ObjC -lApptentiveConnect -framework Accelerate -framework CoreData -framework CoreGraphics -framework CoreText -framework Foundation -framework QuartzCore -framework SystemConfiguration -framework UIKit -framework CoreTelephony -framework StoreKit
The simple solution is to just remap coordinates from the original to the final image, copying pixels from one coordinate space to the other, rounding off as necessary -- which may result in some pixels being copied several times adjacent to each other, and other pixels being skipped, depending on whether you're stretching or shrinking (or both) in either dimension. Make sure your copying iterates through the destination space, so all pixels are covered there even if they're painted more than once, rather than thru the source which may skip pixels in the output.
The better solution involves calculating the corresponding source coordinate without rounding, and then using its fractional position between pixels to compute an appropriate average of the (typically) four pixels surrounding that location. This is essentially a filtering operation, so you lose some resolution -- but the result looks a LOT better to the human eye; it does a much better job of retaining small details and avoids creating straight-line artifacts which humans find objectionable.
Note that the same basic approach can be used to remap flat images onto any other shape, including 3D surface mapping.
One hackish way to define an exit
method in context:
class Bar; def exit; end; end
This works because exit
in the initializer will be resolved as self.exit
1. In addition, this approach allows using the object after it has been created, as in: b = B.new
.
But really, one shouldn't be doing this: don't have exit
(or even puts
) there to begin with.
(And why is there an "infinite" loop and/or user input in an intiailizer? This entire problem is primarily the result of poorly structured code.)
1 Remember Kernel#exit is only a method. Since Kernel is included in every Object, then it's merely the case that exit
normally resolves to Object#exit
. However, this can be changed by introducing an overridden method as shown - nothing fancy.
You are using the wrong iteration counter, replace inp.charAt(i)
with inp.charAt(j)
.
Instead of using the placeholder text, you'll want to set the actual text
property of the field to MM/YYYY, set the delegate of the text field and listen for this method:
- (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string { // update the text of the label }
Inside that method, you can figure out what the user has typed as they type, which will allow you to update the label accordingly.
In addition to the missing quotes around 100Mb
in the last else
, you also want to quote the constants in your if-statements if tSizeAns == "1":
, because raw_input
returns a string, which in comparison with an integer will always return false.
However the missing quotes are not the reason for the particular error message, because it would result in an syntax error before execution. Please check your posted code. I cannot reproduce the error message.
Also if ... elif ... else
in the way you use it is basically equivalent to a case
or switch
in other languages and is neither less readable nor much longer. It is fine to use here. One other way that might be a good idea to use if you just want to assign a value based on another value is a dictionary lookup:
tSize = {"1": "100Mb", "2": "200Mb"}[tSizeAns]
This however does only work as long as tSizeAns
is guaranteed to be in the range of tSize
. Otherwise you would have to either catch the KeyError
exception or use a defaultdict:
lookup = {"1": "100Mb", "2": "200Mb"} try: tSize = lookup[tSizeAns] except KeyError: tSize = "100Mb"
or
from collections import defaultdict [...] lookup = defaultdict(lambda: "100Mb", {"1": "100Mb", "2": "200Mb"}) tSize = lookup[tSizeAns]
In your case I think these methods are not justified for two values. However you could use the dictionary to construct the initial output at the same time.
You could do $stmt->queryString
to obtain the SQL query used in the statement. If you want to save the entire $stmt variable (I can't see why), you could just copy it. It is an instance of PDOStatement so there is apparently no advantage in storing it.
Just wondering why you are using 2 directives?
It seems like, in this case it would be more straightforward to have a controller as the parent - handle adding the data from your service to its $scope, and pass the model you need from there into your warrantyDirective.
Or for that matter, you could use 0 directives to achieve the same result. (ie. move all functionality out of the separate directives and into a single controller).
It doesn't look like you're doing any explicit DOM transformation here, so in this case, perhaps using 2 directives is overcomplicating things.
Alternatively, have a look at the Angular documentation for directives: http://docs.angularjs.org/guide/directive The very last example at the bottom of the page explains how to wire up dependent directives.
Two ways.
i. You can put it in ApplicationController and add the filters in the controller
class ApplicationController < ActionController::Base def filter_method end end class FirstController < ApplicationController before_filter :filter_method end class SecondController < ApplicationController before_filter :filter_method end
But the problem here is that this method will be added to all the controllers since all of them extend from application controller
ii. Create a parent controller and define it there
class ParentController < ApplicationController def filter_method end end class FirstController < ParentController before_filter :filter_method end class SecondController < ParentController before_filter :filter_method end
I have named it as parent controller but you can come up with a name that fits your situation properly.
You can also define the filter method in a module and include it in the controllers where you need the filter
Make sure you have the prerequisite, a JVM (http://wiki.eclipse.org/Eclipse/Installation#Install_a_JVM) installed.
This will be a JRE and JDK package.
There are a number of sources which includes: http://www.oracle.com/technetwork/java/javase/downloads/index.html.
Your stored procedure is designed to accept a single parameter, Arg1List. You can't pass 4 parameters to a procedure that only accepts one.
To make it work, the code that calls your procedure will need to concatenate your parameters into a single string of no more than 3000 characters and pass it in as a single parameter.
After some time with Google I asked on the ask ubuntu chat room.
A user there was king enough to help me find the solution I was looking for and i wanted to share so that any following suers running into this may find it:
grep -P "(^|\s)abc(\s|$)"
gives the result I was looking for. -P is an experimental implementation of perl regexps.
grepping for abc
and then using filters like grep -v '@abc'
(this is far from perfect...) should also work, but my patch does something similar.
The amount of hacks you would need to go through to completely hide the fact your site is built by Meteor.js is absolutely ridiculous. You would have to strip essentially all core functionality and just serve straight up html, completely defeating the purpose of using the framework anyway.
That being said, I suggest looking at buildwith.com
You enter a url, and it reveals a ton of information about a site. If you only need to "fool" engines like this, there may be simple solutions.
Your task declaration is incorrectly combining the Copy
task type and project.copy
method, resulting in a task that has nothing to copy and thus never runs. Besides, Copy
isn't the right choice for renaming a directory. There is no Gradle API for renaming, but a bit of Groovy code (leveraging Java's File
API) will do. Assuming Project1
is the project directory:
task renABCToXYZ { doLast { file("ABC").renameTo(file("XYZ")) } }
Looking at the bigger picture, it's probably better to add the renaming logic (i.e. the doLast
task action) to the task that produces ABC
.
var Text = File.ReadAllLines("Path"); foreach (var i in Text) { var SplitText = i.Split().Where(x=> x.Lenght>1).ToList(); //@Array1 add SplitText[0] //@Array2 add SpliteText[1] }
So I assume your permissions table has a foreign key reference to admin_accounts table. If so because of referential integrity you will only be able to add permissions for account ids exsiting in the admin accounts table. Which also means that you wont be able to enter a user_account_id [assuming there are no duplicates!]
where date_dt = to_date(to_char(sysdate-1, 'YYYY-MM-DD') || ' 19:16:08', 'YYYY-MM-DD HH24:MI:SS')
should work.
When you read()
the file, you may get a newline character '\n'
in your string. Try either
if UserInput.strip() == 'List contents':
or
if 'List contents' in UserInput:
Also note that your second file open
could also use with
:
with open('/Users/.../USER_INPUT.txt', 'w+') as UserInputFile: if UserInput.strip() == 'List contents': # or if s in f: UserInputFile.write("ls") else: print "Didn't work"
I think you missed a equal sign at:
Cursor c = ourDatabase.query(DATABASE_TABLE, column, KEY_ROWID + "" + l, null, null, null, null);
Change to:
Cursor c = ourDatabase.query(DATABASE_TABLE, column, KEY_ROWID + " = " + l, null, null, null, null);
If you're creating a framework the whole idea is to make it portable. Tying a framework to the app delegate defeats the purpose of building a framework. What is it you need the app delegate for?
A good bet is to utilize Rails' Arel SQL manager, which explicitly supports case-insensitive ActiveRecord queries:
t = Guide.arel_table Guide.where(t[:title].matches('%attack'))
Here's an interesting blog post regarding the portability of case-insensitive queries using Arel. It's worth a read to understand the implications of utilizing Arel across databases.
First add an Enrty
and Category
class:
public class Entry { public string Id { get; set; } public string Title { get; set; } public string Updated { get; set; } public string Summary { get; set; } public string GPoint { get; set; } public string GElev { get; set; } public List<string> Categories { get; set; } } public class Category { public string Label { get; set; } public string Term { get; set; } }
Then use LINQ to XML
XDocument xDoc = XDocument.Load("path"); List<Entry> entries = (from x in xDoc.Descendants("entry") select new Entry() { Id = (string) x.Element("id"), Title = (string)x.Element("title"), Updated = (string)x.Element("updated"), Summary = (string)x.Element("summary"), GPoint = (string)x.Element("georss:point"), GElev = (string)x.Element("georss:elev"), Categories = (from c in x.Elements("category") select new Category { Label = (string)c.Attribute("label"), Term = (string)c.Attribute("term") }).ToList(); }).ToList();
No, and the fact that you want to seems like a bad idea. Do you really need a default constructor like this?
Yes, it is possible:
git clone https://github.com/pitosalas/st3_packages Packages
You can specify the local root directory when using git clone.
<directory>
The name of a new directory to clone into.
The "humanish" part of the source repository is used if no directory is explicitly given (repo
for/path/to/repo.git
andfoo
forhost.xz:foo/.git
).
Cloning into an existing directory is only allowed if the directory is empty.
As Chris comments, you can then rename that top directory.
Git only cares about the .git
within said top folder, which you can get with various commands:
git rev-parse --show-toplevel git rev-parse --git-dir
Well, the JVM memory model works something like this: values are stored on one pile of memory stack and objects are stored on another pile of memory called the heap. The garbage collector looks for garbage by looking at a list of objects you've made and seeing which ones aren't pointed at by anything. This is where setting an object to null
comes in; all nonprimitive (think of classes) variables are really references that point to the object on the stack, so by setting the reference you have to null
the garbage collector can see that there's nothing else pointing at the object and it can decide to garbage collect it. All Java objects are stored on the heap so they can be seen and collected by the garbage collector.
Nonprimitive (int
s, char
s, double
s, those sort of things) values, however, aren't stored on the heap. They're created and stored temporarily as they're needed and there's not much you can do there, but thankfully the compilers nowadays are really efficient and will avoid needed to store them on the JVM stack unless they absolutely need to.
On a bytecode level, that's basically how it works. The JVM is based on a stack-based machine, with a couple instructions to create allocate objects on the heap as well, and a ton of instructions to manipulate, push and pop values, off the stack. Local variables are stored on the stack, allocated variables on the heap.* These are the heap and the stack I'm referring to above. Here's a pretty good starting point if you want to get into the nitty gritty details.
In the resulting compiled code, there's a bit of leeway in terms of implementing the heap and stack. Allocation's implemented as allocation, there's really not a way around doing so. Thus the virtual machine heap becomes an actual heap, and allocations in the bytecode are allocations in actual memory. But you can get around using a stack to some extent, since instead of storing the values on a stack (and accessing a ton of memory), you can stored them on registers on the CPU which can be up to a hundred times (maybe even a thousand) faster than storing it on memory. But there's cases where this isn't possible (look up register spilling for one example of when this may happen), and using a stack to implement a stack kind of makes a lot of sense.
And quite frankly in your case a few integers probably won't matter. The compiler will probably optimize them out by itself in this case anyways. Optimization should always happen after you get it running and notice it's a tad slower than you'd prefer it to be. Worry about making simple, elegant, working code first then later make it fast (and hopefully) simple, elegant, working code.
Java's actually very nicely made so that you shouldn't have to worry about null
ing variables very often. Whenever you stop needing to use something, it will usually incidentally be disappearing from the scope of your program (and thus becoming eligible for garbage collection). So I guess the real lesson here is to use local variables as often as you can.
*There's also a constant pool, a local variable pool, and a couple other things in memory but you have close to no control over the size of those things and I want to keep this fairly simple.
You should target the smallest, not the largest, supported pixel resolution by the devices your app can run on.
Say if there's an actual Mac computer that can run OS X 10.9 and has a native screen resolution of only 1280x720 then that's the resolution you should focus on. Any higher and your game won't correctly run on this device and you could as well remove that device from your supported devices list.
You can rely on upscaling to match larger screen sizes, but you can't rely on downscaling to preserve possibly important image details such as text or smaller game objects.
The next most important step is to pick a fitting aspect ratio, be it 4:3 or 16:9 or 16:10, that ideally is the native aspect ratio on most of the supported devices. Make sure your game only scales to fit on devices with a different aspect ratio.
You could scale to fill but then you must ensure that on all devices the cropped areas will not negatively impact gameplay or the use of the app in general (ie text or buttons outside the visible screen area). This will be harder to test as you'd actually have to have one of those devices or create a custom build that crops the view accordingly.
Alternatively you can design multiple versions of your game for specific and very common screen resolutions to provide the best game experience from 13" through 27" displays. Optimized designs for iMac (desktop) and a Macbook (notebook) devices make the most sense, it'll be harder to justify making optimized versions for 13" and 15" plus 21" and 27" screens.
But of course this depends a lot on the game. For example a tile-based world game could simply provide a larger viewing area onto the world on larger screen resolutions rather than scaling the view up. Provided that this does not alter gameplay, like giving the player an unfair advantage (specifically in multiplayer).
You should provide @2x images for the Retina Macbook Pro and future Retina Macs.
You're storing the .Text
properties of the textboxes directly into the database, this doesn't work. The .Text
properties are String
s (i.e. simple text) and not typed as DateTime
instances. Do the conversion first, then it will work.
Do this for each date parameter:
Dim bookIssueDate As DateTime = DateTime.ParseExact( txtBookDateIssue.Text, "dd/MM/yyyy", CultureInfo.InvariantCulture ) cmd.Parameters.Add( New OleDbParameter("@Date_Issue", bookIssueDate ) )
Note that this code will crash/fail if a user enters an invalid date, e.g. "64/48/9999", I suggest using DateTime.TryParse
or DateTime.TryParseExact
, but implementing that is an exercise for the reader.
In your last block you have a comma after 'lang', followed immediately with a function. This is not valid json.
EDIT
It appears that the readme was incorrect. I had to to pass an array with the string 'twitter'.
var converter = new Showdown.converter({extensions: ['twitter']}); converter.makeHtml('whatever @meandave2020'); // output "<p>whatever <a href="http://twitter.com/meandave2020">@meandave2020</a></p>"
I submitted a pull request to update this.
Unless the role was made dbo, db_owner or db_datawriter, it won't have permission to edit any data. If you want to grant full edit permissions to a single table, do this:
GRANT ALL ON table1 TO doctor
Users in that role will have no permissions whatsoever to other tables (not even read).
The link you gave does actually describe the differences, but it's buried at the bottom of the page:
http://www.cplusplus.com/reference/cstdio/fopen/
Text files are files containing sequences of lines of text. Depending on the environment where the application runs, some special character conversion may occur in input/output operations in text mode to adapt them to a system-specific text file format. Although on some environments no conversions occur and both text files and binary files are treated the same way, using the appropriate mode improves portability.
The conversion could be to normalize \r\n
to \n
(or vice-versa), or maybe ignoring characters beyond 0x7F (a-la 'text mode' in FTP). Personally I'd open everything in binary-mode and use a good text-encoding library for dealing with text.
Are you using php 5.4 on your local? the render line is using the new way of initializing arrays. Try replacing ["title" => "Welcome "]
with array("title" => "Welcome ")
Problems only surface when I am I trying to give the first loaded content an active state
Does this mean that you want to add a class to the first button?
$('.o-links').click(function(e) { // ... }).first().addClass('O_Nav_Current');
instead of using IDs for the slider's items and resetting html contents you can use classes and indexes:
CSS:
.image-area { width: 100%; height: auto; display: none; } .image-area:first-of-type { display: block; }
JavaScript:
var $slides = $('.image-area'), $btns = $('a.o-links'); $btns.on('click', function (e) { var i = $btns.removeClass('O_Nav_Current').index(this); $(this).addClass('O_Nav_Current'); $slides.filter(':visible').fadeOut(1000, function () { $slides.eq(i).fadeIn(1000); }); e.preventDefault(); }).first().addClass('O_Nav_Current');
both your conditions are the same:
if(s < f) { calc = f - s; n = s; }else if(f > s){ calc = s - f; n = f; }
so
if(s < f)
and
}else if(f > s){
are the same
change to
}else if(f < s){
It seem like your Resort
method doesn't declare a compareTo
method. This method typically belongs to the Comparable
interface. Make sure your class implements it.
Additionally, the compareTo
method is typically implemented as accepting an argument of the same type as the object the method gets invoked on. As such, you shouldn't be passing a String
argument, but rather a Resort
.
Alternatively, you can compare the names of the resorts. For example
if (resortList[mid].getResortName().compareTo(resortName)>0)
Yes, it is because you are using auto layout. Setting the view frame and resizing mask will not work.
You should read Working with Auto Layout Programmatically and Visual Format Language.
You will need to get the current constraints, add the text field, adjust the contraints for the text field, then add the correct constraints on the text field.
You don't have to bind parameters if you use query builder or eloquent ORM. However, if you use DB::raw()
, ensure that you binding the parameters.
Try the following:
$array = array(1,2,3); $query = DB::table('offers'); $query->select('id', 'business_id', 'address_id', 'title', 'details', 'value', 'total_available', 'start_date', 'end_date', 'terms', 'type', 'coupon_code', 'is_barcode_available', 'is_exclusive', 'userinformations_id', 'is_used'); $query->leftJoin('user_offer_collection', function ($join) use ($array) { $join->on('user_offer_collection.offers_id', '=', 'offers.id') ->whereIn('user_offer_collection.user_id', $array); }); $query->get();
Documentation on UISwitch says:
[mySwitch setOn:NO];
In Interface Builder, select your switch and in the Attributes inspector you'll find State which can be set to on or off.
You can use Jquery's on method and listen for the scroll
event.
The nearest equivalents would be icode and bcode as used by scalac, view Miguel Garcia's site on the Scalac optimiser for more information, here: http://magarciaepfl.github.io/scala/
You might also consider Java bytecode itself to be your intermediate representation, given that bytecode is the ultimate output of scalac.
Or perhaps the true intermediate is something that the JIT produces before it finally outputs native instructions?
Ultimately though... There's no single place that you can point at an claim "there's the intermediate!". Scalac works in phases that successively change the abstract syntax tree, every single phase produces a new intermediate. The whole thing is like an onion, and it's very hard to try and pick out one layer as somehow being more significant than any other.
I have never used jekyll, but it's main page says that it uses Liquid, and according to their docs, I think the following should work:
<ul> {% for page in site.pages %} {% if page.title != 'index' %} <li><div class="drvce"><a href="{{ page.url }}">{{ page.title }}</a></div></li> {% endif %} {% endfor %} </ul>
What you show looks like a mesh warp. That would be straightforward using OpenGL, but "straightforward OpenGL" is like straightforward rocket science.
I wrote an iOS app for my company called Face Dancerthat's able to do 60 fps mesh warp animations of video from the built-in camera using OpenGL, but it was a lot of work. (It does funhouse mirror type changes to faces - think "fat booth" live, plus lots of other effects.)
Most likely, as mentioned by others, it is a class carrying the css values:
.clear{clear: both;}
in order to prevent any more page elements from extending into the footer element. It is a quick and easy way of making sure that pages with columns of varying heights don't cause the footer to render oddly, by possibly setting its top position at the end of a shorter column.
In many cases it is not necessary, but if you are using best-practice standards it is a good idea to use, if you are floating page elements left and right. It functions with page elements similar to the way a horizontal rule works with text, to ensure proper and complete sepperation.
Here's one way in XSLT 2
<?xml version="1.0" encoding="UTF-8"?> <xsl:stylesheet version="2.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="@*|node()"> <xsl:copy> <xsl:apply-templates select="@*|node()"/> </xsl:copy> </xsl:template> <xsl:template match="text()"> <xsl:value-of select="translate(.,'"','''')"/> </xsl:template> </xsl:stylesheet>
Doing it in XSLT1 is a little more problematic as it's hard to get a literal containing a single apostrophe, so you have to resort to a variable:
<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="@*|node()"> <xsl:copy> <xsl:apply-templates select="@*|node()"/> </xsl:copy> </xsl:template> <xsl:variable name="apos">'</xsl:variable> <xsl:template match="text()"> <xsl:value-of select="translate(.,'"',$apos)"/> </xsl:template> </xsl:stylesheet>
In your test, you are comparing the two TestParent
beans, not the single TestedChild
bean.
Also, Spring proxies your @Configuration
class so that when you call one of the @Bean
annotated methods, it caches the result and always returns the same object on future calls.
See here:
I'm not sure what you're trying to do, but here's something to consider: c();
won't do anything. c
is an instance of the class checkbox
and not a method to be called. So consider this:
public class FirstWindow extends JFrame { public FirstWindow() { checkbox c = new checkbox(); c.yourMethod(yourParameters); // call the method you made in checkbox } } public class checkbox extends JFrame { public checkbox(yourParameters) { // this is the constructor method used to initialize instance variables } public void yourMethod() // doesn't have to be void { // put your code here } }
According to the error message, you declared myLoc
as a pointer to an NSInteger (NSInteger *myLoc
) rather than an actual NSInteger (NSInteger myLoc
). It needs to be the latter.
If you must use a 2d array:
int numOfPairs = 10; String[][] array = new String[numOfPairs][2]; for(int i = 0; i < array.length; i++){ for(int j = 0; j < array[i].length; j++){ array[i] = new String[2]; array[i][0] = "original word"; array[i][1] = "rearranged word"; } }
Does this give you a hint?
Your javascript is executed before the HTML is generated, so it doesn't "see" the ungenerated INPUT elements. For jQuery, you would either stick the Javascript at the end of the HTML or wrap it like this:
<script type="text/javascript"> $(function() { //jQuery trick to say after all the HTML is parsed. $("input[type=radio]").click(function() { var total = 0; $("input[type=radio]:checked").each(function() { total += parseFloat($(this).val()); }); $("#totalSum").val(total); }); }); </script>
EDIT: This code works for me
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> </head> <body> <strong>Choose a base package:</strong> <input id="item_0" type="radio" name="pkg" value="1942" />Base Package 1 - $1942 <input id="item_1" type="radio" name="pkg" value="2313" />Base Package 2 - $2313 <input id="item_2" type="radio" name="pkg" value="2829" />Base Package 3 - $2829 <strong>Choose an add on:</strong> <input id="item_10" type="radio" name="ext" value="0" />No add-on - +$0 <input id="item_12" type="radio" name="ext" value="2146" />Add-on 1 - (+$2146) <input id="item_13" type="radio" name="ext" value="2455" />Add-on 2 - (+$2455) <input id="item_14" type="radio" name="ext" value="2764" />Add-on 3 - (+$2764) <input id="item_15" type="radio" name="ext" value="3073" />Add-on 4 - (+$3073) <input id="item_16" type="radio" name="ext" value="3382" />Add-on 5 - (+$3382) <input id="item_17" type="radio" name="ext" value="3691" />Add-on 6 - (+$3691) <strong>Your total is:</strong> <input id="totalSum" type="text" name="totalSum" readonly="readonly" size="5" value="" /> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js"></script> <script type="text/javascript"> $("input[type=radio]").click(function() { var total = 0; $("input[type=radio]:checked").each(function() { total += parseFloat($(this).val()); }); $("#totalSum").val(total); }); </script> </body> </html>
Try this out:
$url = 'http://techcrunch.com/startups/'; $url = str_replace(array('http://', 'https://'), '', $url);
EDIT:
Or, a simple way to always remove the protocol:
$url = 'https://www.google.com/'; $url = preg_replace('@^.+?\:\/\/@', '', $url);
Yes:
<input required title="Enter something OR ELSE." />
The title
attribute will be used to notify the user of a problem.
I believe that you are looking for the java.lang.BigDecimal class.
Run dos2unix or similar utility on it to remove the carriage returns (^M).
This message indicates that your file has dos-style lineendings:
-bash: /backup/backup.sh: /bin/bash^M: bad interpreter: No such file or directory
Utilities like dos2unix
will fix it:
dos2unix <backup.bash >improved-backup.sh
Or, if no such utility is installed, you can accomplish the same thing with translate:
tr -d "\015\032" <backup.bash >improved-backup.sh
As for how those characters got there in the first place, @MadPhysicist had some good comments.
IDLE's console does not support ANSI escape sequences, or any other form of escapes for coloring your output.
You can learn how to talk to IDLE's console directly instead of just treating it like normal stdout and printing to it (which is how it does things like color-coding your syntax), but that's pretty complicated. The idle
documentation just tells you the basics of using IDLE itself, and its idlelib
library has no documentation (well, there is a single line of documentation—"(New in 2.3) Support library for the IDLE development environment."—if you know where to find it, but that isn't very helpful). So, you need to either read the source, or do a whole lot of trial and error, to even get started.
Alternatively, you can run your script from the command line instead of from IDLE, in which case you can use whatever escape sequences your terminal handles. Most modern terminals will handle at least basic 16/8-color ANSI. Many will handle 16/16, or the expanded xterm-256 color sequences, or even full 24-bit colors. (I believe gnome-terminal
is the default for Ubuntu, and in its default configuration it will handle xterm-256, but that's really a question for SuperUser or AskUbuntu.)
Learning to read the termcap
entries to know which codes to enter is complicated… but if you only care about a single console—or are willing to just assume "almost everything handles basic 16/8-color ANSI, and anything that doesn't, I don't care about", you can ignore that part and just hardcode them based on, e.g., this page.
Once you know what you want to emit, it's just a matter of putting the codes in the strings before printing them.
But there are libraries that can make this all easier for you. One really nice library, which comes built in with Python, is curses
. This lets you take over the terminal and do a full-screen GUI, with colors and spinning cursors and anything else you want. It is a little heavy-weight for simple uses, of course. Other libraries can be found by searching PyPI, as usual.
Your problem is that, if the user clicks cancel, operationType
is null and thus throws a NullPointerException. I would suggest that you move
if (operationType.equalsIgnoreCase("Q"))
to the beginning of the group of if statements, and then change it to
if(operationType==null||operationType.equalsIgnoreCase("Q")).
This will make the program exit just as if the user had selected the quit option when the cancel button is pushed.
Then, change all the rest of the ifs to else ifs. This way, once the program sees whether or not the input is null, it doesn't try to call anything else on operationType. This has the added benefit of making it more efficient - once the program sees that the input is one of the options, it won't bother checking it against the rest of them.
All your exercise conditionals are separate and the else is only tied to the last if statement. Use else if
to bind them all together in the way I believe you intend.
Looks like whatever is in your Animation Drawable definition is too much memory to decode and sequence. The idea is that it loads up all the items and make them in an array and swaps them in and out of the scene according to the timing specified for each frame.
If this all can't fit into memory, it's probably better to either do this on your own with some sort of handler or better yet just encode a movie with the specified frames at the corresponding images and play the animation through a video codec.
If I am not mistaken, it will be onunload event.
"Occurs when the application is about to be unloaded." - MSDN