Looks like whatever is in your Animation Drawable definition is too much memory to decode and sequence. The idea is that it loads up all the items and make them in an array and swaps them in and out of the scene according to the timing specified for each frame.
If this all can't fit into memory, it's probably better to either do this on your own with some sort of handler or better yet just encode a movie with the specified frames at the corresponding images and play the animation through a video codec.