[c#] Display progress bar while doing some work in C#?

I want to display a progress bar while doing some work, but that would hang the UI and the progress bar won't update.

I have a WinForm ProgressForm with a ProgressBar that will continue indefinitely in a marquee fashion.

using(ProgressForm p = new ProgressForm(this))
{
//Do Some Work
}

Now there are many ways to solve the issue, like using BeginInvoke, wait for the task to complete and call EndInvoke. Or using the BackgroundWorker or Threads.

I am having some issues with the EndInvoke, though that's not the question. The question is which is the best and the simplest way you use to handle such situations, where you have to show the user that the program is working and not unresponsive, and how do you handle that with simplest code possible that is efficient and won't leak, and can update the GUI.

Like BackgroundWorker needs to have multiple functions, declare member variables, etc. Also you need to then hold a reference to the ProgressBar Form and dispose of it.

Edit: BackgroundWorker is not the answer because it may be that I don't get the progress notification, which means there would be no call to ProgressChanged as the DoWork is a single call to an external function, but I need to keep call the Application.DoEvents(); for the progress bar to keep rotating.

The bounty is for the best code solution for this problem. I just need to call Application.DoEvents() so that the Marque progress bar will work, while the worker function works in the Main thread, and it doesn't return any progress notification. I never needed .NET magic code to report progress automatically, I just needed a better solution than :

Action<String, String> exec = DoSomethingLongAndNotReturnAnyNotification;
IAsyncResult result = exec.BeginInvoke(path, parameters, null, null);
while (!result.IsCompleted)
{
  Application.DoEvents();
}
exec.EndInvoke(result);

that keeps the progress bar alive (means not freezing but refreshes the marque)

This question is related to c# multithreading .net-3.5 begininvoke

The answer is


Reading your requirements the simplest way would be to display a mode-less form and use a standard System.Windows.Forms timer to update the progress on the mode-less form. No threads, no possible memory leaks.

As this only uses the one UI thread, you would also need to call Application.DoEvents() at certain points during your main processing to guarantee the progress bar is updated visually.


There's a load of information about threading with .NET/C# on Stackoverflow, but the article that cleared up windows forms threading for me was our resident oracle, Jon Skeet's "Threading in Windows Forms".

The whole series is worth reading to brush up on your knowledge or learn from scratch.

I'm impatient, just show me some code

As far as "show me the code" goes, below is how I would do it with C# 3.5. The form contains 4 controls:

  • a textbox
  • a progressbar
  • 2 buttons: "buttonLongTask" and "buttonAnother"

buttonAnother is there purely to demonstrate that the UI isn't blocked while the count-to-100 task is running.

public partial class Form1 : Form
{
    public Form1()
    {
        InitializeComponent();
    }

    private void buttonLongTask_Click(object sender, EventArgs e)
    {
        Thread thread = new Thread(LongTask);
        thread.IsBackground = true;
        thread.Start();
    }

    private void buttonAnother_Click(object sender, EventArgs e)
    {
        textBox1.Text = "Have you seen this?";
    }

    private void LongTask()
    {
        for (int i = 0; i < 100; i++)
        {
            Update1(i);
            Thread.Sleep(500);
        }
    }

    public void Update1(int i)
    {
        if (InvokeRequired)
        {
            this.BeginInvoke(new Action<int>(Update1), new object[] { i });
            return;
        }

        progressBar1.Value = i;
    }
}

We are use modal form with BackgroundWorker for such a thing.

Here is quick solution:

  public class ProgressWorker<TArgument> : BackgroundWorker where TArgument : class 
    {
        public Action<TArgument> Action { get; set; }

        protected override void OnDoWork(DoWorkEventArgs e)
        {
            if (Action!=null)
            {
                Action(e.Argument as TArgument);
            }
        }
    }


public sealed partial class ProgressDlg<TArgument> : Form where TArgument : class
{
    private readonly Action<TArgument> action;

    public Exception Error { get; set; }

    public ProgressDlg(Action<TArgument> action)
    {
        if (action == null) throw new ArgumentNullException("action");
        this.action = action;
        //InitializeComponent();
        //MaximumSize = Size;
        MaximizeBox = false;
        Closing += new System.ComponentModel.CancelEventHandler(ProgressDlg_Closing);
    }
    public string NotificationText
    {
        set
        {
            if (value!=null)
            {
                Invoke(new Action<string>(s => Text = value));  
            }

        }
    }
    void ProgressDlg_Closing(object sender, System.ComponentModel.CancelEventArgs e)
    {
        FormClosingEventArgs args = (FormClosingEventArgs)e;
        if (args.CloseReason == CloseReason.UserClosing)
        {
            e.Cancel = true;
        }
    }



    private void ProgressDlg_Load(object sender, EventArgs e)
    {

    }

    public void RunWorker(TArgument argument)
    {
        System.Windows.Forms.Application.DoEvents();
        using (var worker = new ProgressWorker<TArgument> {Action = action})
        {
            worker.RunWorkerAsync();
            worker.RunWorkerCompleted += worker_RunWorkerCompleted;                
            ShowDialog();
        }
    }

    void worker_RunWorkerCompleted(object sender, System.ComponentModel.RunWorkerCompletedEventArgs e)
    {
        if (e.Error != null)
        {
            Error = e.Error;
            DialogResult = DialogResult.Abort;
            return;
        }

        DialogResult = DialogResult.OK;
    }
}

And how we use it:

var dlg = new ProgressDlg<string>(obj =>
                                  {
                                     //DoWork()
                                     Thread.Sleep(10000);
                                     MessageBox.Show("Background task completed "obj);
                                   });
dlg.RunWorker("SampleValue");
if (dlg.Error != null)
{
  MessageBox.Show(dlg.Error.Message, "ERROR", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
dlg.Dispose();

Use the BackgroundWorker component it is designed for exactly this scenario.

You can hook into its progress update events and update your progress bar. The BackgroundWorker class ensures the callbacks are marshalled to the UI thread so you don't need to worry about any of that detail either.


BackgroundWorker is not the answer because it may be that I don't get the progress notification...

What on earth does the fact that you're not getting progress notification have to do with the use of BackgroundWorker? If your long-running task doesn't have a reliable mechanism for reporting its progress, there's no way to reliably report its progress.

The simplest possible way to report progress of a long-running method is to run the method on the UI thread and have it report progress by updating the progress bar and then calling Application.DoEvents(). This will, technically, work. But the UI will be unresponsive between calls to Application.DoEvents(). This is the quick and dirty solution, and as Steve McConnell observes, the problem with quick and dirty solutions is that the bitterness of the dirty remains long after the sweetness of the quick is forgotten.

The next simplest way, as alluded to by another poster, is to implement a modal form that uses a BackgroundWorker to execute the long-running method. This provides a generally better user experience, and it frees you from having to solve the potentially complicated problem of what parts of your UI to leave functional while the long-running task is executing - while the modal form is open, none of the rest of your UI will respond to user actions. This is the quick and clean solution.

But it's still pretty user-hostile. It still locks up the UI while the long-running task is executing; it just does it in a pretty way. To make a user-friendly solution, you need to execute the task on another thread. The easiest way to do that is with a BackgroundWorker.

This approach opens the door to a lot of problems. It won't "leak," whatever that is supposed to mean. But whatever the long-running method is doing, it now has to do it in complete isolation from the pieces of the UI that remain enabled while it's running. And by complete, I mean complete. If the user can click anywhere with a mouse and cause some update to be made to some object that your long-running method ever looks at, you'll have problems. Any object that your long-running method uses which can raise an event is a potential road to misery.

It's that, and not getting BackgroundWorker to work properly, that's going to be the source of all of the pain.


For me the easiest way is definitely to use a BackgroundWorker, which is specifically designed for this kind of task. The ProgressChanged event is perfectly fitted to update a progress bar, without worrying about cross-thread calls


If you want a "rotating" progress bar, why not set the progress bar style to "Marquee" and using a BackgroundWorker to keep the UI responsive? You won't achieve a rotating progress bar easier than using the "Marquee" - style...


Here is another sample code to use BackgroundWorker to update ProgressBar, just add BackgroundWorker and Progressbar to your main form and use below code:

public partial class Form1 : Form
{
    public Form1()
    {
      InitializeComponent();
      Shown += new EventHandler(Form1_Shown);

    // To report progress from the background worker we need to set this property
    backgroundWorker1.WorkerReportsProgress = true;
    // This event will be raised on the worker thread when the worker starts
    backgroundWorker1.DoWork += new DoWorkEventHandler(backgroundWorker1_DoWork);
    // This event will be raised when we call ReportProgress
    backgroundWorker1.ProgressChanged += new ProgressChangedEventHandler(backgroundWorker1_ProgressChanged);
}
void Form1_Shown(object sender, EventArgs e)
{
    // Start the background worker
    backgroundWorker1.RunWorkerAsync();
}
// On worker thread so do our thing!
void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
    // Your background task goes here
    for (int i = 0; i <= 100; i++)
    {
        // Report progress to 'UI' thread
        backgroundWorker1.ReportProgress(i);
        // Simulate long task
        System.Threading.Thread.Sleep(100);
    }
}
// Back on the 'UI' thread so we can update the progress bar
void backgroundWorker1_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
    // The progress percentage is a property of e
    progressBar1.Value = e.ProgressPercentage;
}
}

refrence:from codeproject


I have to throw the simplest answer out there. You could always just implement the progress bar and have no relationship to anything of actual progress. Just start filling the bar say 1% a second, or 10% a second whatever seems similar to your action and if it fills over to start again.

This will atleast give the user the appearance of processing and make them understand to wait instead of just clicking a button and seeing nothing happen then clicking it more.


Indeed you are on the right track. You should use another thread, and you have identified the best ways to do that. The rest is just updating the progress bar. In case you don't want to use BackgroundWorker like others have suggested, there is one trick to keep in mind. The trick is that you cannot update the progress bar from the worker thread because UI can be only manipulated from the UI thread. So you use the Invoke method. It goes something like this (fix the syntax errors yourself, I'm just writing a quick example):

class MyForm: Form
{
    private void delegate UpdateDelegate(int Progress);

    private void UpdateProgress(int Progress)
    {
        if ( this.InvokeRequired )
            this.Invoke((UpdateDelegate)UpdateProgress, Progress);
        else
            this.MyProgressBar.Progress = Progress;
    }
}

The InvokeRequired property will return true on every thread except the one that owns the form. The Invoke method will call the method on the UI thread, and will block until it completes. If you don't want to block, you can call BeginInvoke instead.


Re: Your edit. You need a BackgroundWorker or Thread to do the work, but it must call ReportProgress() periodically to tell the UI thread what it is doing. DotNet can't magically work out how much of the work you have done, so you have to tell it (a) what the maximum progress amount you will reach is, and then (b) about 100 or so times during the process, tell it which amount you are up to. (If you report progress fewer than 100 times, the progess bar will jump in large steps. If you report more than 100 times, you will just be wasting time trying to report a finer detail than the progress bar will helpfully display)

If your UI thread can happily continue while the background worker is running, then your work is done.

However, realistically, in most situations where the progress indication needs to be running, your UI needs to be very careful to avoid a re-entrant call. e.g. If you are running a progress display while exporting data, you don't want to allow the user to start exporting data again while the export is in progress.

You can handle this in two ways:

  • The export operation checks to see if the background worker is running, and disabled the export option while it is already importing. This will allow the user to do anything at all in your program except exporting - this could still be dangerous if the user could (for example) edit the data that is being exported.

  • Run the progress bar as a "modal" display so that your program reamins "alive" during the export, but the user can't actually do anything (other than cancel) until the export completes. DotNet is rubbish at supporting this, even though it's the most common approach. In this case, you need to put the UI thread into a busy wait loop where it calls Application.DoEvents() to keep message handling running (so the progress bar will work), but you need to add a MessageFilter that only allows your application to respond to "safe" events (e.g. it would allow Paint events so your application windows continue to redraw, but it would filter out mouse and keyboard messages so that the user can't actually do anything in the proigram while the export is in progress. There are also a couple of sneaky messages you'll need to pass through to allow the window to work as normal, and figuring these out will take a few minutes - I have a list of them at work, but don't have them to hand here I'm afraid. It's all the obvious ones like NCHITTEST plus a sneaky .net one (evilly in the WM_USER range) which is vital to get this working).

The last "gotcha" with the awful dotNet progress bar is that when you finish your operation and close the progress bar you'll find that it usually exits when reporting a value like "80%". Even if you force it to 100% and then wait for about half a second, it still may not reach 100%. Arrrgh! The solution is to set the progress to 100%, then to 99%, and then back to 100% - when the progress bar is told to move forwards, it animates slowly towards the target value. But if you tell it to go "backwards", it jumps immediately to that position. So by reversing it momentarily at the end, you can get it to actually show the value you asked it to show.


And another example that BackgroundWorker is the right way to do it...

using System;
using System.ComponentModel;
using System.Threading;
using System.Windows.Forms;

namespace SerialSample
{
    public partial class Form1 : Form
    {
        private BackgroundWorker _BackgroundWorker;
        private Random _Random;

        public Form1()
        {
            InitializeComponent();
            _ProgressBar.Style = ProgressBarStyle.Marquee;
            _ProgressBar.Visible = false;
            _Random = new Random();

            InitializeBackgroundWorker();
        }

        private void InitializeBackgroundWorker()
        {
            _BackgroundWorker = new BackgroundWorker();
            _BackgroundWorker.WorkerReportsProgress = true;

            _BackgroundWorker.DoWork += (sender, e) => ((MethodInvoker)e.Argument).Invoke();
            _BackgroundWorker.ProgressChanged += (sender, e) =>
                {
                    _ProgressBar.Style = ProgressBarStyle.Continuous;
                    _ProgressBar.Value = e.ProgressPercentage;
                };
            _BackgroundWorker.RunWorkerCompleted += (sender, e) =>
            {
                if (_ProgressBar.Style == ProgressBarStyle.Marquee)
                {
                    _ProgressBar.Visible = false;
                }
            };
        }

        private void buttonStart_Click(object sender, EventArgs e)
        {
            _BackgroundWorker.RunWorkerAsync(new MethodInvoker(() =>
                {
                    _ProgressBar.BeginInvoke(new MethodInvoker(() => _ProgressBar.Visible = true));
                    for (int i = 0; i < 1000; i++)
                    {
                        Thread.Sleep(10);
                        _BackgroundWorker.ReportProgress(i / 10);
                    }
                }));
        }
    }
}

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