The best practice is to define a reusable function that can be accessed multiple times.
e.g. somewhere like AppDelegate.swift as a Global Function.
func backgroundThread(_ delay: Double = 0.0, background: (() -> Void)? = nil, completion: (() -> Void)? = nil) {
dispatch_async(dispatch_get_global_queue(Int(QOS_CLASS_USER_INITIATED.value), 0)) {
background?()
let popTime = dispatch_time(DISPATCH_TIME_NOW, Int64(delay * Double(NSEC_PER_SEC)))
dispatch_after(popTime, dispatch_get_main_queue()) {
completion?()
}
}
}
Note: in Swift 2.0, replace QOS_CLASS_USER_INITIATED.value above with QOS_CLASS_USER_INITIATED.rawValue instead
A. To run a process in the background with a delay of 3 seconds:
backgroundThread(3.0, background: {
// Your background function here
})
B. To run a process in the background then run a completion in the foreground:
backgroundThread(background: {
// Your function here to run in the background
},
completion: {
// A function to run in the foreground when the background thread is complete
})
C. To delay by 3 seconds - note use of completion parameter without background parameter:
backgroundThread(3.0, completion: {
// Your delayed function here to be run in the foreground
})