[c#] Comparing object properties in c#

This is what I've come up with as a method on a class inherited by many of my other classes. The idea is that it allows the simple comparison between properties of Objects of the same Type.

Now, this does work - but in the interest of improving the quality of my code I thought I'd throw it out for scrutiny. How can it be better/more efficient/etc.?

/// <summary>
/// Compare property values (as strings)
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
public bool PropertiesEqual(object comparisonObject)
{

    Type sourceType = this.GetType();
    Type destinationType = comparisonObject.GetType();

    if (sourceType == destinationType)
    {
        PropertyInfo[] sourceProperties = sourceType.GetProperties();
        foreach (PropertyInfo pi in sourceProperties)
        {
            if ((sourceType.GetProperty(pi.Name).GetValue(this, null) == null && destinationType.GetProperty(pi.Name).GetValue(comparisonObject, null) == null))
            {
                // if both are null, don't try to compare  (throws exception)
            }
            else if (!(sourceType.GetProperty(pi.Name).GetValue(this, null).ToString() == destinationType.GetProperty(pi.Name).GetValue(comparisonObject, null).ToString()))
            {
                // only need one property to be different to fail Equals.
                return false;
            }
        }
    }
    else
    {
        throw new ArgumentException("Comparison object must be of the same type.","comparisonObject");
    }

    return true;
}

This question is related to c# object properties comparison

The answer is


If you are only comparing objects of the same type or further down the inheritance chain, why not specify the parameter as your base type, rather than object ?

Also do null checks on the parameter as well.

Furthermore I'd make use of 'var' just to make the code more readable (if its c#3 code)

Also, if the object has reference types as properties then you are just calling ToString() on them which doesn't really compare values. If ToString isn't overwridden then its just going to return the type name as a string which could return false-positives.


Do you override .ToString() on all of your objects that are in the properties? Otherwise, that second comparison could come back with null.

Also, in that second comparison, I'm on the fence about the construct of !( A == B) compared to (A != B), in terms of readability six months/two years from now. The line itself is pretty wide, which is ok if you've got a wide monitor, but might not print out very well. (nitpick)

Are all of your objects always using properties such that this code will work? Could there be some internal, non-propertied data that could be different from one object to another, but all exposed data is the same? I'm thinking of some data which could change over time, like two random number generators that happen to hit the same number at one point, but are going to produce two different sequences of information, or just any data that doesn't get exposed through the property interface.


This method will get properties of the class and compare the values for each property. If any of the values are different, it will return false, else it will return true.

public static bool Compare<T>(T Object1, T object2)
{
    //Get the type of the object
    Type type = typeof(T);

    //return false if any of the object is false
    if (Object1 == null || object2 == null)
        return false;

    //Loop through each properties inside class and get values for the property from both the objects and compare
    foreach (System.Reflection.PropertyInfo property in type.GetProperties())
    {
        if (property.Name != "ExtensionData")
        {
            string Object1Value = string.Empty;
            string Object2Value = string.Empty;
            if (type.GetProperty(property.Name).GetValue(Object1, null) != null)
                Object1Value = type.GetProperty(property.Name).GetValue(Object1, null).ToString();
            if (type.GetProperty(property.Name).GetValue(object2, null) != null)
                Object2Value = type.GetProperty(property.Name).GetValue(object2, null).ToString();
            if (Object1Value.Trim() != Object2Value.Trim())
            {
                return false;
            }
        }
    }
    return true;
}

Usage:

bool isEqual = Compare<Employee>(Object1, Object2)


The first thing I would suggest would be to split up the actual comparison so that it's a bit more readable (I've also taken out the ToString() - is that needed?):

else {
    object originalProperty = sourceType.GetProperty(pi.Name).GetValue(this, null);
    object comparisonProperty = destinationType.GetProperty(pi.Name).GetValue(comparisonObject, null);

    if (originalProperty != comparisonProperty)
        return false;

The next suggestion would be to minimise the use of reflection as much as possible - it's really slow. I mean, really slow. If you are going to do this, I would suggest caching the property references. I'm not intimately familiar with the Reflection API, so if this is a bit off, just adjust to make it compile:

// elsewhere
Dictionary<object, Property[]> lookupDictionary = new Dictionary<object, Property[]>;

Property[] objectProperties = null;
if (lookupDictionary.ContainsKey(sourceType)) {
  objectProperties = lookupProperties[sourceType];
} else {
  // build array of Property references
  PropertyInfo[] sourcePropertyInfos = sourceType.GetProperties();
  Property[] sourceProperties = new Property[sourcePropertyInfos.length];
  for (int i=0; i < sourcePropertyInfos.length; i++) {
    sourceProperties[i] = sourceType.GetProperty(pi.Name);
  }
  // add to cache
  objectProperties = sourceProperties;
  lookupDictionary[object] = sourceProperties;
}

// loop through and compare against the instances

However, I have to say that I agree with the other posters. This smells lazy and inefficient. You should be implementing IComparable instead :-).


Make sure objects aren't null.

Having obj1 and obj2:

if(obj1 == null )
{
   return false;
}
return obj1.Equals( obj2 );

here is revised one to treat null = null as equal

 private bool PublicInstancePropertiesEqual<T>(T self, T to, params string[] ignore) where T : class
        {
            if (self != null && to != null)
            {
                Type type = typeof(T);
                List<string> ignoreList = new List<string>(ignore);
                foreach (PropertyInfo pi in type.GetProperties(BindingFlags.Public | BindingFlags.Instance))
                {
                    if (!ignoreList.Contains(pi.Name))
                    {
                        object selfValue = type.GetProperty(pi.Name).GetValue(self, null);
                        object toValue = type.GetProperty(pi.Name).GetValue(to, null);
                        if (selfValue != null)
                        {
                            if (!selfValue.Equals(toValue))
                                return false;
                        }
                        else if (toValue != null)
                            return false;
                    }
                }
                return true;
            }
            return self == to;
        }

For completeness I want to add reference to http://www.cyotek.com/blog/comparing-the-properties-of-two-objects-via-reflection It has more complete logic than most of others answers on this page.

However I prefer Compare-Net-Objects library https://github.com/GregFinzer/Compare-Net-Objects (referred by Liviu Trifoi's answer)
The library has NuGet package http://www.nuget.org/packages/CompareNETObjects and multiple options to configure.


my solution inspired from Aras Alenin answer above where I added one level of object comparison and a custom object for comparison results. I am also interested to get property name with object name:

    public static IEnumerable<ObjectPropertyChanged> GetPublicSimplePropertiesChanged<T>(this T previous, T proposedChange,
     string[] namesOfPropertiesToBeIgnored) where T : class
    {
        return GetPublicGenericPropertiesChanged(previous, proposedChange, namesOfPropertiesToBeIgnored, true, null, null);
    }

    public static IReadOnlyList<ObjectPropertyChanged> GetPublicGenericPropertiesChanged<T>(this T previous, T proposedChange,
        string[] namesOfPropertiesToBeIgnored) where T : class
    {
        return GetPublicGenericPropertiesChanged(previous, proposedChange, namesOfPropertiesToBeIgnored, false, null, null);
    }

    /// <summary>
    /// Gets the names of the public properties which values differs between first and second objects.
    /// Considers 'simple' properties AND for complex properties without index, get the simple properties of the children objects.
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <param name="previous">The previous object.</param>
    /// <param name="proposedChange">The second object which should be the new one.</param>
    /// <param name="namesOfPropertiesToBeIgnored">The names of the properties to be ignored.</param>
    /// <param name="simpleTypeOnly">if set to <c>true</c> consider simple types only.</param>
    /// <param name="parentTypeString">The parent type string. Meant only for recursive call with simpleTypeOnly set to <c>true</c>.</param>
    /// <param name="secondType">when calling recursively, the current type of T must be clearly defined here, as T will be more generic (using base class).</param>
    /// <returns>
    /// the names of the properties
    /// </returns>
    private static IReadOnlyList<ObjectPropertyChanged> GetPublicGenericPropertiesChanged<T>(this T previous, T proposedChange,
        string[] namesOfPropertiesToBeIgnored, bool simpleTypeOnly, string parentTypeString, Type secondType) where T : class
    {
        List<ObjectPropertyChanged> propertiesChanged = new List<ObjectPropertyChanged>();

        if (previous != null && proposedChange != null)
        {
            var type = secondType == null ? typeof(T) : secondType;
            string typeStr = parentTypeString + type.Name + ".";
            var ignoreList = namesOfPropertiesToBeIgnored.CreateList();
            IEnumerable<IEnumerable<ObjectPropertyChanged>> genericPropertiesChanged =
                from pi in type.GetProperties(BindingFlags.Public | BindingFlags.Instance)
                where !ignoreList.Contains(pi.Name) && pi.GetIndexParameters().Length == 0 
                    && (!simpleTypeOnly || simpleTypeOnly && pi.PropertyType.IsSimpleType())
                let firstValue = type.GetProperty(pi.Name).GetValue(previous, null)
                let secondValue = type.GetProperty(pi.Name).GetValue(proposedChange, null)
                where firstValue != secondValue && (firstValue == null || !firstValue.Equals(secondValue))
                let subPropertiesChanged = simpleTypeOnly || pi.PropertyType.IsSimpleType()
                    ? null
                    : GetPublicGenericPropertiesChanged(firstValue, secondValue, namesOfPropertiesToBeIgnored, true, typeStr, pi.PropertyType)
                let objectPropertiesChanged = subPropertiesChanged != null && subPropertiesChanged.Count() > 0
                    ? subPropertiesChanged
                    : (new ObjectPropertyChanged(proposedChange.ToString(), typeStr + pi.Name, firstValue.ToStringOrNull(), secondValue.ToStringOrNull())).CreateList()
                select objectPropertiesChanged;

            if (genericPropertiesChanged != null)
            {   // get items from sub lists
                genericPropertiesChanged.ForEach(a => propertiesChanged.AddRange(a));
            }
        }
        return propertiesChanged;
    }

Using the following class to store comparison results

[System.Serializable]
public class ObjectPropertyChanged
{
    public ObjectPropertyChanged(string objectId, string propertyName, string previousValue, string changedValue)
    {
        ObjectId = objectId;
        PropertyName = propertyName;
        PreviousValue = previousValue;
        ProposedChangedValue = changedValue;
    }

    public string ObjectId { get; set; }

    public string PropertyName { get; set; }

    public string PreviousValue { get; set; }

    public string ProposedChangedValue { get; set; }
}

And a sample unit test:

    [TestMethod()]
    public void GetPublicGenericPropertiesChangedTest1()
    {
        // Define objects to test
        Function func1 = new Function { Id = 1, Description = "func1" };
        Function func2 = new Function { Id = 2, Description = "func2" };
        FunctionAssignment funcAss1 = new FunctionAssignment
        {
            Function = func1,
            Level = 1
        };
        FunctionAssignment funcAss2 = new FunctionAssignment
        {
            Function = func2,
            Level = 2
        };

        // Main test: read properties changed
        var propertiesChanged = Utils.GetPublicGenericPropertiesChanged(funcAss1, funcAss2, null);

        Assert.IsNotNull(propertiesChanged);
        Assert.IsTrue(propertiesChanged.Count == 3);
        Assert.IsTrue(propertiesChanged[0].PropertyName == "FunctionAssignment.Function.Description");
        Assert.IsTrue(propertiesChanged[1].PropertyName == "FunctionAssignment.Function.Id");
        Assert.IsTrue(propertiesChanged[2].PropertyName == "FunctionAssignment.Level");
    }

UPDATE: The latest version of Compare-Net-Objects is located on GitHub , has NuGet package and Tutorial. It can be called like

//This is the comparison class
CompareLogic compareLogic = new CompareLogic();

ComparisonResult result = compareLogic.Compare(person1, person2);

//These will be different, write out the differences
if (!result.AreEqual)
    Console.WriteLine(result.DifferencesString);

Or if you need to change some configuration, use

CompareLogic basicComparison = new CompareLogic() 
{ Config = new ComparisonConfig()
   { MaxDifferences = propertyCount 
     //add other configurations
   }
};

Full list of configurable parameters is in ComparisonConfig.cs

Original answer:

The limitations I see in your code:

  • The biggest one is that it doesn't do a deep object comparison.

  • It doesn't do an element by element comparison in case properties are lists or contain lists as elements (this can go n-levels).

  • It doesn't take into account that some type of properties should not be compared (e.g. a Func property used for filtering purposes, like the one in the PagedCollectionView class).

  • It doesn't keep track of what properties actually were different (so you can show in your assertions).

I was looking today for some solution for unit-testing purposes to do property by property deep comparison and I ended up using: http://comparenetobjects.codeplex.com.

It is a free library with just one class which you can simply use like this:

var compareObjects = new CompareObjects()
{
    CompareChildren = true, //this turns deep compare one, otherwise it's shallow
    CompareFields = false,
    CompareReadOnly = true,
    ComparePrivateFields = false,
    ComparePrivateProperties = false,
    CompareProperties = true,
    MaxDifferences = 1,
    ElementsToIgnore = new List<string>() { "Filter" }
};

Assert.IsTrue(
    compareObjects.Compare(objectA, objectB), 
    compareObjects.DifferencesString
);

Also, it can be easily re-compiled for Silverlight. Just copy the one class into a Silverlight project and remove one or two lines of code for comparisons that are not available in Silverlight, like private members comparison.


Make sure objects aren't null.

Having obj1 and obj2:

if(obj1 == null )
{
   return false;
}
return obj1.Equals( obj2 );

If you are only comparing objects of the same type or further down the inheritance chain, why not specify the parameter as your base type, rather than object ?

Also do null checks on the parameter as well.

Furthermore I'd make use of 'var' just to make the code more readable (if its c#3 code)

Also, if the object has reference types as properties then you are just calling ToString() on them which doesn't really compare values. If ToString isn't overwridden then its just going to return the type name as a string which could return false-positives.


sometimes you don't want to compare all public properties and want to compare only the subset of them, so in this case you can just move logic to compare the desired list of properties to abstract class

public abstract class ValueObject<T> where T : ValueObject<T>
{
    protected abstract IEnumerable<object> GetAttributesToIncludeInEqualityCheck();

    public override bool Equals(object other)
    {
        return Equals(other as T);
    }

    public bool Equals(T other)
    {
        if (other == null)
        {
            return false;
        }

        return GetAttributesToIncludeInEqualityCheck()
            .SequenceEqual(other.GetAttributesToIncludeInEqualityCheck());
    }

    public static bool operator ==(ValueObject<T> left, ValueObject<T> right)
    {
        return Equals(left, right);
    }

    public static bool operator !=(ValueObject<T> left, ValueObject<T> right)
    {
        return !(left == right);
    }

    public override int GetHashCode()
    {
        int hash = 17;
        foreach (var obj in this.GetAttributesToIncludeInEqualityCheck())
            hash = hash * 31 + (obj == null ? 0 : obj.GetHashCode());

        return hash;
    }
}

and use this abstract class later to compare the objects

public class Meters : ValueObject<Meters>
{
    ...

    protected decimal DistanceInMeters { get; private set; }

    ...

    protected override IEnumerable<object> GetAttributesToIncludeInEqualityCheck()
    {
        return new List<Object> { DistanceInMeters };
    }
}

UPDATE: The latest version of Compare-Net-Objects is located on GitHub , has NuGet package and Tutorial. It can be called like

//This is the comparison class
CompareLogic compareLogic = new CompareLogic();

ComparisonResult result = compareLogic.Compare(person1, person2);

//These will be different, write out the differences
if (!result.AreEqual)
    Console.WriteLine(result.DifferencesString);

Or if you need to change some configuration, use

CompareLogic basicComparison = new CompareLogic() 
{ Config = new ComparisonConfig()
   { MaxDifferences = propertyCount 
     //add other configurations
   }
};

Full list of configurable parameters is in ComparisonConfig.cs

Original answer:

The limitations I see in your code:

  • The biggest one is that it doesn't do a deep object comparison.

  • It doesn't do an element by element comparison in case properties are lists or contain lists as elements (this can go n-levels).

  • It doesn't take into account that some type of properties should not be compared (e.g. a Func property used for filtering purposes, like the one in the PagedCollectionView class).

  • It doesn't keep track of what properties actually were different (so you can show in your assertions).

I was looking today for some solution for unit-testing purposes to do property by property deep comparison and I ended up using: http://comparenetobjects.codeplex.com.

It is a free library with just one class which you can simply use like this:

var compareObjects = new CompareObjects()
{
    CompareChildren = true, //this turns deep compare one, otherwise it's shallow
    CompareFields = false,
    CompareReadOnly = true,
    ComparePrivateFields = false,
    ComparePrivateProperties = false,
    CompareProperties = true,
    MaxDifferences = 1,
    ElementsToIgnore = new List<string>() { "Filter" }
};

Assert.IsTrue(
    compareObjects.Compare(objectA, objectB), 
    compareObjects.DifferencesString
);

Also, it can be easily re-compiled for Silverlight. Just copy the one class into a Silverlight project and remove one or two lines of code for comparisons that are not available in Silverlight, like private members comparison.


I think it would be best to follow the pattern for Override Object#Equals()
For a better description: Read Bill Wagner's Effective C# - Item 9 I think

public override Equals(object obOther)
{
  if (null == obOther)
    return false;
  if (object.ReferenceEquals(this, obOther)
    return true;
  if (this.GetType() != obOther.GetType())
    return false;
  # private method to compare members.
  return CompareMembers(this, obOther as ThisClass);
}
  • Also in methods that check for equality, you should return either true or false. either they are equal or they are not.. instead of throwing an exception, return false.
  • I'd consider overriding Object#Equals.
  • Even though you must have considered this, using Reflection to compare properties is supposedly slow (I dont have numbers to back this up). This is the default behavior for valueType#Equals in C# and it is recommended that you override Equals for value types and do a member wise compare for performance. (Earlier I speed-read this as you have a collection of custom Property objects... my bad.)

Update-Dec 2011:

  • Of course, if the type already has a production Equals() then you need another approach.
  • If you're using this to compare immutable data structures exclusively for test purposes, you shouldn't add an Equals to production classes (Someone might hose the tests by chainging the Equals implementation or you may prevent creation of a production-required Equals implementation).

my solution inspired from Aras Alenin answer above where I added one level of object comparison and a custom object for comparison results. I am also interested to get property name with object name:

    public static IEnumerable<ObjectPropertyChanged> GetPublicSimplePropertiesChanged<T>(this T previous, T proposedChange,
     string[] namesOfPropertiesToBeIgnored) where T : class
    {
        return GetPublicGenericPropertiesChanged(previous, proposedChange, namesOfPropertiesToBeIgnored, true, null, null);
    }

    public static IReadOnlyList<ObjectPropertyChanged> GetPublicGenericPropertiesChanged<T>(this T previous, T proposedChange,
        string[] namesOfPropertiesToBeIgnored) where T : class
    {
        return GetPublicGenericPropertiesChanged(previous, proposedChange, namesOfPropertiesToBeIgnored, false, null, null);
    }

    /// <summary>
    /// Gets the names of the public properties which values differs between first and second objects.
    /// Considers 'simple' properties AND for complex properties without index, get the simple properties of the children objects.
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <param name="previous">The previous object.</param>
    /// <param name="proposedChange">The second object which should be the new one.</param>
    /// <param name="namesOfPropertiesToBeIgnored">The names of the properties to be ignored.</param>
    /// <param name="simpleTypeOnly">if set to <c>true</c> consider simple types only.</param>
    /// <param name="parentTypeString">The parent type string. Meant only for recursive call with simpleTypeOnly set to <c>true</c>.</param>
    /// <param name="secondType">when calling recursively, the current type of T must be clearly defined here, as T will be more generic (using base class).</param>
    /// <returns>
    /// the names of the properties
    /// </returns>
    private static IReadOnlyList<ObjectPropertyChanged> GetPublicGenericPropertiesChanged<T>(this T previous, T proposedChange,
        string[] namesOfPropertiesToBeIgnored, bool simpleTypeOnly, string parentTypeString, Type secondType) where T : class
    {
        List<ObjectPropertyChanged> propertiesChanged = new List<ObjectPropertyChanged>();

        if (previous != null && proposedChange != null)
        {
            var type = secondType == null ? typeof(T) : secondType;
            string typeStr = parentTypeString + type.Name + ".";
            var ignoreList = namesOfPropertiesToBeIgnored.CreateList();
            IEnumerable<IEnumerable<ObjectPropertyChanged>> genericPropertiesChanged =
                from pi in type.GetProperties(BindingFlags.Public | BindingFlags.Instance)
                where !ignoreList.Contains(pi.Name) && pi.GetIndexParameters().Length == 0 
                    && (!simpleTypeOnly || simpleTypeOnly && pi.PropertyType.IsSimpleType())
                let firstValue = type.GetProperty(pi.Name).GetValue(previous, null)
                let secondValue = type.GetProperty(pi.Name).GetValue(proposedChange, null)
                where firstValue != secondValue && (firstValue == null || !firstValue.Equals(secondValue))
                let subPropertiesChanged = simpleTypeOnly || pi.PropertyType.IsSimpleType()
                    ? null
                    : GetPublicGenericPropertiesChanged(firstValue, secondValue, namesOfPropertiesToBeIgnored, true, typeStr, pi.PropertyType)
                let objectPropertiesChanged = subPropertiesChanged != null && subPropertiesChanged.Count() > 0
                    ? subPropertiesChanged
                    : (new ObjectPropertyChanged(proposedChange.ToString(), typeStr + pi.Name, firstValue.ToStringOrNull(), secondValue.ToStringOrNull())).CreateList()
                select objectPropertiesChanged;

            if (genericPropertiesChanged != null)
            {   // get items from sub lists
                genericPropertiesChanged.ForEach(a => propertiesChanged.AddRange(a));
            }
        }
        return propertiesChanged;
    }

Using the following class to store comparison results

[System.Serializable]
public class ObjectPropertyChanged
{
    public ObjectPropertyChanged(string objectId, string propertyName, string previousValue, string changedValue)
    {
        ObjectId = objectId;
        PropertyName = propertyName;
        PreviousValue = previousValue;
        ProposedChangedValue = changedValue;
    }

    public string ObjectId { get; set; }

    public string PropertyName { get; set; }

    public string PreviousValue { get; set; }

    public string ProposedChangedValue { get; set; }
}

And a sample unit test:

    [TestMethod()]
    public void GetPublicGenericPropertiesChangedTest1()
    {
        // Define objects to test
        Function func1 = new Function { Id = 1, Description = "func1" };
        Function func2 = new Function { Id = 2, Description = "func2" };
        FunctionAssignment funcAss1 = new FunctionAssignment
        {
            Function = func1,
            Level = 1
        };
        FunctionAssignment funcAss2 = new FunctionAssignment
        {
            Function = func2,
            Level = 2
        };

        // Main test: read properties changed
        var propertiesChanged = Utils.GetPublicGenericPropertiesChanged(funcAss1, funcAss2, null);

        Assert.IsNotNull(propertiesChanged);
        Assert.IsTrue(propertiesChanged.Count == 3);
        Assert.IsTrue(propertiesChanged[0].PropertyName == "FunctionAssignment.Function.Description");
        Assert.IsTrue(propertiesChanged[1].PropertyName == "FunctionAssignment.Function.Id");
        Assert.IsTrue(propertiesChanged[2].PropertyName == "FunctionAssignment.Level");
    }

I think it would be best to follow the pattern for Override Object#Equals()
For a better description: Read Bill Wagner's Effective C# - Item 9 I think

public override Equals(object obOther)
{
  if (null == obOther)
    return false;
  if (object.ReferenceEquals(this, obOther)
    return true;
  if (this.GetType() != obOther.GetType())
    return false;
  # private method to compare members.
  return CompareMembers(this, obOther as ThisClass);
}
  • Also in methods that check for equality, you should return either true or false. either they are equal or they are not.. instead of throwing an exception, return false.
  • I'd consider overriding Object#Equals.
  • Even though you must have considered this, using Reflection to compare properties is supposedly slow (I dont have numbers to back this up). This is the default behavior for valueType#Equals in C# and it is recommended that you override Equals for value types and do a member wise compare for performance. (Earlier I speed-read this as you have a collection of custom Property objects... my bad.)

Update-Dec 2011:

  • Of course, if the type already has a production Equals() then you need another approach.
  • If you're using this to compare immutable data structures exclusively for test purposes, you shouldn't add an Equals to production classes (Someone might hose the tests by chainging the Equals implementation or you may prevent creation of a production-required Equals implementation).

You can optimize your code by calling GetProperties only once per type:

public static string ToStringNullSafe(this object obj)
{
    return obj != null ? obj.ToString() : String.Empty;
}
public static bool Compare<T>(T a, T b, params string[] ignore)
{
    var aProps = a.GetType().GetProperties();
    var bProps = b.GetType().GetProperties();
    int count = aProps.Count();
    string aa, bb;
    for (int i = 0; i < count; i++)
    {
        aa = aProps[i].GetValue(a, null).ToStringNullSafe();
        bb = bProps[i].GetValue(b, null).ToStringNullSafe();
        if (aa != bb && ignore.Where(x => x == aProps[i].Name).Count() == 0)
        {
            return false;
        }
    }
    return true;
}

The first thing I would suggest would be to split up the actual comparison so that it's a bit more readable (I've also taken out the ToString() - is that needed?):

else {
    object originalProperty = sourceType.GetProperty(pi.Name).GetValue(this, null);
    object comparisonProperty = destinationType.GetProperty(pi.Name).GetValue(comparisonObject, null);

    if (originalProperty != comparisonProperty)
        return false;

The next suggestion would be to minimise the use of reflection as much as possible - it's really slow. I mean, really slow. If you are going to do this, I would suggest caching the property references. I'm not intimately familiar with the Reflection API, so if this is a bit off, just adjust to make it compile:

// elsewhere
Dictionary<object, Property[]> lookupDictionary = new Dictionary<object, Property[]>;

Property[] objectProperties = null;
if (lookupDictionary.ContainsKey(sourceType)) {
  objectProperties = lookupProperties[sourceType];
} else {
  // build array of Property references
  PropertyInfo[] sourcePropertyInfos = sourceType.GetProperties();
  Property[] sourceProperties = new Property[sourcePropertyInfos.length];
  for (int i=0; i < sourcePropertyInfos.length; i++) {
    sourceProperties[i] = sourceType.GetProperty(pi.Name);
  }
  // add to cache
  objectProperties = sourceProperties;
  lookupDictionary[object] = sourceProperties;
}

// loop through and compare against the instances

However, I have to say that I agree with the other posters. This smells lazy and inefficient. You should be implementing IComparable instead :-).


To expand on @nawfal:s answer, I use this to test objects of different types in my unit tests to compare equal property names. In my case database entity and DTO.

Used like this in my test;

Assert.IsTrue(resultDto.PublicInstancePropertiesEqual(expectedEntity));



public static bool PublicInstancePropertiesEqual<T, Z>(this T self, Z to, params string[] ignore) where T : class
{
    if (self != null && to != null)
    {
        var type = typeof(T);
        var type2 = typeof(Z);
        var ignoreList = new List<string>(ignore);
        var unequalProperties =
           from pi in type.GetProperties(BindingFlags.Public | BindingFlags.Instance)
           where !ignoreList.Contains(pi.Name)
           let selfValue = type.GetProperty(pi.Name).GetValue(self, null)
           let toValue = type2.GetProperty(pi.Name).GetValue(to, null)
           where selfValue != toValue && (selfValue == null || !selfValue.Equals(toValue))
           select selfValue;
           return !unequalProperties.Any();
    }
    return self == null && to == null;
}

here is revised one to treat null = null as equal

 private bool PublicInstancePropertiesEqual<T>(T self, T to, params string[] ignore) where T : class
        {
            if (self != null && to != null)
            {
                Type type = typeof(T);
                List<string> ignoreList = new List<string>(ignore);
                foreach (PropertyInfo pi in type.GetProperties(BindingFlags.Public | BindingFlags.Instance))
                {
                    if (!ignoreList.Contains(pi.Name))
                    {
                        object selfValue = type.GetProperty(pi.Name).GetValue(self, null);
                        object toValue = type.GetProperty(pi.Name).GetValue(to, null);
                        if (selfValue != null)
                        {
                            if (!selfValue.Equals(toValue))
                                return false;
                        }
                        else if (toValue != null)
                            return false;
                    }
                }
                return true;
            }
            return self == to;
        }

This method will get properties of the class and compare the values for each property. If any of the values are different, it will return false, else it will return true.

public static bool Compare<T>(T Object1, T object2)
{
    //Get the type of the object
    Type type = typeof(T);

    //return false if any of the object is false
    if (Object1 == null || object2 == null)
        return false;

    //Loop through each properties inside class and get values for the property from both the objects and compare
    foreach (System.Reflection.PropertyInfo property in type.GetProperties())
    {
        if (property.Name != "ExtensionData")
        {
            string Object1Value = string.Empty;
            string Object2Value = string.Empty;
            if (type.GetProperty(property.Name).GetValue(Object1, null) != null)
                Object1Value = type.GetProperty(property.Name).GetValue(Object1, null).ToString();
            if (type.GetProperty(property.Name).GetValue(object2, null) != null)
                Object2Value = type.GetProperty(property.Name).GetValue(object2, null).ToString();
            if (Object1Value.Trim() != Object2Value.Trim())
            {
                return false;
            }
        }
    }
    return true;
}

Usage:

bool isEqual = Compare<Employee>(Object1, Object2)


Make sure objects aren't null.

Having obj1 and obj2:

if(obj1 == null )
{
   return false;
}
return obj1.Equals( obj2 );

This works even if the objects are different. you could customize the methods in the utilities class maybe you want to compare private properties as well...

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

class ObjectA
{
    public string PropertyA { get; set; }
    public string PropertyB { get; set; }
    public string PropertyC { get; set; }
    public DateTime PropertyD { get; set; }

    public string FieldA;
    public DateTime FieldB;
}

class ObjectB
{
    public string PropertyA { get; set; }
    public string PropertyB { get; set; }
    public string PropertyC { get; set; }
    public DateTime PropertyD { get; set; }


    public string FieldA;
    public DateTime FieldB;


}

class Program
{
    static void Main(string[] args)
    {
        // create two objects with same properties
        ObjectA a = new ObjectA() { PropertyA = "test", PropertyB = "test2", PropertyC = "test3" };
        ObjectB b = new ObjectB() { PropertyA = "test", PropertyB = "test2", PropertyC = "test3" };

        // add fields to those objects
        a.FieldA = "hello";
        b.FieldA = "Something differnt";

        if (a.ComparePropertiesTo(b))
        {
            Console.WriteLine("objects have the same properties");
        }
        else
        {
            Console.WriteLine("objects have diferent properties!");
        }


        if (a.CompareFieldsTo(b))
        {
            Console.WriteLine("objects have the same Fields");
        }
        else
        {
            Console.WriteLine("objects have diferent Fields!");
        }

        Console.Read();
    }
}

public static class Utilities
{
    public static bool ComparePropertiesTo(this Object a, Object b)
    {
        System.Reflection.PropertyInfo[] properties = a.GetType().GetProperties(); // get all the properties of object a

        foreach (var property in properties)
        {
            var propertyName = property.Name;

            var aValue = a.GetType().GetProperty(propertyName).GetValue(a, null);
            object bValue;

            try // try to get the same property from object b. maybe that property does
                // not exist! 
            {
                bValue = b.GetType().GetProperty(propertyName).GetValue(b, null);
            }
            catch
            {
                return false;
            }

            if (aValue == null && bValue == null)
                continue;

            if (aValue == null && bValue != null)
                return false;

            if (aValue != null && bValue == null)
               return false;

            // if properties do not match return false
            if (aValue.GetHashCode() != bValue.GetHashCode())
            {
                return false;
            }
        }

        return true;
    }



    public static bool CompareFieldsTo(this Object a, Object b)
    {
        System.Reflection.FieldInfo[] fields = a.GetType().GetFields(); // get all the properties of object a

        foreach (var field in fields)
        {
            var fieldName = field.Name;

            var aValue = a.GetType().GetField(fieldName).GetValue(a);

            object bValue;

            try // try to get the same property from object b. maybe that property does
            // not exist! 
            {
                bValue = b.GetType().GetField(fieldName).GetValue(b);
            }
            catch
            {
                return false;
            }

            if (aValue == null && bValue == null)
               continue;

            if (aValue == null && bValue != null)
               return false;

            if (aValue != null && bValue == null)
               return false;


            // if properties do not match return false
            if (aValue.GetHashCode() != bValue.GetHashCode())
            {
                return false;
            }
        }

        return true;
    }


}

I ended up doing this:

    public static string ToStringNullSafe(this object obj)
    {
        return obj != null ? obj.ToString() : String.Empty;
    }
    public static bool Compare<T>(T a, T b)
    {
        int count = a.GetType().GetProperties().Count();
        string aa, bb;
        for (int i = 0; i < count; i++)
        {
            aa = a.GetType().GetProperties()[i].GetValue(a, null).ToStringNullSafe();
            bb = b.GetType().GetProperties()[i].GetValue(b, null).ToStringNullSafe();
            if (aa != bb)
            {
                return false;
            }
        }
        return true;
    }

Usage:

    if (Compare<ObjectType>(a, b))

Update

If you want to ignore some properties by name:

    public static string ToStringNullSafe(this object obj)
    {
        return obj != null ? obj.ToString() : String.Empty;
    }
    public static bool Compare<T>(T a, T b, params string[] ignore)
    {
        int count = a.GetType().GetProperties().Count();
        string aa, bb;
        for (int i = 0; i < count; i++)
        {
            aa = a.GetType().GetProperties()[i].GetValue(a, null).ToStringNullSafe();
            bb = b.GetType().GetProperties()[i].GetValue(b, null).ToStringNullSafe();
            if (aa != bb && ignore.Where(x => x == a.GetType().GetProperties()[i].Name).Count() == 0)
            {
                return false;
            }
        }
        return true;
    }

Usage:

    if (MyFunction.Compare<ObjType>(a, b, "Id","AnotherProp"))

sometimes you don't want to compare all public properties and want to compare only the subset of them, so in this case you can just move logic to compare the desired list of properties to abstract class

public abstract class ValueObject<T> where T : ValueObject<T>
{
    protected abstract IEnumerable<object> GetAttributesToIncludeInEqualityCheck();

    public override bool Equals(object other)
    {
        return Equals(other as T);
    }

    public bool Equals(T other)
    {
        if (other == null)
        {
            return false;
        }

        return GetAttributesToIncludeInEqualityCheck()
            .SequenceEqual(other.GetAttributesToIncludeInEqualityCheck());
    }

    public static bool operator ==(ValueObject<T> left, ValueObject<T> right)
    {
        return Equals(left, right);
    }

    public static bool operator !=(ValueObject<T> left, ValueObject<T> right)
    {
        return !(left == right);
    }

    public override int GetHashCode()
    {
        int hash = 17;
        foreach (var obj in this.GetAttributesToIncludeInEqualityCheck())
            hash = hash * 31 + (obj == null ? 0 : obj.GetHashCode());

        return hash;
    }
}

and use this abstract class later to compare the objects

public class Meters : ValueObject<Meters>
{
    ...

    protected decimal DistanceInMeters { get; private set; }

    ...

    protected override IEnumerable<object> GetAttributesToIncludeInEqualityCheck()
    {
        return new List<Object> { DistanceInMeters };
    }
}

The first thing I would suggest would be to split up the actual comparison so that it's a bit more readable (I've also taken out the ToString() - is that needed?):

else {
    object originalProperty = sourceType.GetProperty(pi.Name).GetValue(this, null);
    object comparisonProperty = destinationType.GetProperty(pi.Name).GetValue(comparisonObject, null);

    if (originalProperty != comparisonProperty)
        return false;

The next suggestion would be to minimise the use of reflection as much as possible - it's really slow. I mean, really slow. If you are going to do this, I would suggest caching the property references. I'm not intimately familiar with the Reflection API, so if this is a bit off, just adjust to make it compile:

// elsewhere
Dictionary<object, Property[]> lookupDictionary = new Dictionary<object, Property[]>;

Property[] objectProperties = null;
if (lookupDictionary.ContainsKey(sourceType)) {
  objectProperties = lookupProperties[sourceType];
} else {
  // build array of Property references
  PropertyInfo[] sourcePropertyInfos = sourceType.GetProperties();
  Property[] sourceProperties = new Property[sourcePropertyInfos.length];
  for (int i=0; i < sourcePropertyInfos.length; i++) {
    sourceProperties[i] = sourceType.GetProperty(pi.Name);
  }
  // add to cache
  objectProperties = sourceProperties;
  lookupDictionary[object] = sourceProperties;
}

// loop through and compare against the instances

However, I have to say that I agree with the other posters. This smells lazy and inefficient. You should be implementing IComparable instead :-).


You can optimize your code by calling GetProperties only once per type:

public static string ToStringNullSafe(this object obj)
{
    return obj != null ? obj.ToString() : String.Empty;
}
public static bool Compare<T>(T a, T b, params string[] ignore)
{
    var aProps = a.GetType().GetProperties();
    var bProps = b.GetType().GetProperties();
    int count = aProps.Count();
    string aa, bb;
    for (int i = 0; i < count; i++)
    {
        aa = aProps[i].GetValue(a, null).ToStringNullSafe();
        bb = bProps[i].GetValue(b, null).ToStringNullSafe();
        if (aa != bb && ignore.Where(x => x == aProps[i].Name).Count() == 0)
        {
            return false;
        }
    }
    return true;
}

If performance doesn't matter, you could serialize them and compare the results:

var serializer = new XmlSerializer(typeof(TheObjectType));
StringWriter serialized1 = new StringWriter(), serialized2 = new StringWriter();
serializer.Serialize(serialized1, obj1);
serializer.Serialize(serialized2, obj2);
bool areEqual = serialized1.ToString() == serialized2.ToString();

I think the answer of Big T was quite good but the deep comparison was missing, so I tweaked it a little bit:

using System.Collections.Generic;
using System.Reflection;

/// <summary>Comparison class.</summary>
public static class Compare
{
    /// <summary>Compare the public instance properties. Uses deep comparison.</summary>
    /// <param name="self">The reference object.</param>
    /// <param name="to">The object to compare.</param>
    /// <param name="ignore">Ignore property with name.</param>
    /// <typeparam name="T">Type of objects.</typeparam>
    /// <returns><see cref="bool">True</see> if both objects are equal, else <see cref="bool">false</see>.</returns>
    public static bool PublicInstancePropertiesEqual<T>(T self, T to, params string[] ignore) where T : class
    {
        if (self != null && to != null)
        {
            var type = self.GetType();
            var ignoreList = new List<string>(ignore);
            foreach (var pi in type.GetProperties(BindingFlags.Public | BindingFlags.Instance))
            {
                if (ignoreList.Contains(pi.Name))
                {
                    continue;
                }

                var selfValue = type.GetProperty(pi.Name).GetValue(self, null);
                var toValue = type.GetProperty(pi.Name).GetValue(to, null);

                if (pi.PropertyType.IsClass && !pi.PropertyType.Module.ScopeName.Equals("CommonLanguageRuntimeLibrary"))
                {
                    // Check of "CommonLanguageRuntimeLibrary" is needed because string is also a class
                    if (PublicInstancePropertiesEqual(selfValue, toValue, ignore))
                    {
                        continue;
                    }

                    return false;
                }

                if (selfValue != toValue && (selfValue == null || !selfValue.Equals(toValue)))
                {
                    return false;
                }
            }

            return true;
        }

        return self == to;
    }
}

Update on Liviu's answer above - CompareObjects.DifferencesString has been deprecated.

This works well in a unit test:

CompareLogic compareLogic = new CompareLogic();
ComparisonResult result = compareLogic.Compare(object1, object2);
Assert.IsTrue(result.AreEqual);

I think the answer of Big T was quite good but the deep comparison was missing, so I tweaked it a little bit:

using System.Collections.Generic;
using System.Reflection;

/// <summary>Comparison class.</summary>
public static class Compare
{
    /// <summary>Compare the public instance properties. Uses deep comparison.</summary>
    /// <param name="self">The reference object.</param>
    /// <param name="to">The object to compare.</param>
    /// <param name="ignore">Ignore property with name.</param>
    /// <typeparam name="T">Type of objects.</typeparam>
    /// <returns><see cref="bool">True</see> if both objects are equal, else <see cref="bool">false</see>.</returns>
    public static bool PublicInstancePropertiesEqual<T>(T self, T to, params string[] ignore) where T : class
    {
        if (self != null && to != null)
        {
            var type = self.GetType();
            var ignoreList = new List<string>(ignore);
            foreach (var pi in type.GetProperties(BindingFlags.Public | BindingFlags.Instance))
            {
                if (ignoreList.Contains(pi.Name))
                {
                    continue;
                }

                var selfValue = type.GetProperty(pi.Name).GetValue(self, null);
                var toValue = type.GetProperty(pi.Name).GetValue(to, null);

                if (pi.PropertyType.IsClass && !pi.PropertyType.Module.ScopeName.Equals("CommonLanguageRuntimeLibrary"))
                {
                    // Check of "CommonLanguageRuntimeLibrary" is needed because string is also a class
                    if (PublicInstancePropertiesEqual(selfValue, toValue, ignore))
                    {
                        continue;
                    }

                    return false;
                }

                if (selfValue != toValue && (selfValue == null || !selfValue.Equals(toValue)))
                {
                    return false;
                }
            }

            return true;
        }

        return self == to;
    }
}

Do you override .ToString() on all of your objects that are in the properties? Otherwise, that second comparison could come back with null.

Also, in that second comparison, I'm on the fence about the construct of !( A == B) compared to (A != B), in terms of readability six months/two years from now. The line itself is pretty wide, which is ok if you've got a wide monitor, but might not print out very well. (nitpick)

Are all of your objects always using properties such that this code will work? Could there be some internal, non-propertied data that could be different from one object to another, but all exposed data is the same? I'm thinking of some data which could change over time, like two random number generators that happen to hit the same number at one point, but are going to produce two different sequences of information, or just any data that doesn't get exposed through the property interface.


I would add the following line to the PublicInstancePropertiesEqual method to avoid copy & paste errors:

Assert.AreNotSame(self, to);

This works even if the objects are different. you could customize the methods in the utilities class maybe you want to compare private properties as well...

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

class ObjectA
{
    public string PropertyA { get; set; }
    public string PropertyB { get; set; }
    public string PropertyC { get; set; }
    public DateTime PropertyD { get; set; }

    public string FieldA;
    public DateTime FieldB;
}

class ObjectB
{
    public string PropertyA { get; set; }
    public string PropertyB { get; set; }
    public string PropertyC { get; set; }
    public DateTime PropertyD { get; set; }


    public string FieldA;
    public DateTime FieldB;


}

class Program
{
    static void Main(string[] args)
    {
        // create two objects with same properties
        ObjectA a = new ObjectA() { PropertyA = "test", PropertyB = "test2", PropertyC = "test3" };
        ObjectB b = new ObjectB() { PropertyA = "test", PropertyB = "test2", PropertyC = "test3" };

        // add fields to those objects
        a.FieldA = "hello";
        b.FieldA = "Something differnt";

        if (a.ComparePropertiesTo(b))
        {
            Console.WriteLine("objects have the same properties");
        }
        else
        {
            Console.WriteLine("objects have diferent properties!");
        }


        if (a.CompareFieldsTo(b))
        {
            Console.WriteLine("objects have the same Fields");
        }
        else
        {
            Console.WriteLine("objects have diferent Fields!");
        }

        Console.Read();
    }
}

public static class Utilities
{
    public static bool ComparePropertiesTo(this Object a, Object b)
    {
        System.Reflection.PropertyInfo[] properties = a.GetType().GetProperties(); // get all the properties of object a

        foreach (var property in properties)
        {
            var propertyName = property.Name;

            var aValue = a.GetType().GetProperty(propertyName).GetValue(a, null);
            object bValue;

            try // try to get the same property from object b. maybe that property does
                // not exist! 
            {
                bValue = b.GetType().GetProperty(propertyName).GetValue(b, null);
            }
            catch
            {
                return false;
            }

            if (aValue == null && bValue == null)
                continue;

            if (aValue == null && bValue != null)
                return false;

            if (aValue != null && bValue == null)
               return false;

            // if properties do not match return false
            if (aValue.GetHashCode() != bValue.GetHashCode())
            {
                return false;
            }
        }

        return true;
    }



    public static bool CompareFieldsTo(this Object a, Object b)
    {
        System.Reflection.FieldInfo[] fields = a.GetType().GetFields(); // get all the properties of object a

        foreach (var field in fields)
        {
            var fieldName = field.Name;

            var aValue = a.GetType().GetField(fieldName).GetValue(a);

            object bValue;

            try // try to get the same property from object b. maybe that property does
            // not exist! 
            {
                bValue = b.GetType().GetField(fieldName).GetValue(b);
            }
            catch
            {
                return false;
            }

            if (aValue == null && bValue == null)
               continue;

            if (aValue == null && bValue != null)
               return false;

            if (aValue != null && bValue == null)
               return false;


            // if properties do not match return false
            if (aValue.GetHashCode() != bValue.GetHashCode())
            {
                return false;
            }
        }

        return true;
    }


}

I would add the following line to the PublicInstancePropertiesEqual method to avoid copy & paste errors:

Assert.AreNotSame(self, to);

I think it would be best to follow the pattern for Override Object#Equals()
For a better description: Read Bill Wagner's Effective C# - Item 9 I think

public override Equals(object obOther)
{
  if (null == obOther)
    return false;
  if (object.ReferenceEquals(this, obOther)
    return true;
  if (this.GetType() != obOther.GetType())
    return false;
  # private method to compare members.
  return CompareMembers(this, obOther as ThisClass);
}
  • Also in methods that check for equality, you should return either true or false. either they are equal or they are not.. instead of throwing an exception, return false.
  • I'd consider overriding Object#Equals.
  • Even though you must have considered this, using Reflection to compare properties is supposedly slow (I dont have numbers to back this up). This is the default behavior for valueType#Equals in C# and it is recommended that you override Equals for value types and do a member wise compare for performance. (Earlier I speed-read this as you have a collection of custom Property objects... my bad.)

Update-Dec 2011:

  • Of course, if the type already has a production Equals() then you need another approach.
  • If you're using this to compare immutable data structures exclusively for test purposes, you shouldn't add an Equals to production classes (Someone might hose the tests by chainging the Equals implementation or you may prevent creation of a production-required Equals implementation).

To expand on @nawfal:s answer, I use this to test objects of different types in my unit tests to compare equal property names. In my case database entity and DTO.

Used like this in my test;

Assert.IsTrue(resultDto.PublicInstancePropertiesEqual(expectedEntity));



public static bool PublicInstancePropertiesEqual<T, Z>(this T self, Z to, params string[] ignore) where T : class
{
    if (self != null && to != null)
    {
        var type = typeof(T);
        var type2 = typeof(Z);
        var ignoreList = new List<string>(ignore);
        var unequalProperties =
           from pi in type.GetProperties(BindingFlags.Public | BindingFlags.Instance)
           where !ignoreList.Contains(pi.Name)
           let selfValue = type.GetProperty(pi.Name).GetValue(self, null)
           let toValue = type2.GetProperty(pi.Name).GetValue(to, null)
           where selfValue != toValue && (selfValue == null || !selfValue.Equals(toValue))
           select selfValue;
           return !unequalProperties.Any();
    }
    return self == null && to == null;
}

Make sure objects aren't null.

Having obj1 and obj2:

if(obj1 == null )
{
   return false;
}
return obj1.Equals( obj2 );

The first thing I would suggest would be to split up the actual comparison so that it's a bit more readable (I've also taken out the ToString() - is that needed?):

else {
    object originalProperty = sourceType.GetProperty(pi.Name).GetValue(this, null);
    object comparisonProperty = destinationType.GetProperty(pi.Name).GetValue(comparisonObject, null);

    if (originalProperty != comparisonProperty)
        return false;

The next suggestion would be to minimise the use of reflection as much as possible - it's really slow. I mean, really slow. If you are going to do this, I would suggest caching the property references. I'm not intimately familiar with the Reflection API, so if this is a bit off, just adjust to make it compile:

// elsewhere
Dictionary<object, Property[]> lookupDictionary = new Dictionary<object, Property[]>;

Property[] objectProperties = null;
if (lookupDictionary.ContainsKey(sourceType)) {
  objectProperties = lookupProperties[sourceType];
} else {
  // build array of Property references
  PropertyInfo[] sourcePropertyInfos = sourceType.GetProperties();
  Property[] sourceProperties = new Property[sourcePropertyInfos.length];
  for (int i=0; i < sourcePropertyInfos.length; i++) {
    sourceProperties[i] = sourceType.GetProperty(pi.Name);
  }
  // add to cache
  objectProperties = sourceProperties;
  lookupDictionary[object] = sourceProperties;
}

// loop through and compare against the instances

However, I have to say that I agree with the other posters. This smells lazy and inefficient. You should be implementing IComparable instead :-).


If performance doesn't matter, you could serialize them and compare the results:

var serializer = new XmlSerializer(typeof(TheObjectType));
StringWriter serialized1 = new StringWriter(), serialized2 = new StringWriter();
serializer.Serialize(serialized1, obj1);
serializer.Serialize(serialized2, obj2);
bool areEqual = serialized1.ToString() == serialized2.ToString();

I think it would be best to follow the pattern for Override Object#Equals()
For a better description: Read Bill Wagner's Effective C# - Item 9 I think

public override Equals(object obOther)
{
  if (null == obOther)
    return false;
  if (object.ReferenceEquals(this, obOther)
    return true;
  if (this.GetType() != obOther.GetType())
    return false;
  # private method to compare members.
  return CompareMembers(this, obOther as ThisClass);
}
  • Also in methods that check for equality, you should return either true or false. either they are equal or they are not.. instead of throwing an exception, return false.
  • I'd consider overriding Object#Equals.
  • Even though you must have considered this, using Reflection to compare properties is supposedly slow (I dont have numbers to back this up). This is the default behavior for valueType#Equals in C# and it is recommended that you override Equals for value types and do a member wise compare for performance. (Earlier I speed-read this as you have a collection of custom Property objects... my bad.)

Update-Dec 2011:

  • Of course, if the type already has a production Equals() then you need another approach.
  • If you're using this to compare immutable data structures exclusively for test purposes, you shouldn't add an Equals to production classes (Someone might hose the tests by chainging the Equals implementation or you may prevent creation of a production-required Equals implementation).

Do you override .ToString() on all of your objects that are in the properties? Otherwise, that second comparison could come back with null.

Also, in that second comparison, I'm on the fence about the construct of !( A == B) compared to (A != B), in terms of readability six months/two years from now. The line itself is pretty wide, which is ok if you've got a wide monitor, but might not print out very well. (nitpick)

Are all of your objects always using properties such that this code will work? Could there be some internal, non-propertied data that could be different from one object to another, but all exposed data is the same? I'm thinking of some data which could change over time, like two random number generators that happen to hit the same number at one point, but are going to produce two different sequences of information, or just any data that doesn't get exposed through the property interface.


I ended up doing this:

    public static string ToStringNullSafe(this object obj)
    {
        return obj != null ? obj.ToString() : String.Empty;
    }
    public static bool Compare<T>(T a, T b)
    {
        int count = a.GetType().GetProperties().Count();
        string aa, bb;
        for (int i = 0; i < count; i++)
        {
            aa = a.GetType().GetProperties()[i].GetValue(a, null).ToStringNullSafe();
            bb = b.GetType().GetProperties()[i].GetValue(b, null).ToStringNullSafe();
            if (aa != bb)
            {
                return false;
            }
        }
        return true;
    }

Usage:

    if (Compare<ObjectType>(a, b))

Update

If you want to ignore some properties by name:

    public static string ToStringNullSafe(this object obj)
    {
        return obj != null ? obj.ToString() : String.Empty;
    }
    public static bool Compare<T>(T a, T b, params string[] ignore)
    {
        int count = a.GetType().GetProperties().Count();
        string aa, bb;
        for (int i = 0; i < count; i++)
        {
            aa = a.GetType().GetProperties()[i].GetValue(a, null).ToStringNullSafe();
            bb = b.GetType().GetProperties()[i].GetValue(b, null).ToStringNullSafe();
            if (aa != bb && ignore.Where(x => x == a.GetType().GetProperties()[i].Name).Count() == 0)
            {
                return false;
            }
        }
        return true;
    }

Usage:

    if (MyFunction.Compare<ObjType>(a, b, "Id","AnotherProp"))

If you are only comparing objects of the same type or further down the inheritance chain, why not specify the parameter as your base type, rather than object ?

Also do null checks on the parameter as well.

Furthermore I'd make use of 'var' just to make the code more readable (if its c#3 code)

Also, if the object has reference types as properties then you are just calling ToString() on them which doesn't really compare values. If ToString isn't overwridden then its just going to return the type name as a string which could return false-positives.


Do you override .ToString() on all of your objects that are in the properties? Otherwise, that second comparison could come back with null.

Also, in that second comparison, I'm on the fence about the construct of !( A == B) compared to (A != B), in terms of readability six months/two years from now. The line itself is pretty wide, which is ok if you've got a wide monitor, but might not print out very well. (nitpick)

Are all of your objects always using properties such that this code will work? Could there be some internal, non-propertied data that could be different from one object to another, but all exposed data is the same? I'm thinking of some data which could change over time, like two random number generators that happen to hit the same number at one point, but are going to produce two different sequences of information, or just any data that doesn't get exposed through the property interface.


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