[c#] How to update UI from another thread running in another class

I am currently writing my first program on C# and I am extremely new to the language (used to only work with C so far). I have done a lot of research, but all answers were too general and I simply couldn't get it t work.

So here my (very common) problem: I have a WPF application which takes inputs from a few textboxes filled by the user and then uses that to do a lot of calculations with them. They should take around 2-3 minutes, so I would like to update a progress bar and a textblock telling me what the current status is. Also I need to store the UI inputs from the user and give them to the thread, so I have a third class, which I use to create an object and would like to pass this object to the background thread. Obviously I would run the calculations in another thread, so the UI doesn't freeze, but I don't know how to update the UI, since all the calculation methods are part of another class. After a lot of reasearch I think the best method to go with would be using dispatchers and TPL and not a backgroundworker, but honestly I am not sure how they work and after around 20 hours of trial and error with other answers, I decided to ask a question myself.

Here a very simple structure of my program:

public partial class MainWindow : Window
{
    public MainWindow()
    {
        Initialize Component();
    }

    private void startCalc(object sender, RoutedEventArgs e)
    {
        inputValues input = new inputValues();

        calcClass calculations = new calcClass();

        try
        {
             input.pota = Convert.ToDouble(aVar.Text);
             input.potb = Convert.ToDouble(bVar.Text);
             input.potc = Convert.ToDouble(cVar.Text);
             input.potd = Convert.ToDouble(dVar.Text);
             input.potf = Convert.ToDouble(fVar.Text);
             input.potA = Convert.ToDouble(AVar.Text);
             input.potB = Convert.ToDouble(BVar.Text);
             input.initStart = Convert.ToDouble(initStart.Text);
             input.initEnd = Convert.ToDouble(initEnd.Text);
             input.inita = Convert.ToDouble(inita.Text);
             input.initb = Convert.ToDouble(initb.Text);
             input.initc = Convert.ToDouble(initb.Text);
         }
         catch
         {
             MessageBox.Show("Some input values are not of the expected Type.", "Wrong Input", MessageBoxButton.OK, MessageBoxImage.Error);
         }
         Thread calcthread = new Thread(new ParameterizedThreadStart(calculations.testMethod);
         calcthread.Start(input);
    }

public class inputValues
{
    public double pota, potb, potc, potd, potf, potA, potB;
    public double initStart, initEnd, inita, initb, initc;
}

public class calcClass
{
    public void testmethod(inputValues input)
    {
        Thread.CurrentThread.Priority = ThreadPriority.Lowest;
        int i;
        //the input object will be used somehow, but that doesn't matter for my problem
        for (i = 0; i < 1000; i++)
        {
            Thread.Sleep(10);
        }
    }
}

I would be very grateful if someone had a simple explanation how to update the UI from inside the testmethod. Since I am new to C# and object oriented programming, too complicated answers I will very likely not understand, I'll do my best though.

Also if someone has a better idea in general (maybe using backgroundworker or anything else) I am open to see it.

This question is related to c# wpf multithreading

The answer is


You are going to have to come back to your main thread (also called UI thread) in order to update the UI. Any other thread trying to update your UI will just cause exceptions to be thrown all over the place.

So because you are in WPF, you can use the Dispatcher and more specifically a beginInvoke on this dispatcher. This will allow you to execute what needs done (typically Update the UI) in the UI thread.

You migh also want to "register" the UI in your business, by maintaining a reference to a control/form, so you can use its dispatcher.


Thank God, Microsoft got that figured out in WPF :)

Every Control, like a progress bar, button, form, etc. has a Dispatcher on it. You can give the Dispatcher an Action that needs to be performed, and it will automatically call it on the correct thread (an Action is like a function delegate).

You can find an example here.

Of course, you'll have to have the control accessible from other classes, e.g. by making it public and handing a reference to the Window to your other class, or maybe by passing a reference only to the progress bar.


If this is a long calculation then I would go background worker. It has progress support. It also has support for cancel.

http://msdn.microsoft.com/en-us/library/cc221403(v=VS.95).aspx

Here I have a TextBox bound to contents.

    private void backgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
    {
        Debug.Write("backgroundWorker_RunWorkerCompleted");
        if (e.Cancelled)
        {
            contents = "Cancelled get contents.";
            NotifyPropertyChanged("Contents");
        }
        else if (e.Error != null)
        {
            contents = "An Error Occured in get contents";
            NotifyPropertyChanged("Contents");
        }
        else
        {
            contents = (string)e.Result;
            if (contentTabSelectd) NotifyPropertyChanged("Contents");
        }
    }

Everything that interacts with the UI must be called in the UI thread (unless it is a frozen object). To do that, you can use the dispatcher.

var disp = /* Get the UI dispatcher, each WPF object has a dispatcher which you can query*/
disp.BeginInvoke(DispatcherPriority.Normal,
        (Action)(() => /*Do your UI Stuff here*/));

I use BeginInvoke here, usually a backgroundworker doesn't need to wait that the UI updates. If you want to wait, you can use Invoke. But you should be careful not to call BeginInvoke to fast to often, this can get really nasty.

By the way, The BackgroundWorker class helps with this kind of taks. It allows Reporting changes, like a percentage and dispatches this automatically from the Background thread into the ui thread. For the most thread <> update ui tasks the BackgroundWorker is a great tool.


You're right that you should use the Dispatcher to update controls on the UI thread, and also right that long-running processes should not run on the UI thread. Even if you run the long-running process asynchronously on the UI thread, it can still cause performance issues.

It should be noted that Dispatcher.CurrentDispatcher will return the dispatcher for the current thread, not necessarily the UI thread. I think you can use Application.Current.Dispatcher to get a reference to the UI thread's dispatcher if that's available to you, but if not you'll have to pass the UI dispatcher in to your background thread.

Typically I use the Task Parallel Library for threading operations instead of a BackgroundWorker. I just find it easier to use.

For example,

Task.Factory.StartNew(() => 
    SomeObject.RunLongProcess(someDataObject));

where

void RunLongProcess(SomeViewModel someDataObject)
{
    for (int i = 0; i <= 1000; i++)
    {
        Thread.Sleep(10);

        // Update every 10 executions
        if (i % 10 == 0)
        {
            // Send message to UI thread
            Application.Current.Dispatcher.BeginInvoke(
                DispatcherPriority.Normal,
                (Action)(() => someDataObject.ProgressValue = (i / 1000)));
        }
    }
}

Felt the need to add this better answer, as nothing except BackgroundWorker seemed to help me, and the answer dealing with that thus far was woefully incomplete. This is how you would update a XAML page called MainWindow that has an Image tag like this:

<Image Name="imgNtwkInd" Source="Images/network_on.jpg" Width="50" />

with a BackgroundWorker process to show if you are connected to the network or not:

using System.ComponentModel;
using System.Windows;
using System.Windows.Controls;

public partial class MainWindow : Window
{
    private BackgroundWorker bw = new BackgroundWorker();

    public MainWindow()
    {
        InitializeComponent();

        // Set up background worker to allow progress reporting and cancellation
        bw.WorkerReportsProgress = true;
        bw.WorkerSupportsCancellation = true;

        // This is your main work process that records progress
        bw.DoWork += new DoWorkEventHandler(SomeClass.DoWork);

        // This will update your page based on that progress
        bw.ProgressChanged += new ProgressChangedEventHandler(bw_ProgressChanged);

        // This starts your background worker and "DoWork()"
        bw.RunWorkerAsync();

        // When this page closes, this will run and cancel your background worker
        this.Closing += new CancelEventHandler(Page_Unload);
    }

    private void bw_ProgressChanged(object sender, ProgressChangedEventArgs e)
    {
        BitmapImage bImg = new BitmapImage();
        bool connected = false;
        string response = e.ProgressPercentage.ToString(); // will either be 1 or 0 for true/false -- this is the result recorded in DoWork()

        if (response == "1")
            connected = true;

        // Do something with the result we got
        if (!connected)
        {
            bImg.BeginInit();
            bImg.UriSource = new Uri("Images/network_off.jpg", UriKind.Relative);
            bImg.EndInit();
            imgNtwkInd.Source = bImg;
        }
        else
        {
            bImg.BeginInit();
            bImg.UriSource = new Uri("Images/network_on.jpg", UriKind.Relative);
            bImg.EndInit();
            imgNtwkInd.Source = bImg;
        }
    }

    private void Page_Unload(object sender, CancelEventArgs e)
    {
        bw.CancelAsync();  // stops the background worker when unloading the page
    }
}


public class SomeClass
{
    public static bool connected = false;

    public void DoWork(object sender, DoWorkEventArgs e)
    {
        BackgroundWorker bw = sender as BackgroundWorker;

        int i = 0;
        do 
        {
            connected = CheckConn();  // do some task and get the result

            if (bw.CancellationPending == true)
            {
                e.Cancel = true;
                break;
            }
            else
            {
                Thread.Sleep(1000);
                // Record your result here
                if (connected)
                    bw.ReportProgress(1);
                else
                    bw.ReportProgress(0);
            }
        }
        while (i == 0);
    }

    private static bool CheckConn()
    {
        bool conn = false;
        Ping png = new Ping();
        string host = "SomeComputerNameHere";

        try
        {
            PingReply pngReply = png.Send(host);
            if (pngReply.Status == IPStatus.Success)
                conn = true;
        }
        catch (PingException ex)
        {
            // write exception to log
        }
        return conn;
    }
}

For more information: https://msdn.microsoft.com/en-us/library/cc221403(v=VS.95).aspx


I am going to throw you a curve ball here. If I have said it once I have said it a hundred times. Marshaling operations like Invoke or BeginInvoke are not always the best methods for updating the UI with worker thread progress.

In this case it usually works better to have the worker thread publish its progress information to a shared data structure that the UI thread then polls at regular intervals. This has several advantages.

  • It breaks the tight coupling between the UI and worker thread that Invoke imposes.
  • The UI thread gets to dictate when the UI controls get updated...the way it should be anyway when you really think about it.
  • There is no risk of overrunning the UI message queue as would be the case if BeginInvoke were used from the worker thread.
  • The worker thread does not have to wait for a response from the UI thread as would be the case with Invoke.
  • You get more throughput on both the UI and worker threads.
  • Invoke and BeginInvoke are expensive operations.

So in your calcClass create a data structure that will hold the progress information.

public class calcClass
{
  private double percentComplete = 0;

  public double PercentComplete
  {
    get 
    { 
      // Do a thread-safe read here.
      return Interlocked.CompareExchange(ref percentComplete, 0, 0);
    }
  }

  public testMethod(object input)
  {
    int count = 1000;
    for (int i = 0; i < count; i++)
    {
      Thread.Sleep(10);
      double newvalue = ((double)i + 1) / (double)count;
      Interlocked.Exchange(ref percentComplete, newvalue);
    }
  }
}

Then in your MainWindow class use a DispatcherTimer to periodically poll the progress information. Configure the DispatcherTimer to raise the Tick event on whatever interval is most appropriate for your situation.

public partial class MainWindow : Window
{
  public void YourDispatcherTimer_Tick(object sender, EventArgs args)
  {
    YourProgressBar.Value = calculation.PercentComplete;
  }
}

Examples related to c#

How can I convert this one line of ActionScript to C#? Microsoft Advertising SDK doesn't deliverer ads How to use a global array in C#? How to correctly write async method? C# - insert values from file into two arrays Uploading into folder in FTP? Are these methods thread safe? dotnet ef not found in .NET Core 3 HTTP Error 500.30 - ANCM In-Process Start Failure Best way to "push" into C# array

Examples related to wpf

Error: the entity type requires a primary key Reportviewer tool missing in visual studio 2017 RC Pass command parameter to method in ViewModel in WPF? Calling async method on button click Setting DataContext in XAML in WPF How to resolve this System.IO.FileNotFoundException System.Windows.Markup.XamlParseException' occurred in PresentationFramework.dll? Binding an Image in WPF MVVM How to bind DataTable to Datagrid Setting cursor at the end of any text of a textbox

Examples related to multithreading

How can compare-and-swap be used for a wait-free mutual exclusion for any shared data structure? Waiting until the task finishes What is the difference between Task.Run() and Task.Factory.StartNew() Why is setState in reactjs Async instead of Sync? What exactly is std::atomic? Calling async method on button click WAITING at sun.misc.Unsafe.park(Native Method) How to use background thread in swift? What is the use of static synchronized method in java? Locking pattern for proper use of .NET MemoryCache