[c++] When should static_cast, dynamic_cast, const_cast and reinterpret_cast be used?

To understand, let's consider below code snippet:

struct Foo{};
struct Bar{};

int main(int argc, char** argv)
{
    Foo* f = new Foo;

    Bar* b1 = f;                              // (1)
    Bar* b2 = static_cast<Bar*>(f);           // (2)
    Bar* b3 = dynamic_cast<Bar*>(f);          // (3)
    Bar* b4 = reinterpret_cast<Bar*>(f);      // (4)
    Bar* b5 = const_cast<Bar*>(f);            // (5)

    return 0;
}

Only line (4) compiles without error. Only reinterpret_cast can be used to convert a pointer to an object to a pointer to an any unrelated object type.

One this to be noted is: The dynamic_cast would fail at run-time, however on most compilers it will also fail to compile because there are no virtual functions in the struct of the pointer being casted, meaning dynamic_cast will work with only polymorphic class pointers.

When to use C++ cast:

  • Use static_cast as the equivalent of a C-style cast that does value conversion, or when we need to explicitly up-cast a pointer from a class to its superclass.
  • Use const_cast to remove the const qualifier.
  • Use reinterpret_cast to do unsafe conversions of pointer types to and from integer and other pointer types. Use this only if we know what we are doing and we understand the aliasing issues.

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