[c#] Why can't I inherit static classes?

I have several classes that do not really need any state. From the organizational point of view, I would like to put them into hierarchy.

But it seems I can't declare inheritance for static classes.

Something like that:

public static class Base
{
}

public static class Inherited : Base
{
}

will not work.

Why have the designers of the language closed that possibility?

This question is related to c# inheritance static

The answer is


Although you can access "inherited" static members through the inherited classes name, static members are not really inherited. This is in part why they can't be virtual or abstract and can't be overridden. In your example, if you declared a Base.Method(), the compiler will map a call to Inherited.Method() back to Base.Method() anyway. You might as well call Base.Method() explicitly. You can write a small test and see the result with Reflector.

So... if you can't inherit static members, and if static classes can contain only static members, what good would inheriting a static class do?


A workaround you can do is not use static classes but hide the constructor so the classes static members are the only thing accessible outside the class. The result is an inheritable "static" class essentially:

public class TestClass<T>
{
    protected TestClass()
    { }

    public static T Add(T x, T y)
    {
        return (dynamic)x + (dynamic)y;
    }
}

public class TestClass : TestClass<double>
{
    // Inherited classes will also need to have protected constructors to prevent people from creating instances of them.
    protected TestClass()
    { }
}

TestClass.Add(3.0, 4.0)
TestClass<int>.Add(3, 4)

// Creating a class instance is not allowed because the constructors are inaccessible.
// new TestClass();
// new TestClass<int>();

Unfortunately because of the "by-design" language limitation we can't do:

public static class TestClass<T>
{
    public static T Add(T x, T y)
    {
        return (dynamic)x + (dynamic)y;
    }
}

public static class TestClass : TestClass<double>
{
}

Hmmm... would it be much different if you just had non-static classes filled with static methods..?


The main reason that you cannot inherit a static class is that they are abstract and sealed (this also prevents any instance of them from being created).

So this:

static class Foo { }

compiles to this IL:

.class private abstract auto ansi sealed beforefieldinit Foo
  extends [mscorlib]System.Object
 {
 }

Static classes and class members are used to create data and functions that can be accessed without creating an instance of the class. Static class members can be used to separate data and behavior that is independent of any object identity: the data and functions do not change regardless of what happens to the object. Static classes can be used when there is no data or behavior in the class that depends on object identity.

A class can be declared static, which indicates that it contains only static members. It is not possible to use the new keyword to create instances of a static class. Static classes are loaded automatically by the .NET Framework common language runtime (CLR) when the program or namespace that contains the class is loaded.

Use a static class to contain methods that are not associated with a particular object. For example, it is a common requirement to create a set of methods that do not act on instance data and are not associated to a specific object in your code. You could use a static class to hold those methods.

Following are the main features of a static class:

  1. They only contain static members.

  2. They cannot be instantiated.

  3. They are sealed.

  4. They cannot contain Instance Constructors (C# Programming Guide).

Creating a static class is therefore basically the same as creating a class that contains only static members and a private constructor. A private constructor prevents the class from being instantiated.

The advantage of using a static class is that the compiler can check to make sure that no instance members are accidentally added. The compiler will guarantee that instances of this class cannot be created.

Static classes are sealed and therefore cannot be inherited. They cannot inherit from any class except Object. Static classes cannot contain an instance constructor; however, they can have a static constructor. For more information, see Static Constructors (C# Programming Guide).


When we create a static class that contains only the static members and a private constructor.The only reason is that the static constructor prevent the class from being instantiated for that we can not inherit a static class .The only way to access the member of the static class by using the class name itself.Try to inherit a static class is not a good idea.


What you want to achieve by using class hierarchy can be achieved merely through namespacing. So languages that support namespapces ( like C#) will have no use of implementing class hierarchy of static classes. Since you can not instantiate any of the classes, all you need is a hierarchical organization of class definitions which you can obtain through the use of namespaces


My answer: poor design choice. ;-)

This is an interesting debate focused on syntax impact. The core of the argument, in my view, is that a design decision led to sealed static classes. A focus on transparency of the static class's names appearing at the top level instead of hiding ('confusing') behind child names? One can image a language implementation that could access the base or the child directly, confusing.

A pseudo example, assuming static inheritance was defined in some way.

public static class MyStaticBase
{
    SomeType AttributeBase;
}

public static class MyStaticChild : MyStaticBase
{
    SomeType AttributeChild;
}

would lead to:

 // ...
 DoSomethingTo(MyStaticBase.AttributeBase);
// ...

which could (would?) impact the same storage as

// ...
DoSomethingTo(MyStaticChild.AttributeBase);
// ...

Very confusing!

But wait! How would the compiler deal with MyStaticBase and MyStaticChild having the same signature defined in both? If the child overrides than my above example would NOT change the same storage, maybe? This leads to even more confusion.

I believe there is a strong informational space justification for limited static inheritance. More on the limits shortly. This pseudocode shows the value:

public static class MyStaticBase<T>
{
   public static T Payload;
   public static void Load(StorageSpecs);
   public static void Save(StorageSpecs);
   public static SomeType AttributeBase
   public static SomeType MethodBase(){/*...*/};
}

Then you get:

public static class MyStaticChild : MyStaticBase<MyChildPlayloadType>
{
   public static SomeType AttributeChild;
   public static SomeType SomeChildMethod(){/*...*/};
   // No need to create the PlayLoad, Load(), and Save().
   // You, 'should' be prevented from creating them, more on this in a sec...
} 

Usage looks like:

// ...
MyStaticChild.Load(FileNamePath);
MyStaticChild.Save(FileNamePath);
doSomeThing(MyStaticChild.Payload.Attribute);
doSomething(MyStaticChild.AttributeBase);
doSomeThing(MyStaticChild.AttributeChild);
// ...

The person creating the static child does not need to think about the serialization process as long as they understand any limitations that might be placed on the platform's or environment's serialization engine.

Statics (singletons and other forms of 'globals') often come up around configuration storage. Static inheritance would allow this sort of responsibility allocation to be cleanly represented in the syntax to match a hierarchy of configurations. Though, as I showed, there is plenty of potential for massive ambiguity if basic static inheritance concepts are implemented.

I believe the right design choice would be to allow static inheritance with specific limitations:

  1. No override of anything. The child cannot replace the base attributes, fields, or methods,... Overloading should be ok, as long as there is a difference in signature allowing the compiler to sort out child vs base.
  2. Only allow generic static bases, you cannot inherit from a non-generic static base.

You could still change the same store via a generic reference MyStaticBase<ChildPayload>.SomeBaseField. But you would be discouraged since the generic type would have to be specified. While the child reference would be cleaner: MyStaticChild.SomeBaseField.

I am not a compiler writer so I am not sure if I am missing something about the difficulties of implementing these limitations in a compiler. That said, I am a strong believer that there is an informational space need for limited static inheritance and the basic answer is that you can't because of a poor (or over simple) design choice.


You can do something that will look like static inheritance.

Here is the trick:

public abstract class StaticBase<TSuccessor>
    where TSuccessor : StaticBase<TSuccessor>, new()
{
    protected static readonly TSuccessor Instance = new TSuccessor();
}

Then you can do this:

public class Base : StaticBase<Base>
{
    public Base()
    {
    }

    public void MethodA()
    {
    }
}

public class Inherited : Base
{
    private Inherited()
    {
    }

    public new static void MethodA()
    {
        Instance.MethodA();
    }
}

The Inherited class is not static itself, but we don't allow to create it. It actually has inherited static constructor which builds Base, and all properties and methods of Base available as static. Now the only thing left to do make static wrappers for each method and property you need to expose to your static context.

There are downsides like the need for manual creation of static wrapper methods and new keyword. But this approach helps support something that is really similar to static inheritance.

P.S. We used this for creating compiled queries, and this actually can be replaced with ConcurrentDictionary, but a static read-only field with its thread safety was good enough.


You can use composition instead... this will allow you to access class objects from the static type. But still cant implements interfaces or abstract classes


Think about it this way: you access static members via type name, like this:

MyStaticType.MyStaticMember();

Were you to inherit from that class, you would have to access it via the new type name:

MyNewType.MyStaticMember();

Thus, the new item bears no relationships to the original when used in code. There would be no way to take advantage of any inheritance relationship for things like polymorphism.

Perhaps you're thinking you just want to extend some of the items in the original class. In that case, there's nothing preventing you from just using a member of the original in an entirely new type.

Perhaps you want to add methods to an existing static type. You can do that already via extension methods.

Perhaps you want to be able to pass a static Type to a function at runtime and call a method on that type, without knowing exactly what the method does. In that case, you can use an Interface.

So, in the end you don't really gain anything from inheriting static classes.


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