You can follow this approach:
void addOrUpdate(Dictionary<int, int> dic, int key, int newValue)
{
int val;
if (dic.TryGetValue(key, out val))
{
// yay, value exists!
dic[key] = val + newValue;
}
else
{
// darn, lets add the value
dic.Add(key, newValue);
}
}
The edge you get here is that you check and get the value of corresponding key in just 1 access to the dictionary.
If you use ContainsKey
to check the existance and update the value using dic[key] = val + newValue;
then you are accessing the dictionary twice.