Best way to scale images without losing the aspect ratio (i.e. without stretching the imgage) is to use this method:
//to scale images without changing aspect ratio
+ (UIImage *)scaleImage:(UIImage *)image toSize:(CGSize)newSize {
float width = newSize.width;
float height = newSize.height;
UIGraphicsBeginImageContext(newSize);
CGRect rect = CGRectMake(0, 0, width, height);
float widthRatio = image.size.width / width;
float heightRatio = image.size.height / height;
float divisor = widthRatio > heightRatio ? widthRatio : heightRatio;
width = image.size.width / divisor;
height = image.size.height / divisor;
rect.size.width = width;
rect.size.height = height;
//indent in case of width or height difference
float offset = (width - height) / 2;
if (offset > 0) {
rect.origin.y = offset;
}
else {
rect.origin.x = -offset;
}
[image drawInRect: rect];
UIImage *smallImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return smallImage;
}
Add this method to your Utility class so you can use it throughout your project, and access it like so:
xyzImageView.image = [Utility scaleImage:yourUIImage toSize:xyzImageView.frame.size];
This method takes care of scaling while maintaining aspect ratio. It also adds indents to the image in case the scaled down image has more width than height (or vice versa).