I've run a benchmark today and came up with interesting result. Among these three:
var count1 = typeof(TestEnum).GetFields().Length;
var count2 = Enum.GetNames(typeof(TestEnum)).Length;
var count3 = Enum.GetValues(typeof(TestEnum)).Length;
GetNames(enum) is by far the fastest!
| Method | Mean | Error | StdDev |
|--------------- |---------- |--------- |--------- |
| DeclaredFields | 94.12 ns | 0.878 ns | 0.778 ns |
| GetNames | 47.15 ns | 0.554 ns | 0.491 ns |
| GetValues | 671.30 ns | 5.667 ns | 4.732 ns |
If you find yourself writing the above solution as often as I do then you could implement it as a generic:
public static int GetEnumEntries<T>() where T : struct, IConvertible
{
if (!typeof(T).IsEnum)
throw new ArgumentException("T must be an enumerated type");
return Enum.GetNames(typeof(T)).Length;
}
The question is:
How can I get the number of items defined in an enum?
The number of "items" could really mean two completely different things. Consider the following example.
enum MyEnum
{
A = 1,
B = 2,
C = 1,
D = 3,
E = 2
}
What is the number of "items" defined in MyEnum
?
Is the number of items 5? (A
, B
, C
, D
, E
)
Or is it 3? (1
, 2
, 3
)
The number of names defined in MyEnum
(5) can be computed as follows.
var namesCount = Enum.GetNames(typeof(MyEnum)).Length;
The number of values defined in MyEnum
(3) can be computed as follows.
var valuesCount = Enum.GetValues(typeof(MyEnum)).Cast<MyEnum>().Distinct().Count();
Enum.GetValues(typeof(MyEnum)).Length;
A nifty trick I saw in a C answer to this question, just add a last element to the enum and use it to tell how many elements are in the enum:
enum MyType {
Type1,
Type2,
Type3,
NumberOfTypes
}
In the case where you're defining a start value other than 0, you can use NumberOfTypes - Type1 to ascertain the number of elements.
I'm unsure if this method would be faster than using Enum, and I'm also not sure if it would be considered the proper way to do this, since we have Enum to ascertain this information for us.
You can use Enum.GetNames to return an IEnumerable of values in your enum and then .Count the resulting IEnumerable.
GetNames produces much the same result as GetValues but is faster.
For Visual Basic:
[Enum].GetNames(typeof(MyEnum)).Length
did not work with me, but
[Enum].GetNames(GetType(Animal_Type)).length
did.
I was looking into this just now, and wasn't happy with the readability of the current solution. If you're writing code informally or on a small project, you can just add another item to the end of your enum called "Length". This way, you only need to type:
var namesCount = (int)MyEnum.Length;
Of course if others are going to use your code - or I'm sure under many other circumstances that didn't apply to me in this case - this solution may be anywhere from ill advised to terrible.
From the previous answers just adding code sample.
class Program
{
static void Main(string[] args)
{
int enumlen = Enum.GetNames(typeof(myenum)).Length;
Console.Write(enumlen);
Console.Read();
}
public enum myenum
{
value1,
value2
}
}
Source: Stackoverflow.com