[c#] C# Sort and OrderBy comparison

I can sort a list using Sort or OrderBy. Which one is faster? Are both working on same algorithm?

List<Person> persons = new List<Person>();
persons.Add(new Person("P005", "Janson"));
persons.Add(new Person("P002", "Aravind"));
persons.Add(new Person("P007", "Kazhal"));

1.

persons.Sort((p1,p2)=>string.Compare(p1.Name,p2.Name,true));

2.

var query = persons.OrderBy(n => n.Name, new NameComparer());

class NameComparer : IComparer<string>
{
    public int Compare(string x,string y)
    {
      return  string.Compare(x, y, true);
    }
}

This question is related to c# .net performance sorting sql-order-by

The answer is


Darin Dimitrov's answer shows that OrderBy is slightly faster than List.Sort when faced with already-sorted input. I modified his code so it repeatedly sorts the unsorted data, and OrderBy is in most cases slightly slower.

Furthermore, the OrderBy test uses ToArray to force enumeration of the Linq enumerator, but that obviously returns a type (Person[]) which is different from the input type (List<Person>). I therefore re-ran the test using ToList rather than ToArray and got an even bigger difference:

Sort: 25175ms
OrderBy: 30259ms
OrderByWithToList: 31458ms

The code:

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;

class Program
{
    class NameComparer : IComparer<string>
    {
        public int Compare(string x, string y)
        {
            return string.Compare(x, y, true);
        }
    }

    class Person
    {
        public Person(string id, string name)
        {
            Id = id;
            Name = name;
        }
        public string Id { get; set; }
        public string Name { get; set; }
        public override string ToString()
        {
            return Id + ": " + Name;
        }
    }

    private static Random randomSeed = new Random();
    public static string RandomString(int size, bool lowerCase)
    {
        var sb = new StringBuilder(size);
        int start = (lowerCase) ? 97 : 65;
        for (int i = 0; i < size; i++)
        {
            sb.Append((char)(26 * randomSeed.NextDouble() + start));
        }
        return sb.ToString();
    }

    private class PersonList : List<Person>
    {
        public PersonList(IEnumerable<Person> persons)
           : base(persons)
        {
        }

        public PersonList()
        {
        }

        public override string ToString()
        {
            var names = Math.Min(Count, 5);
            var builder = new StringBuilder();
            for (var i = 0; i < names; i++)
                builder.Append(this[i]).Append(", ");
            return builder.ToString();
        }
    }

    static void Main()
    {
        var persons = new PersonList();
        for (int i = 0; i < 100000; i++)
        {
            persons.Add(new Person("P" + i.ToString(), RandomString(5, true)));
        } 

        var unsortedPersons = new PersonList(persons);

        const int COUNT = 30;
        Stopwatch watch = new Stopwatch();
        for (int i = 0; i < COUNT; i++)
        {
            watch.Start();
            Sort(persons);
            watch.Stop();
            persons.Clear();
            persons.AddRange(unsortedPersons);
        }
        Console.WriteLine("Sort: {0}ms", watch.ElapsedMilliseconds);

        watch = new Stopwatch();
        for (int i = 0; i < COUNT; i++)
        {
            watch.Start();
            OrderBy(persons);
            watch.Stop();
            persons.Clear();
            persons.AddRange(unsortedPersons);
        }
        Console.WriteLine("OrderBy: {0}ms", watch.ElapsedMilliseconds);

        watch = new Stopwatch();
        for (int i = 0; i < COUNT; i++)
        {
            watch.Start();
            OrderByWithToList(persons);
            watch.Stop();
            persons.Clear();
            persons.AddRange(unsortedPersons);
        }
        Console.WriteLine("OrderByWithToList: {0}ms", watch.ElapsedMilliseconds);
    }

    static void Sort(List<Person> list)
    {
        list.Sort((p1, p2) => string.Compare(p1.Name, p2.Name, true));
    }

    static void OrderBy(List<Person> list)
    {
        var result = list.OrderBy(n => n.Name, new NameComparer()).ToArray();
    }

    static void OrderByWithToList(List<Person> list)
    {
        var result = list.OrderBy(n => n.Name, new NameComparer()).ToList();
    }
}

I think it's important to note another difference between Sort and OrderBy:

Suppose there exists a Person.CalculateSalary() method, which takes a lot of time; possibly more than even the operation of sorting a large list.

Compare

// Option 1
persons.Sort((p1, p2) => Compare(p1.CalculateSalary(), p2.CalculateSalary()));
// Option 2
var query = persons.OrderBy(p => p.CalculateSalary()); 

Option 2 may have superior performance, because it only calls the CalculateSalary method n times, whereas the Sort option might call CalculateSalary up to 2n log(n) times, depending on the sort algorithm's success.


No, they aren't the same algorithm. For starters, the LINQ OrderBy is documented as stable (i.e. if two items have the same Name, they'll appear in their original order).

It also depends on whether you buffer the query vs iterate it several times (LINQ-to-Objects, unless you buffer the result, will re-order per foreach).

For the OrderBy query, I would also be tempted to use:

OrderBy(n => n.Name, StringComparer.{yourchoice}IgnoreCase);

(for {yourchoice} one of CurrentCulture, Ordinal or InvariantCulture).

List<T>.Sort

This method uses Array.Sort, which uses the QuickSort algorithm. This implementation performs an unstable sort; that is, if two elements are equal, their order might not be preserved. In contrast, a stable sort preserves the order of elements that are equal.

Enumerable.OrderBy

This method performs a stable sort; that is, if the keys of two elements are equal, the order of the elements is preserved. In contrast, an unstable sort does not preserve the order of elements that have the same key. sort; that is, if two elements are equal, their order might not be preserved. In contrast, a stable sort preserves the order of elements that are equal.


In a nutshell :

List/Array Sort() :

  • Unstable sort.
  • Done in-place.
  • Use Introsort/Quicksort.
  • Custom comparison is done by providing a comparer. If comparison is expensive, it might be slower than OrderBy() (which allow to use keys, see below).

OrderBy/ThenBy() :

  • Stable sort.
  • Not in-place.
  • Use Quicksort. Quicksort is not a stable sort. Here is the trick : when sorting, if two elements have equal key, it compares their initial order (which has been stored before sorting).
  • Allows to use keys (using lambdas) to sort elements on their values (eg : x => x.Id). All keys are extracted first before sorting. This might result in better performance than using Sort() and a custom comparer.

Sources: MDSN, reference source and dotnet/coreclr repository (GitHub).

Some of the statements listed above are based on current .NET framework implementation (4.7.2). It might change in the future.


you should calculate the complexity of algorithms used by the methods OrderBy and Sort. QuickSort has a complexity of n (log n) as i remember, where n is the length of the array.

i've searched for orderby's too, but i could not find any information even in msdn library. if you have not any same values and sorting related to only one property, i prefer to use Sort() method; if not than use OrderBy.


I just want to add that orderby is way more useful.

Why? Because I can do this:

Dim thisAccountBalances = account.DictOfBalances.Values.ToList
thisAccountBalances.ForEach(Sub(x) x.computeBalanceOtherFactors())
thisAccountBalances=thisAccountBalances.OrderBy(Function(x) x.TotalBalance).tolist
listOfBalances.AddRange(thisAccountBalances)

Why complicated comparer? Just sort based on a field. Here I am sorting based on TotalBalance.

Very easy.

I can't do that with sort. I wonder why. Do fine with orderBy.

As for speed it's always O(n).


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