[javascript] Getting byte array through input type = file

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var profileImage = fileInputInByteArray;_x000D_
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$.ajax({_x000D_
  url: 'abc.com/',_x000D_
  type: 'POST',_x000D_
  dataType: 'json',_x000D_
  data: {_x000D_
     // Other data_x000D_
     ProfileImage: profileimage_x000D_
     // Other data_x000D_
  },_x000D_
  success: {_x000D_
  }_x000D_
})_x000D_
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// Code in WebAPI_x000D_
[HttpPost]_x000D_
public HttpResponseMessage UpdateProfile([FromUri]UpdateProfileModel response) {_x000D_
  //..._x000D_
  return response;_x000D_
}_x000D_
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public class UpdateProfileModel {_x000D_
  // ..._x000D_
  public byte[] ProfileImage {get ;set; }_x000D_
  // ..._x000D_
}
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<input type="file" id="inputFile" />
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I am using ajax call to post byte[] value of a input type = file input to web api which receives in byte[] format. However, I am experiencing difficulty of getting byte array. I am expecting that we can get the byte array through File API.

Note: I need to store the byte array in a variable first before passing through ajax call

This question is related to javascript html fileapi

The answer is


This is a long post, but I was tired of all these examples that weren't working for me because they used Promise objects or an errant this that has a different meaning when you are using Reactjs. My implementation was using a DropZone with reactjs, and I got the bytes using a framework similar to what is posted at this following site, when nothing else above would work: https://www.mokuji.me/article/drop-upload-tutorial-1 . There were 2 keys, for me:

  1. You have to get the bytes from the event object, using and during a FileReader's onload function.
  2. I tried various combinations, but in the end, what worked was:

    const bytes = e.target.result.split('base64,')[1];

Where e is the event. React requires const, you could use var in plain Javascript. But that gave me the base64 encoded byte string.

So I'm just going to include the applicable lines for integrating this as if you were using React, because that's how I was building it, but try to also generalize this, and add comments where necessary, to make it applicable to a vanilla Javascript implementation - caveated that I did not use it like that in such a construct to test it.

These would be your bindings at the top, in your constructor, in a React framework (not relevant to a vanilla Javascript implementation):

this.uploadFile = this.uploadFile.bind(this);
this.processFile = this.processFile.bind(this);
this.errorHandler = this.errorHandler.bind(this);
this.progressHandler = this.progressHandler.bind(this);

And you'd have onDrop={this.uploadFile} in your DropZone element. If you were doing this without React, this is the equivalent of adding the onclick event handler you want to run when you click the "Upload File" button.

<button onclick="uploadFile(event);" value="Upload File" />

Then the function (applicable lines... I'll leave out my resetting my upload progress indicator, etc.):

uploadFile(event){
    // This is for React, only
    this.setState({
      files: event,
    });
    console.log('File count: ' + this.state.files.length);

    // You might check that the "event" has a file & assign it like this 
    // in vanilla Javascript:
    // var files = event.target.files;
    // if (!files && files.length > 0)
    //     files = (event.dataTransfer ? event.dataTransfer.files : 
    //            event.originalEvent.dataTransfer.files);

    // You cannot use "files" as a variable in React, however:
    const in_files = this.state.files;

    // iterate, if files length > 0
    if (in_files.length > 0) {
      for (let i = 0; i < in_files.length; i++) {
      // use this, instead, for vanilla JS:
      // for (var i = 0; i < files.length; i++) {
        const a = i + 1;
        console.log('in loop, pass: ' + a);
        const f = in_files[i];  // or just files[i] in vanilla JS

        const reader = new FileReader();
        reader.onerror = this.errorHandler;
        reader.onprogress = this.progressHandler;
        reader.onload = this.processFile(f);
        reader.readAsDataURL(f);
      }      
   }
}

There was this question on that syntax, for vanilla JS, on how to get that file object:

JavaScript/HTML5/jQuery Drag-And-Drop Upload - "Uncaught TypeError: Cannot read property 'files' of undefined"

Note that React's DropZone will already put the File object into this.state.files for you, as long as you add files: [], to your this.state = { .... } in your constructor. I added syntax from an answer on that post on how to get your File object. It should work, or there are other posts there that can help. But all that Q/A told me was how to get the File object, not the blob data, itself. And even if I did fileData = new Blob([files[0]]); like in sebu's answer, which didn't include var with it for some reason, it didn't tell me how to read that blob's contents, and how to do it without a Promise object. So that's where the FileReader came in, though I actually tried and found I couldn't use their readAsArrayBuffer to any avail.

You will have to have the other functions that go along with this construct - one to handle onerror, one for onprogress (both shown farther below), and then the main one, onload, that actually does the work once a method on reader is invoked in that last line. Basically you are passing your event.dataTransfer.files[0] straight into that onload function, from what I can tell.

So the onload method calls my processFile() function (applicable lines, only):

processFile(theFile) {
  return function(e) {
    const bytes = e.target.result.split('base64,')[1];
  }
}

And bytes should have the base64 bytes.

Additional functions:

errorHandler(e){
    switch (e.target.error.code) {
      case e.target.error.NOT_FOUND_ERR:
        alert('File not found.');
        break;
      case e.target.error.NOT_READABLE_ERR:
        alert('File is not readable.');
        break;
      case e.target.error.ABORT_ERR:
        break;    // no operation
      default:
        alert('An error occurred reading this file.');
        break;
    }
  }

progressHandler(e) {
    if (e.lengthComputable){
      const loaded = Math.round((e.loaded / e.total) * 100);
      let zeros = '';

      // Percent loaded in string
      if (loaded >= 0 && loaded < 10) {
        zeros = '00';
      }
      else if (loaded < 100) {
        zeros = '0';
      }

      // Display progress in 3-digits and increase bar length
      document.getElementById("progress").textContent = zeros + loaded.toString();
      document.getElementById("progressBar").style.width = loaded + '%';
    }
  }

And applicable progress indicator markup:

<table id="tblProgress">
  <tbody>
    <tr>
      <td><b><span id="progress">000</span>%</b> <span className="progressBar"><span id="progressBar" /></span></td>
    </tr>                    
  </tbody>
</table>

And CSS:

.progressBar {
  background-color: rgba(255, 255, 255, .1);
  width: 100%;
  height: 26px;
}
#progressBar {
  background-color: rgba(87, 184, 208, .5);
  content: '';
  width: 0;
  height: 26px;
}

EPILOGUE:

Inside processFile(), for some reason, I couldn't add bytes to a variable I carved out in this.state. So, instead, I set it directly to the variable, attachments, that was in my JSON object, RequestForm - the same object as my this.state was using. attachments is an array so I could push multiple files. It went like this:

  const fileArray = [];
  // Collect any existing attachments
  if (RequestForm.state.attachments.length > 0) {
    for (let i=0; i < RequestForm.state.attachments.length; i++) {
      fileArray.push(RequestForm.state.attachments[i]);
    }
  }
  // Add the new one to this.state
  fileArray.push(bytes);
  // Update the state
  RequestForm.setState({
    attachments: fileArray,
  });

Then, because this.state already contained RequestForm:

this.stores = [
  RequestForm,    
]

I could reference it as this.state.attachments from there on out. React feature that isn't applicable in vanilla JS. You could build a similar construct in plain JavaScript with a global variable, and push, accordingly, however, much easier:

var fileArray = new Array();  // place at the top, before any functions

// Within your processFile():
var newFileArray = [];
if (fileArray.length > 0) {
  for (var i=0; i < fileArray.length; i++) {
    newFileArray.push(fileArray[i]);
  }
}
// Add the new one
newFileArray.push(bytes);
// Now update the global variable
fileArray = newFileArray;

Then you always just reference fileArray, enumerate it for any file byte strings, e.g. var myBytes = fileArray[0]; for the first file.


This is simple way to convert files to Base64 and avoid "maximum call stack size exceeded at FileReader.reader.onload" with the file has big size.

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document.querySelector('#fileInput').addEventListener('change',   function () {_x000D_
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    var reader = new FileReader();_x000D_
    var selectedFile = this.files[0];_x000D_
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    reader.onload = function () {_x000D_
        var comma = this.result.indexOf(',');_x000D_
        var base64 = this.result.substr(comma + 1);_x000D_
        console.log(base64);_x000D_
    }_x000D_
    reader.readAsDataURL(selectedFile);_x000D_
}, false);
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<input id="fileInput" type="file" />
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document.querySelector('input').addEventListener('change', function(){_x000D_
    var reader = new FileReader();_x000D_
    reader.onload = function(){_x000D_
        var arrayBuffer = this.result,_x000D_
array = new Uint8Array(arrayBuffer),_x000D_
  binaryString = String.fromCharCode.apply(null, array);_x000D_
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console.log(binaryString);_x000D_
      console.log(arrayBuffer);_x000D_
        document.querySelector('#result').innerHTML = arrayBuffer + '  '+arrayBuffer.byteLength;_x000D_
        }_x000D_
    reader.readAsArrayBuffer(this.files[0]);_x000D_
  }, false);
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<input type="file"/>_x000D_
<div id="result"></div>
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$(document).ready(function(){_x000D_
    (function (document) {_x000D_
  var input = document.getElementById("files"),_x000D_
  output = document.getElementById("result"),_x000D_
  fileData; // We need fileData to be visible to getBuffer._x000D_
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  // Eventhandler for file input. _x000D_
  function openfile(evt) {_x000D_
    var files = input.files;_x000D_
    // Pass the file to the blob, not the input[0]._x000D_
    fileData = new Blob([files[0]]);_x000D_
    // Pass getBuffer to promise._x000D_
    var promise = new Promise(getBuffer);_x000D_
    // Wait for promise to be resolved, or log error._x000D_
    promise.then(function(data) {_x000D_
      // Here you can pass the bytes to another function._x000D_
      output.innerHTML = data.toString();_x000D_
      console.log(data);_x000D_
    }).catch(function(err) {_x000D_
      console.log('Error: ',err);_x000D_
    });_x000D_
  }_x000D_
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  /* _x000D_
    Create a function which will be passed to the promise_x000D_
    and resolve it when FileReader has finished loading the file._x000D_
  */_x000D_
  function getBuffer(resolve) {_x000D_
    var reader = new FileReader();_x000D_
    reader.readAsArrayBuffer(fileData);_x000D_
    reader.onload = function() {_x000D_
      var arrayBuffer = reader.result_x000D_
      var bytes = new Uint8Array(arrayBuffer);_x000D_
      resolve(bytes);_x000D_
    }_x000D_
  }_x000D_
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  // Eventlistener for file input._x000D_
  input.addEventListener('change', openfile, false);_x000D_
}(document));_x000D_
});
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<!DOCTYPE html>_x000D_
<html>_x000D_
<head>_x000D_
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>_x000D_
</head>_x000D_
<body>_x000D_
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<input type="file" id="files"/>_x000D_
<div id="result"></div>_x000D_
</body>_x000D_
</html>
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