[c#] Simple state machine example in C#?

I would recommend state.cs. I personally used state.js (the JavaScript version) and am very happy with it. That C# version works in a similar way.

You instantiate states:

        // create the state machine
        var player = new StateMachine<State>( "player" );

        // create some states
        var initial = player.CreatePseudoState( "initial", PseudoStateKind.Initial );
        var operational = player.CreateCompositeState( "operational" );
        ...

You instantiate some transitions:

        var t0 = player.CreateTransition( initial, operational );
        player.CreateTransition( history, stopped );
        player.CreateTransition<String>( stopped, running, ( state, command ) => command.Equals( "play" ) );
        player.CreateTransition<String>( active, stopped, ( state, command ) => command.Equals( "stop" ) );

You define actions on states and transitions:

    t0.Effect += DisengageHead;
    t0.Effect += StopMotor;

And that's (pretty much) it. Look at the website for more information.