Well a cast from myObject
to byte[]
is never going to work unless you've got an explicit conversion or if myObject
is a byte[]
. You need a serialization framework of some kind. There are plenty out there, including Protocol Buffers which is near and dear to me. It's pretty "lean and mean" in terms of both space and time.
You'll find that almost all serialization frameworks have significant restrictions on what you can serialize, however - Protocol Buffers more than some, due to being cross-platform.
If you can give more requirements, we can help you out more - but it's never going to be as simple as casting...
EDIT: Just to respond to this:
I need my binary file to contain the object's bytes. Only the bytes, no metadata whatsoever. Packed object-to-object. So I'll be implementing custom serialization.
Please bear in mind that the bytes in your objects are quite often references... so you'll need to work out what to do with them.
I suspect you'll find that designing and implementing your own custom serialization framework is harder than you imagine.
I would personally recommend that if you only need to do this for a few specific types, you don't bother trying to come up with a general serialization framework. Just implement an instance method and a static method in all the types you need:
public void WriteTo(Stream stream)
public static WhateverType ReadFrom(Stream stream)
One thing to bear in mind: everything becomes more tricky if you've got inheritance involved. Without inheritance, if you know what type you're starting with, you don't need to include any type information. Of course, there's also the matter of versioning - do you need to worry about backward and forward compatibility with different versions of your types?