[c#] How to stretch in width a WPF user control to its window?

I have a Window with my user control and I would like to make usercontrol width equals window width. How to do that?

The user control is a horizontal menu and contains a grid with three columns:

<ColumnDefinition Name="LeftSideMenu" Width="433"/>
<ColumnDefinition Name="Middle" Width="*"/>
<ColumnDefinition Name="RightSideMenu" Width="90"/>

That is the reason I want the window width, to stretch the user control to 100% width, with the second column relative.

EDIT:

I am using a grid, there is the code for Window:

<Window x:Class="TCI.Indexer.UI.Operacao"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:tci="clr-namespace:TCI.Indexer.UI.Controles"
    Title=" " MinHeight="550" MinWidth="675" Loaded="Load" ResizeMode="NoResize" WindowStyle="None" WindowStartupLocation="CenterScreen" WindowState="Maximized" Focusable="True"
    x:Name="windowOperacao">
    <Canvas x:Name="canv">
        <Grid>
            <tci:Status x:Name="ucStatus"/> <!-- the control which I want to stretch in width -->
        </Grid>
    </Canvas>
</Window>

This question is related to c# .net wpf xaml wpf-controls

The answer is


Does setting the HorizontalAlignment to Stretch, and the Width to Auto on the user control achieve the desired results?


Does setting the HorizontalAlignment to Stretch, and the Width to Auto on the user control achieve the desired results?


This worked for me. don't assign any width or height to the UserControl and define row and column definition in the parent window.

<UserControl x:Class="MySampleApp.myUC"
         xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
         xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
         xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
         xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
         mc:Ignorable="d"  
        >
   <Grid>

    </Grid>
</UserControl>


 <Window xmlns:MySampleApp="clr-namespace:MySampleApp"  x:Class="MySampleApp.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Title="MainWindow" Height="auto" Width="auto" MinWidth="1000" >
<Grid>
    <Grid.RowDefinitions>
        <RowDefinition Height="Auto" />           
    </Grid.RowDefinitions>
    <Grid.ColumnDefinitions>
        <ColumnDefinition Width="*" />            
    </Grid.ColumnDefinitions>
    <MySampleApp:myUC Grid.Column="0" Grid.Row="0" />       
</Grid>


What container are you adding the UserControl to? Generally when you add controls to a Grid, they will stretch to fill the available space (unless their row/column is constrained to a certain width).


What container are you adding the UserControl to? Generally when you add controls to a Grid, they will stretch to fill the available space (unless their row/column is constrained to a certain width).


Is the Canvas crucial in your window? If not, try removing it and keep the Grid as the main panel. Canvas has no size unless specified, while a Grid normally takes up all available space. Inside the Canvas, the Grid will have no available space.


Instead use Width and Height in user controls, use MinHeight and MinWidth. Then you can configure the UC well, and will be able to stretch inside other window.

Well, as Im seeing in WPF Microsoft made a re-thinking about windows properties and behaviors, but so far, I didn't miss anything from olds windows forms, in WPF the controls are there, but in a new point of view.


What container are you adding the UserControl to? Generally when you add controls to a Grid, they will stretch to fill the available space (unless their row/column is constrained to a certain width).


Does setting the HorizontalAlignment to Stretch, and the Width to Auto on the user control achieve the desired results?


The Canvas in WPF doesn't provide much automatic layout support. I try to steer clear of them for this reason (HorizontalAlignment and VerticalAlignment don't work as expected), but I got your code to work with these minor modifications (binding the Width and Height of the control to the canvas's ActualWidth/ActualHeight).

<Window x:Class="TCI.Indexer.UI.Operacao"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:tci="clr-namespace:TCI.Indexer.UI.Controles"
Title=" " MinHeight="550" MinWidth="675" Loaded="Load" 
ResizeMode="NoResize" WindowStyle="None" WindowStartupLocation="CenterScreen" 
WindowState="Maximized" Focusable="True" x:Name="windowOperacao">

<Canvas x:Name="canv">
    <Grid>
        <tci:Status x:Name="ucStatus" Width="{Binding ElementName=canv
                                                    , Path=ActualWidth}" 
                                      Height="{Binding ElementName=canv
                                                    , Path=ActualHeight}"/> 
        <!-- the control which I want to stretch in width -->
    </Grid>
</Canvas>

The Canvas is the problem here. If you're not actually utilizing the features the canvas offers in terms of layout or Z-Order "squashing" (think of the flatten command in PhotoShop), I would consider using a control like a Grid instead so you don't end up having to learn the quirks of a control that works differently than you have come to expect with WPF.


Does setting the HorizontalAlignment to Stretch, and the Width to Auto on the user control achieve the desired results?


Instead use Width and Height in user controls, use MinHeight and MinWidth. Then you can configure the UC well, and will be able to stretch inside other window.

Well, as Im seeing in WPF Microsoft made a re-thinking about windows properties and behaviors, but so far, I didn't miss anything from olds windows forms, in WPF the controls are there, but in a new point of view.


Is the Canvas crucial in your window? If not, try removing it and keep the Grid as the main panel. Canvas has no size unless specified, while a Grid normally takes up all available space. Inside the Canvas, the Grid will have no available space.


This worked for me. don't assign any width or height to the UserControl and define row and column definition in the parent window.

<UserControl x:Class="MySampleApp.myUC"
         xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
         xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
         xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
         xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
         mc:Ignorable="d"  
        >
   <Grid>

    </Grid>
</UserControl>


 <Window xmlns:MySampleApp="clr-namespace:MySampleApp"  x:Class="MySampleApp.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Title="MainWindow" Height="auto" Width="auto" MinWidth="1000" >
<Grid>
    <Grid.RowDefinitions>
        <RowDefinition Height="Auto" />           
    </Grid.RowDefinitions>
    <Grid.ColumnDefinitions>
        <ColumnDefinition Width="*" />            
    </Grid.ColumnDefinitions>
    <MySampleApp:myUC Grid.Column="0" Grid.Row="0" />       
</Grid>


Is the Canvas crucial in your window? If not, try removing it and keep the Grid as the main panel. Canvas has no size unless specified, while a Grid normally takes up all available space. Inside the Canvas, the Grid will have no available space.


The Canvas in WPF doesn't provide much automatic layout support. I try to steer clear of them for this reason (HorizontalAlignment and VerticalAlignment don't work as expected), but I got your code to work with these minor modifications (binding the Width and Height of the control to the canvas's ActualWidth/ActualHeight).

<Window x:Class="TCI.Indexer.UI.Operacao"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:tci="clr-namespace:TCI.Indexer.UI.Controles"
Title=" " MinHeight="550" MinWidth="675" Loaded="Load" 
ResizeMode="NoResize" WindowStyle="None" WindowStartupLocation="CenterScreen" 
WindowState="Maximized" Focusable="True" x:Name="windowOperacao">

<Canvas x:Name="canv">
    <Grid>
        <tci:Status x:Name="ucStatus" Width="{Binding ElementName=canv
                                                    , Path=ActualWidth}" 
                                      Height="{Binding ElementName=canv
                                                    , Path=ActualHeight}"/> 
        <!-- the control which I want to stretch in width -->
    </Grid>
</Canvas>

The Canvas is the problem here. If you're not actually utilizing the features the canvas offers in terms of layout or Z-Order "squashing" (think of the flatten command in PhotoShop), I would consider using a control like a Grid instead so you don't end up having to learn the quirks of a control that works differently than you have come to expect with WPF.


Is the Canvas crucial in your window? If not, try removing it and keep the Grid as the main panel. Canvas has no size unless specified, while a Grid normally takes up all available space. Inside the Canvas, the Grid will have no available space.


The Canvas in WPF doesn't provide much automatic layout support. I try to steer clear of them for this reason (HorizontalAlignment and VerticalAlignment don't work as expected), but I got your code to work with these minor modifications (binding the Width and Height of the control to the canvas's ActualWidth/ActualHeight).

<Window x:Class="TCI.Indexer.UI.Operacao"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:tci="clr-namespace:TCI.Indexer.UI.Controles"
Title=" " MinHeight="550" MinWidth="675" Loaded="Load" 
ResizeMode="NoResize" WindowStyle="None" WindowStartupLocation="CenterScreen" 
WindowState="Maximized" Focusable="True" x:Name="windowOperacao">

<Canvas x:Name="canv">
    <Grid>
        <tci:Status x:Name="ucStatus" Width="{Binding ElementName=canv
                                                    , Path=ActualWidth}" 
                                      Height="{Binding ElementName=canv
                                                    , Path=ActualHeight}"/> 
        <!-- the control which I want to stretch in width -->
    </Grid>
</Canvas>

The Canvas is the problem here. If you're not actually utilizing the features the canvas offers in terms of layout or Z-Order "squashing" (think of the flatten command in PhotoShop), I would consider using a control like a Grid instead so you don't end up having to learn the quirks of a control that works differently than you have come to expect with WPF.


What container are you adding the UserControl to? Generally when you add controls to a Grid, they will stretch to fill the available space (unless their row/column is constrained to a certain width).


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