Simple and clean solution using Interface Builder
Add a file named UIView.swift in your project (or just paste this in any file) :
import UIKit
@IBDesignable extension UIView {
/* The color of the shadow. Defaults to opaque black. Colors created
* from patterns are currently NOT supported. Animatable. */
@IBInspectable var shadowColor: UIColor? {
set {
layer.shadowColor = newValue!.CGColor
}
get {
if let color = layer.shadowColor {
return UIColor(CGColor:color)
}
else {
return nil
}
}
}
/* The opacity of the shadow. Defaults to 0. Specifying a value outside the
* [0,1] range will give undefined results. Animatable. */
@IBInspectable var shadowOpacity: Float {
set {
layer.shadowOpacity = newValue
}
get {
return layer.shadowOpacity
}
}
/* The shadow offset. Defaults to (0, -3). Animatable. */
@IBInspectable var shadowOffset: CGPoint {
set {
layer.shadowOffset = CGSize(width: newValue.x, height: newValue.y)
}
get {
return CGPoint(x: layer.shadowOffset.width, y:layer.shadowOffset.height)
}
}
/* The blur radius used to create the shadow. Defaults to 3. Animatable. */
@IBInspectable var shadowRadius: CGFloat {
set {
layer.shadowRadius = newValue
}
get {
return layer.shadowRadius
}
}
}
Then this will be available in Interface Builder for every view in the Utilities Panel > Attributes Inspector :
You can easily set the shadow now.
Notes:
- The shadow won't appear in IB, only at runtime.
- As Mazen Kasser said
To those who failed in getting this to work [...] make sure Clip Subviews (
clipsToBounds
) is not enabled