[c] How to generate a random integer number from within a range

Here is a slight simpler algorithm than Ryan Reich's solution:

/// Begin and end are *inclusive*; => [begin, end]
uint32_t getRandInterval(uint32_t begin, uint32_t end) {
    uint32_t range = (end - begin) + 1;
    uint32_t limit = ((uint64_t)RAND_MAX + 1) - (((uint64_t)RAND_MAX + 1) % range);

    /* Imagine range-sized buckets all in a row, then fire randomly towards
     * the buckets until you land in one of them. All buckets are equally
     * likely. If you land off the end of the line of buckets, try again. */
    uint32_t randVal = rand();
    while (randVal >= limit) randVal = rand();

    /// Return the position you hit in the bucket + begin as random number
    return (randVal % range) + begin;
}

Example (RAND_MAX := 16, begin := 2, end := 7)
    => range := 6  (1 + end - begin)
    => limit := 12 (RAND_MAX + 1) - ((RAND_MAX + 1) % range)

The limit is always a multiple of the range,
so we can split it into range-sized buckets:
    Possible-rand-output: 0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16
    Buckets:             [0, 1, 2, 3, 4, 5][0, 1, 2, 3, 4, 5][X, X, X, X, X]
    Buckets + begin:     [2, 3, 4, 5, 6, 7][2, 3, 4, 5, 6, 7][X, X, X, X, X]

1st call to rand() => 13
    ? 13 is not in the bucket-range anymore (>= limit), while-condition is true
        ? retry...
2nd call to rand() => 7
    ? 7 is in the bucket-range (< limit), while-condition is false
        ? Get the corresponding bucket-value 1 (randVal % range) and add begin
    => 3