[swift] How does one generate a random number in Apple's Swift language?

Without arc4Random_uniform() in some versions of Xcode(in 7.1 it runs but doesn't autocomplete for me). You can do this instead.

To generate a random number from 0-5. First

import GameplayKit

Then

let diceRoll = GKRandomSource.sharedRandom().nextIntWithUpperBound(6)