[html] Base64 PNG data to HTML5 canvas

I want to load a PNG image encoded in Base64 to canvas element. I have this code:

<html>
<head>
</head>
<body>
<canvas id="c"></canvas>
<script type="text/javascript">

var canvas = document.getElementById("c");
var ctx = canvas.getContext("2d");

data =  "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAIAAAACDbGyAAAAAXNSR0IArs4c6QAAAAlwSFlzAAALEwAACxMBAJqcGAAAAAd0SU1FB9oMCRUiMrIBQVkAAAAZdEVYdENvbW1lbnQAQ3JlYXRlZCB3aXRoIEdJTVBXgQ4XAAAADElEQVQI12NgoC4AAABQAAEiE+h1AAAAAElFTkSuQmCC";

ctx.drawImage(data, 0, 0);

</script>
</body>
</html>

In Chrome 8 I get the error: Uncaught TypeError: Type error

And in Firefox's Firebug this: "The type of an object is incompatible with the expected type of the parameter associated to the object" code: "17"

In that base64 is 5x5px black PNG square that I have made in GIMP and turn it to base64 in GNU/Linux's program base64.

This question is related to html canvas png base64

The answer is


Jerryf's answer is fine, except for one flaw.

The onload event should be set before the src. Sometimes the src can be loaded instantly and never fire the onload event.

(Like Totty.js pointed out.)

var canvas = document.getElementById("c");
var ctx = canvas.getContext("2d");

var image = new Image();
image.onload = function() {
    ctx.drawImage(image, 0, 0);
};
image.src = "data:image/  png;base64,iVBORw0KGgoAAAANSUhEUgAAAAUAAAAFCAIAAAACDbGyAAAAAXNSR0IArs4c6QAAAAlwSFlzAAALEwAACxMBAJqcGAAAAAd0SU1FB9oMCRUiMrIBQVkAAAAZdEVYdENvbW1lbnQAQ3JlYXRlZCB3aXRoIEdJTVBXgQ4XAAAADElEQVQI12NgoC4AAABQAAEiE+h1AAAAAElFTkSuQmCC";

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