I am looking for a simple count up timer in javascript. All the scripts I find are 'all singing all dancing'. I just want a jQuery free, minimal fuss count up timer that displays in minutes and seconds. Thanks.
This question is related to
javascript
Here is an React (Native) version:
import React, { Component } from 'react';
import {
View,
Text,
} from 'react-native';
export default class CountUp extends Component {
state = {
seconds: null,
}
get formatedTime() {
const { seconds } = this.state;
return [
pad(parseInt(seconds / 60)),
pad(seconds % 60),
].join(':');
}
componentWillMount() {
this.setState({ seconds: 0 });
}
componentDidMount() {
this.timer = setInterval(
() => this.setState({
seconds: ++this.state.seconds
}),
1000
);
}
componentWillUnmount() {
clearInterval(this.timer);
}
render() {
return (
<View>
<Text>{this.formatedTime}</Text>
</View>
);
}
}
function pad(num) {
return num.toString().length > 1 ? num : `0${num}`;
}
Timer for jQuery - smaller, working, tested.
var sec = 0;_x000D_
function pad ( val ) { return val > 9 ? val : "0" + val; }_x000D_
setInterval( function(){_x000D_
$("#seconds").html(pad(++sec%60));_x000D_
$("#minutes").html(pad(parseInt(sec/60,10)));_x000D_
}, 1000);
_x000D_
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>_x000D_
<span id="minutes"></span>:<span id="seconds"></span>
_x000D_
Pure JavaScript:
var sec = 0;_x000D_
function pad ( val ) { return val > 9 ? val : "0" + val; }_x000D_
setInterval( function(){_x000D_
document.getElementById("seconds").innerHTML=pad(++sec%60);_x000D_
document.getElementById("minutes").innerHTML=pad(parseInt(sec/60,10));_x000D_
}, 1000);
_x000D_
<span id="minutes"></span>:<span id="seconds"></span>
_x000D_
Update:
This answer shows how to pad.
Stopping setInterval MDN is achieved with clearInterval MDN
var timer = setInterval ( function(){...}, 1000 );
...
clearInterval ( timer );
Note: Always include jQuery before writing jQuery scripts
Step1: setInterval function is called every 1000ms (1s)
Stpe2: In that function. Increment the seconds
Step3: Check the Conditions
<span id="count-up">0:00</span>_x000D_
<script>_x000D_
var min = 0;_x000D_
var second = 00;_x000D_
var zeroPlaceholder = 0;_x000D_
var counterId = setInterval(function(){_x000D_
countUp();_x000D_
}, 1000);_x000D_
_x000D_
function countUp () {_x000D_
second++;_x000D_
if(second == 59){_x000D_
second = 00;_x000D_
min = min + 1;_x000D_
}_x000D_
if(second == 10){_x000D_
zeroPlaceholder = '';_x000D_
}else_x000D_
if(second == 00){_x000D_
zeroPlaceholder = 0;_x000D_
}_x000D_
_x000D_
document.getElementById("count-up").innerText = min+':'+zeroPlaceholder+second;_x000D_
}_x000D_
</script>
_x000D_
The following code works as a count-up timer. It's pure JavaScript code which shows hour:minute:second
. It also has a STOP button:
var timerVar = setInterval(countTimer, 1000);
var totalSeconds = 0;
function countTimer() {
++totalSeconds;
var hour = Math.floor(totalSeconds /3600);
var minute = Math.floor((totalSeconds - hour*3600)/60);
var seconds = totalSeconds - (hour*3600 + minute*60);
if(hour < 10)
hour = "0"+hour;
if(minute < 10)
minute = "0"+minute;
if(seconds < 10)
seconds = "0"+seconds;
document.getElementById("timer").innerHTML = hour + ":" + minute + ":" + seconds;
}
_x000D_
<div id="timer"></div>
<div id ="stop_timer" onclick="clearInterval(timerVar)">Stop time</div>
_x000D_
Fiddled around with the Bakudan's code and other code in stackoverflow to get everything in one.
Update #1 : Added more options. Now Start, pause, resume, reset and restart. Mix the functions to get desired results.
Update #2 : Edited out previously used JQuery codes for pure JS and added as code snippet.
For previous Jquery based fiddle version : https://jsfiddle.net/wizajay/rro5pna3/305/
var Clock = {_x000D_
totalSeconds: 0,_x000D_
start: function () {_x000D_
if (!this.interval) {_x000D_
var self = this;_x000D_
function pad(val) { return val > 9 ? val : "0" + val; }_x000D_
this.interval = setInterval(function () {_x000D_
self.totalSeconds += 1;_x000D_
_x000D_
document.getElementById("min").innerHTML = pad(Math.floor(self.totalSeconds / 60 % 60));_x000D_
document.getElementById("sec").innerHTML = pad(parseInt(self.totalSeconds % 60));_x000D_
}, 1000);_x000D_
}_x000D_
},_x000D_
_x000D_
reset: function () {_x000D_
Clock.totalSeconds = null; _x000D_
clearInterval(this.interval);_x000D_
document.getElementById("min").innerHTML = "00";_x000D_
document.getElementById("sec").innerHTML = "00";_x000D_
delete this.interval;_x000D_
},_x000D_
pause: function () {_x000D_
clearInterval(this.interval);_x000D_
delete this.interval;_x000D_
},_x000D_
_x000D_
resume: function () {_x000D_
this.start();_x000D_
},_x000D_
_x000D_
restart: function () {_x000D_
this.reset();_x000D_
Clock.start();_x000D_
}_x000D_
};_x000D_
_x000D_
_x000D_
document.getElementById("startButton").addEventListener("click", function () { Clock.start(); });_x000D_
document.getElementById("pauseButton").addEventListener("click", function () { Clock.pause(); });_x000D_
document.getElementById("resumeButton").addEventListener("click", function () { Clock.resume(); });_x000D_
document.getElementById("resetButton").addEventListener("click", function () { Clock.reset(); });_x000D_
document.getElementById("restartButton").addEventListener("click", function () { Clock.restart(); });
_x000D_
<span id="min">00</span>:<span id="sec">00</span>_x000D_
_x000D_
<input id="startButton" type="button" value="Start">_x000D_
<input id="pauseButton" type="button" value="Pause">_x000D_
<input id="resumeButton" type="button" value="Resume">_x000D_
<input id="resetButton" type="button" value="Reset">_x000D_
<input id="restartButton" type="button" value="Restart">
_x000D_
Here is one using .padStart()
:
<!DOCTYPE html>
<html lang='en'>
<head>
<meta charset='UTF-8' />
<title>timer</title>
</head>
<body>
<span id="minutes">00</span>:<span id="seconds">00</span>
<script>
const minutes = document.querySelector("#minutes")
const seconds = document.querySelector("#seconds")
let count = 0;
const renderTimer = () => {
count += 1;
minutes.innerHTML = Math.floor(count / 60).toString().padStart(2, "0");
seconds.innerHTML = (count % 60).toString().padStart(2, "0");
}
const timer = setInterval(renderTimer, 1000)
</script>
</body>
</html>
The padStart() method pads the current string with another string (repeated, if needed) so that the resulting string reaches the given length. The padding is applied from the start (left) of the current string.
I had to create a timer for teachers grading students' work. Here's one I used which is entirely based on elapsed time since the grading begun by storing the system time at the point that the page is loaded, and then comparing it every half second to the system time at that point:
var startTime = Math.floor(Date.now() / 1000); //Get the starting time (right now) in seconds
localStorage.setItem("startTime", startTime); // Store it if I want to restart the timer on the next page
function startTimeCounter() {
var now = Math.floor(Date.now() / 1000); // get the time now
var diff = now - startTime; // diff in seconds between now and start
var m = Math.floor(diff / 60); // get minutes value (quotient of diff)
var s = Math.floor(diff % 60); // get seconds value (remainder of diff)
m = checkTime(m); // add a leading zero if it's single digit
s = checkTime(s); // add a leading zero if it's single digit
document.getElementById("idName").innerHTML = m + ":" + s; // update the element where the timer will appear
var t = setTimeout(startTimeCounter, 500); // set a timeout to update the timer
}
function checkTime(i) {
if (i < 10) {i = "0" + i}; // add zero in front of numbers < 10
return i;
}
startTimeCounter();
This way, it really doesn't matter if the 'setTimeout' is subject to execution delays, the elapsed time is always relative the system time when it first began, and the system time at the time of update.
Check out these solutions:
Extending from @Chandu, with some UI added:
<html>
<head>
<script src="https://code.jquery.com/jquery-3.2.1.min.js" integrity="sha256-hwg4gsxgFZhOsEEamdOYGBf13FyQuiTwlAQgxVSNgt4=" crossorigin="anonymous"></script>
</head>
<style>
button {
background: steelblue;
border-radius: 4px;
height: 40px;
width: 100px;
color: white;
font-size: 20px;
cursor: pointer;
border: none;
}
button:focus {
outline: 0;
}
#minutes, #seconds {
font-size: 40px;
}
.bigger {
font-size: 40px;
}
.button {
box-shadow: 0 9px #999;
}
.button:hover {background-color: hotpink}
.button:active {
background-color: hotpink;
box-shadow: 0 5px #666;
transform: translateY(4px);
}
</style>
<body align='center'>
<button onclick='set_timer()' class='button'>START</button>
<button onclick='stop_timer()' class='button'>STOP</button><br><br>
<label id="minutes">00</label><span class='bigger'>:</span><label id="seconds">00</label>
</body>
</html>
<script>
function pad(val) {
valString = val + "";
if(valString.length < 2) {
return "0" + valString;
} else {
return valString;
}
}
totalSeconds = 0;
function setTime(minutesLabel, secondsLabel) {
totalSeconds++;
secondsLabel.innerHTML = pad(totalSeconds%60);
minutesLabel.innerHTML = pad(parseInt(totalSeconds/60));
}
function set_timer() {
minutesLabel = document.getElementById("minutes");
secondsLabel = document.getElementById("seconds");
my_int = setInterval(function() { setTime(minutesLabel, secondsLabel)}, 1000);
}
function stop_timer() {
clearInterval(my_int);
}
</script>
Looks as follows:
Just wanted to put my 2 cents in. I modified @Ajay Singh's function to handle countdown and count up Here is a snip from the jsfiddle.
var countDown = Math.floor(Date.now() / 1000)
runClock(null, function(e, r){ console.log( e.seconds );}, countDown);
var t = setInterval(function(){
runClock(function(){
console.log('done');
clearInterval(t);
},function(timeElapsed, timeRemaining){
console.log( timeElapsed.seconds );
}, countDown);
}, 100);
@Cybernate, I was looking for the same script today thanks for your input. However I changed it just a bit for jQuery...
function clock(){
$('body').prepend('<div id="clock"><label id="minutes">00</label>:<label id="seconds">00</label></div>');
var totalSeconds = 0;
setInterval(setTime, 1000);
function setTime()
{
++totalSeconds;
$('#clock > #seconds').html(pad(totalSeconds%60));
$('#clock > #minutes').html(pad(parseInt(totalSeconds/60)));
}
function pad(val)
{
var valString = val + "";
if(valString.length < 2)
{
return "0" + valString;
}
else
{
return valString;
}
}
}
$(document).ready(function(){
clock();
});
the css part:
<style>
#clock {
padding: 10px;
position:absolute;
top: 0px;
right: 0px;
color: black;
}
</style>
Source: Stackoverflow.com