[language-agnostic] Calculating a 2D Vector's Cross Product

In short: It's a shorthand notation for a mathematical hack.

Long explanation:

You can't do a cross product with vectors in 2D space. The operation is not defined there.

However, often it is interesting to evaluate the cross product of two vectors assuming that the 2D vectors are extended to 3D by setting their z-coordinate to zero. This is the same as working with 3D vectors on the xy-plane.

If you extend the vectors that way and calculate the cross product of such an extended vector pair you'll notice that only the z-component has a meaningful value: x and y will always be zero.

That's the reason why the z-component of the result is often simply returned as a scalar. This scalar can for example be used to find the winding of three points in 2D space.

From a pure mathematical point of view the cross product in 2D space does not exist, the scalar version is the hack and a 2D cross product that returns a 2D vector makes no sense at all.

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