I've worked with Marmalade
and I found it satisfying. Although it's not free and the developer community is also not large enough, but still you can handle most of the task using it's tutorials. (I'll write my tutorials once I got some times too).
IwGame
is a good engine, developed by one of the Marmalade user. It's good for a basic game, but if you are looking for some serious advanced gaming stuff, you can also use Cocos2D-x
with Marmalade. I've never used Cocos2D-x, but there's an Extension on Marmalade's Github
.
Another good thing about Marmalade is it's EDK (Extension Development Kit)
, which lets you make an extension for whatever functionality you need which is available in native code, but not in Marmalade. I've used it to develop my own Customized Admob extension and a Facebook extension too.
Edit:
Marmalade now has it's own RAD(Rapid Application Development) tool just for 2D development, named as Marmalade Quick
. Although the coding will be in Lua not in C++, but since it's built on top of C++ Marmalade, you can easily include a C++ library, and all other EDK extensions. Also the Cocos-2Dx
and Box2D
extensions are preincluded in the Quick. They recently launched it's Release version (It was in beta for 3-4 months). I think we you're really looking for only 2D development, you should give it a try.
Update:
Unity3D recently launched support for 2D games, which seems better than any other 2D game engine, due to it's GUI and Editor. Physics, sprite etc support is inbuilt. You can have a look on it.
Update 2
Marmalade is going to discontinue their SDK in favor of their in-house game production soon. So it won't be a wise decision to rely on that.