[c++] How to change text color and console color in code::blocks?

Functions like textcolor worked in old compilers like turbo C and Dev C. In today's compilers these functions would not work. I am going to give two function SetColor and ChangeConsoleToColors. You copy paste these functions code in your program and do the following steps.The code I am giving will not work in some compilers.

The code of SetColor is -

 void SetColor(int ForgC)
 {
     WORD wColor;

      HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
      CONSOLE_SCREEN_BUFFER_INFO csbi;

                       //We use csbi for the wAttributes word.
     if(GetConsoleScreenBufferInfo(hStdOut, &csbi))
     {
                 //Mask out all but the background attribute, and add in the forgournd     color
          wColor = (csbi.wAttributes & 0xF0) + (ForgC & 0x0F);
          SetConsoleTextAttribute(hStdOut, wColor);
     }
     return;
 }

To use this function you need to call it from your program. For example I am taking your sample program -

#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <dos.h>
#include <dir.h>

int main(void)
{
  SetColor(4);
  printf("\n \n \t This text is written in Red Color \n ");
  getch();
  return 0;
}

void SetColor(int ForgC)
 {
 WORD wColor;

  HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
  CONSOLE_SCREEN_BUFFER_INFO csbi;

                       //We use csbi for the wAttributes word.
 if(GetConsoleScreenBufferInfo(hStdOut, &csbi))
 {
                 //Mask out all but the background attribute, and add in the forgournd color
      wColor = (csbi.wAttributes & 0xF0) + (ForgC & 0x0F);
      SetConsoleTextAttribute(hStdOut, wColor);
 }
 return;
}

When you run the program you will get the text color in RED. Now I am going to give you the code of each color -

Name         | Value
             |
Black        |   0
Blue         |   1
Green        |   2
Cyan         |   3
Red          |   4
Magenta      |   5
Brown        |   6
Light Gray   |   7
Dark Gray    |   8
Light Blue   |   9
Light Green  |   10
Light Cyan   |   11
Light Red    |   12
Light Magenta|   13
Yellow       |   14
White        |   15

Now I am going to give the code of ChangeConsoleToColors. The code is -

void ClearConsoleToColors(int ForgC, int BackC)
 {
 WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);
               //Get the handle to the current output buffer...
 HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
                     //This is used to reset the carat/cursor to the top left.
 COORD coord = {0, 0};
                  //A return value... indicating how many chars were written
                    //   not used but we need to capture this since it will be
                      //   written anyway (passing NULL causes an access violation).
  DWORD count;

                               //This is a structure containing all of the console info
                      // it is used here to find the size of the console.
 CONSOLE_SCREEN_BUFFER_INFO csbi;
                 //Here we will set the current color
 SetConsoleTextAttribute(hStdOut, wColor);
 if(GetConsoleScreenBufferInfo(hStdOut, &csbi))
 {
                          //This fills the buffer with a given character (in this case 32=space).
      FillConsoleOutputCharacter(hStdOut, (TCHAR) 32, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);

      FillConsoleOutputAttribute(hStdOut, csbi.wAttributes, csbi.dwSize.X * csbi.dwSize.Y, coord, &count );
                          //This will set our cursor position for the next print statement.
      SetConsoleCursorPosition(hStdOut, coord);
 }
 return;
}

In this function you pass two numbers. If you want normal colors just put the first number as zero and the second number as the color. My example is -

#include <windows.h>          //header file for windows
#include <stdio.h>

void ClearConsoleToColors(int ForgC, int BackC);

int main()
{
ClearConsoleToColors(0,15);
Sleep(1000);
return 0;
}
void ClearConsoleToColors(int ForgC, int BackC)
{
 WORD wColor = ((BackC & 0x0F) << 4) + (ForgC & 0x0F);
               //Get the handle to the current output buffer...
 HANDLE hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
                     //This is used to reset the carat/cursor to the top left.
 COORD coord = {0, 0};
                  //A return value... indicating how many chars were written
                    //   not used but we need to capture this since it will be
                      //   written anyway (passing NULL causes an access violation).
 DWORD count;

                               //This is a structure containing all of the console info
                      // it is used here to find the size of the console.
 CONSOLE_SCREEN_BUFFER_INFO csbi;
                 //Here we will set the current color
 SetConsoleTextAttribute(hStdOut, wColor);
 if(GetConsoleScreenBufferInfo(hStdOut, &csbi))
 {
                          //This fills the buffer with a given character (in this case 32=space).
      FillConsoleOutputCharacter(hStdOut, (TCHAR) 32, csbi.dwSize.X * csbi.dwSize.Y, coord, &count);

      FillConsoleOutputAttribute(hStdOut, csbi.wAttributes, csbi.dwSize.X * csbi.dwSize.Y, coord, &count );
                          //This will set our cursor position for the next print statement.
      SetConsoleCursorPosition(hStdOut, coord);
 }
 return;
} 

In this case I have put the first number as zero and the second number as 15 so the console color will be white as the code for white is 15. This is working for me in code::blocks. Hope it works for you too.

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