I found the solution by H R to be most helpful but adapted it slightly for Swift 3
extension UIImage {
func maskWithColor( color:UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, UIScreen.main.scale)
let context = UIGraphicsGetCurrentContext()!
color.setFill()
context.translateBy(x: 0, y: self.size.height)
context.scaleBy(x: 1.0, y: -1.0)
let rect = CGRect(x: 0.0, y: 0.0, width: self.size.width, height: self.size.height)
context.draw(self.cgImage!, in: rect)
context.setBlendMode(CGBlendMode.sourceIn)
context.addRect(rect)
context.drawPath(using: CGPathDrawingMode.fill)
let coloredImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return coloredImage!
}
}
This takes into consideration scale and also does not produce a lower res image like some other solutions. Usage :
image = image.maskWithColor(color: .green )