[ios] Loading/Downloading image from URL on Swift

I'd like to load an image from a URL in my application, so I first tried with Objective-C and it worked, however, with Swift, I've a compilation error:

'imageWithData' is unavailable: use object construction 'UIImage(data:)'

My function:

@IBOutlet var imageView : UIImageView

override func viewDidLoad() {
    super.viewDidLoad()

    var url:NSURL = NSURL.URLWithString("http://myURL/ios8.png")
    var data:NSData = NSData.dataWithContentsOfURL(url, options: nil, error: nil)

    imageView.image = UIImage.imageWithData(data)// Error here
}

In Objective-C:

- (void)viewDidLoad {
    [super viewDidLoad];

    NSURL *url = [NSURL URLWithString:(@"http://myURL/ios8.png")];
    NSData *data = [NSData dataWithContentsOfURL:url];

    _imageView.image = [UIImage imageWithData: data];
    _labelURL.text = @"http://www.quentinroussat.fr/assets/img/iOS%20icon's%20Style/ios8.png";
 }

Can someone please explain me why the imageWithData: doesn't work with Swift, and how can I solve the problem.

This question is related to ios swift uiimage nsurl

The answer is


Swift 2.0 :

1)

if let url = NSURL(string: "http://etc...") {
    if let data = NSData(contentsOfURL: url) {
        imageURL.image = UIImage(data: data)
    }        
}

OR

imageURL.image =
    NSURL(string: "http:// image name...")
    .flatMap { NSData(contentsOfURL: $0) }
    .flatMap { UIImage(data: $0) }

2) Add this method to VC or Extension.

func load_image(urlString:String)
{   let imgURL: NSURL = NSURL(string: urlString)!
    let request: NSURLRequest = NSURLRequest(URL: imgURL)

    NSURLConnection.sendAsynchronousRequest(request, queue: NSOperationQueue.mainQueue()) { (response: NSURLResponse?, data: NSData?, error: NSError?) in

        if error == nil {
            self.image_element.image = UIImage(data: data)
        }
    }
}

Usage :

self.load_image(" url strig here")

Swift 4.1 I have crated a function just pass image url, cache key after image is generated set it to completion block.

   class NetworkManager: NSObject {

  private var imageQueue = OperationQueue()
  private var imageCache = NSCache<AnyObject, AnyObject>()

  func downloadImageWithUrl(imageUrl: String, cacheKey: String, completionBlock: @escaping (_ image: UIImage?)-> Void) {

    let downloadedImage = imageCache.object(forKey: cacheKey as AnyObject)
    if let  _ = downloadedImage as? UIImage {
      completionBlock(downloadedImage as? UIImage)
    } else {
      let blockOperation = BlockOperation()
      blockOperation.addExecutionBlock({
        let url = URL(string: imageUrl)
        do {
          let data = try Data(contentsOf: url!)
          let newImage = UIImage(data: data)
          if newImage != nil {
            self.imageCache.setObject(newImage!, forKey: cacheKey as AnyObject)
            self.runOnMainThread {
              completionBlock(newImage)
            }
          } else {
            completionBlock(nil)
          }
        } catch {
          completionBlock(nil)
        }
      })
      self.imageQueue.addOperation(blockOperation)
      blockOperation.completionBlock = {
        print("Image downloaded \(cacheKey)")
      }
    }
  }
}
extension NetworkManager {
  fileprivate func runOnMainThread(block:@escaping ()->Void) {
    if Thread.isMainThread {
      block()
    } else {
      let mainQueue = OperationQueue.main
      mainQueue.addOperation({
        block()
      })
    }
  }
}

You can use pod SDWebImage to achieve the same. Its easy to use. Yo can get documentaion here SDWebImage

Here is the sample code

self.yourImage.sd_setImage(with: NSURL(string: StrUrl as String ) as URL!, placeholderImage: placeholderImage, options: SDWebImageOptions(rawValue: 0), completed: { (image, error, cacheType, imageURL) in
                if( error != nil)
                {
                    print("Error while displaying image" , (error?.localizedDescription)! as String)
                }
            })

When using SwiftUI, SDWebImageSwiftUI is the best option.

Add the dependancy via XCode's Swift Package Manager: https://github.com/SDWebImage/SDWebImageSwiftUI.git

Then just use WebImage() instead of Image()

WebImage(url: URL(string: "https://nokiatech.github.io/heif/content/images/ski_jump_1440x960.heic"))

Swift 4::

This will shows loader while loading the image. You can use NSCache which store image temporarily

let imageCache = NSCache<NSString, UIImage>()
extension UIImageView {
    func loadImageUsingCache(withUrl urlString : String) {
        let url = URL(string: urlString)
        if url == nil {return}
        self.image = nil

        // check cached image
        if let cachedImage = imageCache.object(forKey: urlString as NSString)  {
            self.image = cachedImage
            return
        }

        let activityIndicator: UIActivityIndicatorView = UIActivityIndicatorView.init(activityIndicatorStyle: .gray)
        addSubview(activityIndicator)
        activityIndicator.startAnimating()
        activityIndicator.center = self.center

        // if not, download image from url
        URLSession.shared.dataTask(with: url!, completionHandler: { (data, response, error) in
            if error != nil {
                print(error!)
                return
            }

            DispatchQueue.main.async {
                if let image = UIImage(data: data!) {
                    imageCache.setObject(image, forKey: urlString as NSString)
                    self.image = image
                    activityIndicator.removeFromSuperview()
                }
            }

        }).resume()
    }
}

Usage:-

truckImageView.loadImageUsingCache(withUrl: currentTruck.logoString)

For better performance in UITableView or UICollectionView use light weight library Smart Lazy Loading You can use this lazy loading approach if you want to load images from url Asynchronous

Smart 'Lazy Loading' in UICollectionView or UITableView using NSOperation and NSOperationQueue in iOS So in this project we can download the multiple images in any View (UICollectionView or UITableView) by optimising the performance of an app by using Operation and OperationQueue for concurrency. following are the key point of this project Smart Lazy Loading: Creating image download Service. Prioritise the downloading based on the visibility of cells.

ImageDownloadService class will create a singleton instance and have NSCache instance to cache the images that have been downloaded. We have inherited the Operation class to TOperation to mauled the functionality according to our need. I think the properties of the operation subclass are pretty clear in terms of functionality. We are monitoring operations changes of state by using KVO.


Image loading from server :-

func downloadImage(from url: URL , success:@escaping((_ image:UIImage)->()),failure:@escaping ((_ msg:String)->())){
    print("Download Started")
    getData(from: url) { data, response, error in
        guard let data = data, error == nil else {
            failure("Image cant download from G+ or fb server")
            return
        }

        print(response?.suggestedFilename ?? url.lastPathComponent)
        print("Download Finished")
        DispatchQueue.main.async() {
             if let _img = UIImage(data: data){
                  success(_img)
            }
        }
    }
}
func getData(from url: URL, completion: @escaping (Data?, URLResponse?, Error?) -> ()) {
    URLSession.shared.dataTask(with: url, completionHandler: completion).resume()
}

Usage :-

  if let url = URL(string: "http://www.apple.com/euro/ios/ios8/a/generic/images/og.png") {
                        self.downloadImage(from:url , success: { (image) in
                            print(image)

                        }, failure: { (failureReason) in
                            print(failureReason)
                        })
                    }

If you are looking for a very very simple implementation. (This worked for me in Swift 2)

 let imageURL = NSURL(string: "https://farm2.staticflickr.com/1591/26078338233_d1466b7da2_m.jpg")
 let imagedData = NSData(contentsOfURL: imageURL!)!
 imageView?.image = UIImage(data: imagedData)

I implemented within a tableview with a custom cell that has only a image

func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell{

        let cell = tableView.dequeueReusableCellWithIdentifier("theCell", forIndexPath: indexPath) as! customTableViewCell

        let imageURL = NSURL(string: "https://farm2.staticflickr.com/1591/26078338233_d1466b7da2_m.jpg")

        let imagedData = NSData(contentsOfURL: imageURL!)!

        cell.imageView?.image = UIImage(data: imagedData)

        return cell

    }

Here is Working code for Loading / Downloading image from URL. NSCache automatically and Display Placeholder image before download and Load Actual image (Swift 4 | Swift 5 Code).

func NKPlaceholderImage(image:UIImage?, imageView:UIImageView?,imgUrl:String,compate:@escaping (UIImage?) -> Void){
    
    if image != nil && imageView != nil {
        imageView!.image = image!
    }
    
    var urlcatch = imgUrl.replacingOccurrences(of: "/", with: "#")
    let documentpath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0]
    urlcatch = documentpath + "/" + "\(urlcatch)"
    
    let image = UIImage(contentsOfFile:urlcatch)
    if image != nil && imageView != nil
    {
        imageView!.image = image!
        compate(image)
        
    }else{
        
        if let url = URL(string: imgUrl){
            
            DispatchQueue.global(qos: .background).async {
                () -> Void in
                let imgdata = NSData(contentsOf: url)
                DispatchQueue.main.async {
                    () -> Void in
                    imgdata?.write(toFile: urlcatch, atomically: true)
                    let image = UIImage(contentsOfFile:urlcatch)
                    compate(image)
                    if image != nil  {
                        if imageView != nil  {
                            imageView!.image = image!
                        }
                    }
                }
            }
        }
    }
}

Use Like this :

// Here imgPicture = your imageView
// UIImage(named: "placeholder") is Display image brfore download and load actual image. 

NKPlaceholderImage(image: UIImage(named: "placeholder"), imageView: imgPicture, imgUrl: "Put Here your server image Url Sting") { (image) in }

You’ll want to do:

UIImage(data: data)

In Swift, they’ve replaced most Objective C factory methods with regular constructors.

See:

https://developer.apple.com/library/prerelease/ios/documentation/Swift/Conceptual/BuildingCocoaApps/InteractingWithObjective-CAPIs.html#//apple_ref/doc/uid/TP40014216-CH4-XID_26


Swift 2.x answer that downloads image to file (as opposed to Leo Dabus's answer, which stores the image in memory). Based on Leo Dabus's answer and Rob's answer from Get the data from NSURLSession DownloadTaskWithRequest from completion handler:

    // Set download vars
    let downloadURL = NSURL() // URL to download from
    let localFilename = "foobar.png" // Filename for storing locally 

    // Create download request
    let task = NSURLSession.sharedSession().downloadTaskWithURL(downloadURL) { location, response, error in
        guard location != nil && error == nil else {
            print("Error downloading message: \(error)")
            return
        }

        // If here, no errors so save message to permanent location
        let fileManager = NSFileManager.defaultManager()
        do {
            let documents = try fileManager.URLForDirectory(.DocumentDirectory, inDomain: .UserDomainMask, appropriateForURL: nil, create: false)
            let fileURL = documents.URLByAppendingPathComponent(localFilename)
            try fileManager.moveItemAtURL(location!, toURL: fileURL)
            self.doFileDownloaded(fileURL, localFilename: localFilename)
            print("Downloaded message @ \(localFilename)")
        } catch {
            print("Error downloading message: \(error)")
        }
    }

    // Start download
    print("Starting download @ \(downloadURL)")
    task.resume()


// Helper function called after file successfully downloaded
private func doFileDownloaded(fileURL: NSURL, localFilename: String) {

    // Do stuff with downloaded image

}

Swift 4.2 and AlamofireImage

If using a library is not an issue, you can do it by help of the AlamofireImage. my samples are from its Github

Placeholder Images Example:

let imageView = UIImageView(frame: frame)
let url = URL(string: "https://httpbin.org/image/png")!
let placeholderImage = UIImage(named: "placeholder")!
imageView.af_setImage(withURL: url, placeholderImage: placeholderImage)

it has many handy functions and extension to work with images. from caching to scaling and resizing or even applying filters on the image. if images are important in your app, I suggest to use this framework and save your time.


The only things there is missing is a !

let url = NSURL.URLWithString("http://live-wallpaper.net/iphone/img/app/i/p/iphone-4s-wallpapers-mobile-backgrounds-dark_2466f886de3472ef1fa968033f1da3e1_raw_1087fae1932cec8837695934b7eb1250_raw.jpg");
var err: NSError?
var imageData :NSData = NSData.dataWithContentsOfURL(url!,options: NSDataReadingOptions.DataReadingMappedIfSafe, error: &err)
var bgImage = UIImage(data:imageData!)

Swift 4: A simple loader for small images (ex: thumbnails) that uses NSCache and always runs on the main thread:

class ImageLoader {

  private static let cache = NSCache<NSString, NSData>()

  class func image(for url: URL, completionHandler: @escaping(_ image: UIImage?) -> ()) {

    DispatchQueue.global(qos: DispatchQoS.QoSClass.background).async {

      if let data = self.cache.object(forKey: url.absoluteString as NSString) {
        DispatchQueue.main.async { completionHandler(UIImage(data: data as Data)) }
        return
      }

      guard let data = NSData(contentsOf: url) else {
        DispatchQueue.main.async { completionHandler(nil) }
        return
      }

      self.cache.setObject(data, forKey: url.absoluteString as NSString)
      DispatchQueue.main.async { completionHandler(UIImage(data: data as Data)) }
    }
  }

}

Usage:

ImageLoader.image(for: imageURL) { image in
  self.imageView.image = image
}

A method for getting the image that is safe and works with Swift 2.0 and X-Code 7.1:

static func imageForImageURLString(imageURLString: String, completion: (image: UIImage?, success: Bool) -> Void) {
    guard let url = NSURL(string: imageURLString),
        let data = NSData(contentsOfURL: url),
        let image = UIImage(data: data)
        else { 
            completion(image: nil, success: false); 
            return 
       }

    completion(image: image, success: true)
}

You would then call this method like so:

imageForImageURLString(imageString) { (image, success) -> Void in
        if success {
            guard let image = image 
                 else { return } // Error handling here 
            // You now have the image. 
         } else {
            // Error handling here.
        }
    }

If you are updating the view with the image, you will have to use this after the "if success {":

    dispatch_async(dispatch_get_main_queue()) { () -> Void in
         guard let image = image 
              else { return } // Error handling here 
         // You now have the image. Use the image to update the view or anything UI related here
         // Reload the view, so the image appears
    }

The reason this last part is needed if you are using the image in the UI is because network calls take time. If you try to update the UI using the image without calling dispatch_async like above, the computer will look for the image while the image is still being fetched, find that there is no image (yet), and move on as if there was no image found. Putting your code inside of a dispatch_async completion closure says to the computer, "Go, get this image and when you are done, then complete this code." That way, you will have the image when the code is called and things will work well.


I wrapped the code of the best answers to the question into a single, reusable class extending UIImageView, so you can directly use asynchronous loading UIImageViews in your storyboard (or create them from code).

Here is my class:

import Foundation
import UIKit

class UIImageViewAsync :UIImageView
{

    override init()
    {
        super.init(frame: CGRect())
    }

    override init(frame:CGRect)
    {
        super.init(frame:frame)
    }

    required init(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
    }

    func getDataFromUrl(url:String, completion: ((data: NSData?) -> Void)) {
        NSURLSession.sharedSession().dataTaskWithURL(NSURL(string: url)!) { (data, response, error) in
            completion(data: NSData(data: data))
        }.resume()
    }

    func downloadImage(url:String){
        getDataFromUrl(url) { data in
            dispatch_async(dispatch_get_main_queue()) {
                self.contentMode = UIViewContentMode.ScaleAspectFill
                self.image = UIImage(data: data!)
            }
        }
    }
}

and here is how to use it:

imageView.downloadImage("http://www.image-server.com/myImage.jpg")

swift 3 with error handling

let url = URL(string: arr[indexPath.row] as! String)
if url != nil {
    DispatchQueue.global().async {
        let data = try? Data(contentsOf: url!) //make sure your image in this url does exist, otherwise unwrap in a if let check / try-catch
        DispatchQueue.main.async {
            if data != nil {
                cell.imgView.image = UIImage(data:data!)
            }else{
                cell.imgView.image = UIImage(named: "default.png")
            }
        }
    }
}

With Extension

extension UIImageView {

    func setCustomImage(_ imgURLString: String?) {
        guard let imageURLString = imgURLString else {
            self.image = UIImage(named: "default.png")
            return
        }
        DispatchQueue.global().async { [weak self] in
            let data = try? Data(contentsOf: URL(string: imageURLString)!)
            DispatchQueue.main.async {
                self?.image = data != nil ? UIImage(data: data!) : UIImage(named: "default.png")
            }
        }
    }
}

Extension Usage

myImageView. setCustomImage("url")

With Cache support

let imageCache = NSCache<NSString, UIImage>()

extension UIImageView {

    func loadImageUsingCacheWithURLString(_ URLString: String, placeHolder: UIImage?) {

        self.image = nil
        if let cachedImage = imageCache.object(forKey: NSString(string: URLString)) {
            self.image = cachedImage
            return
        }

        if let url = URL(string: URLString) {
            URLSession.shared.dataTask(with: url, completionHandler: { (data, response, error) in

                //print("RESPONSE FROM API: \(response)")
                if error != nil {
                    print("ERROR LOADING IMAGES FROM URL: \(String(describing: error))")
                    DispatchQueue.main.async { [weak self] in
                        self?.image = placeHolder
                    }
                    return
                }
                DispatchQueue.main.async { [weak self] in
                    if let data = data {
                        if let downloadedImage = UIImage(data: data) {
                            imageCache.setObject(downloadedImage, forKey: NSString(string: URLString))
                            self?.image = downloadedImage
                        }
                    }
                }
            }).resume()
        }
    }
}

FYI : For swift-2.0 Xcode7.0 beta2

extension UIImageView {
    public func imageFromUrl(urlString: String) {
        if let url = NSURL(string: urlString) {
            let request = NSURLRequest(URL: url)
            NSURLConnection.sendAsynchronousRequest(request, queue: NSOperationQueue.mainQueue()) {
            (response: NSURLResponse?, data: NSData?, error: NSError?) -> Void in
                self.image = UIImage(data: data!)
            }
        }
    }
}

Use of Ascyimageview you can easy load imageurl in imageview.

let image1Url:URL = URL(string: "(imageurl)" as String)! imageview.imageURL = image1Url


Kingfisher is one of the best library for load image into URL.

Github URL - https://github.com/onevcat/Kingfisher

// If you want to use Activity Indicator.
imageview_pic.kf.indicatorType = .activity
imageview_pic.kf.setImage(with: URL(string: "Give your url string"))

// If you want to use custom placeholder image.
imageview_pic.kf.setImage(with: URL(string: "Give your url string"), placeholder: UIImage(named: "placeholder image name"), options: nil, progressBlock: nil, completionHandler: nil)

I recommend using Kingfisher library to download images asynchronously. The best part about using Kingfisher is, it caches all the downloaded images by default with the image url as an id. Next time when you request to download image with that particular URl, it will load it from cache.

Usage:

newsImage.kf.setImage(with: imageUrl!, placeholder: nil, options: nil, progressBlock: nil, completionHandler: { (image, error, cacheType, imageUrl) in
                if error == nil{
                    self.activityIndicator.stopAnimating()
                }else if error != nil{
                    self.activityIndicator.stopAnimating()
                }
            })

For Swift-3 and above:

extension UIImageView {
  public func imageFromUrl(urlString: String) {
    if let url = URL(string: urlString) {
        let request = URLRequest(url: url)
        NSURLConnection.sendAsynchronousRequest(request as URLRequest, queue: .main, completionHandler: { (response, data, error) in
            if let imageData = data as NSData? {
                self.image = UIImage(data: imageData as Data)
            }
        })
    }
  }
}

Use this code in Swift

imageView.image=UIImage(data: NSData(contentsOfURL: NSURL(string: "http://myURL/ios8.png")!)!

Xcode 12Swift 5

Leo Dabus's answer is awesome! I just wanted to provide an all-in-one function solution:

if let url = URL(string: "http://www.apple.com/euro/ios/ios8/a/generic/images/og.png") {
    let task = URLSession.shared.dataTask(with: url) { data, response, error in
        guard let data = data, error == nil else { return }
        
        DispatchQueue.main.async { /// execute on main thread
            self.imageView.image = UIImage(data: data)
        }
    }
    
    task.resume()
}

swift 5

extension UIImageView {
    func load(url: URL) {
        DispatchQueue.global().async { [weak self] in
            if let data = try? Data(contentsOf: url) {
                if let image = UIImage(data: data) {
                    DispatchQueue.main.async {
                        self?.image = image
                    }
                }
            }
        }
    }
}

for using

override func awakeFromNib() {
    super.awakeFromNib()
    imgView.load(url: "<imageURLHere>")
}

(Swift 4 update) To answer the original question directly, here's the swift equivalent of the posted Objective-C snippet.

let url = URL(string: image.url)
let data = try? Data(contentsOf: url!) //make sure your image in this url does exist, otherwise unwrap in a if let check / try-catch
imageView.image = UIImage(data: data!)

DISCLAIMER:

It's important to note that the Data(contentsOf:) method will download the contents of the url synchronously in the same thread the code is being executed, so do not invoke this in the main thread of your application.

An easy way to make the same code run asynchronously, not blocking the UI, is by using GCD:

let url = URL(string: image.url)

DispatchQueue.global().async {
    let data = try? Data(contentsOf: url!) //make sure your image in this url does exist, otherwise unwrap in a if let check / try-catch
    DispatchQueue.main.async {
        imageView.image = UIImage(data: data!)
    }
}

That said, in real life applications, if you want to have the best User Experience and avoid multiple downloads of the same image, you may want to also have them not only downloaded, but cached. There's already quite a few libraries that does that very seamless and they are all really easy to use. I personally recommend Kingfisher:

import Kingfisher

let url = URL(string: "url_of_your_image")
// this downloads the image asynchronously if it's not cached yet
imageView.kf.setImage(with: url) 

And that's it


let url = NSURL.URLWithString("http://live-wallpaper.net/iphone/img/app/i/p/iphone-4s-wallpapers-mobile-backgrounds-dark_2466f886de3472ef1fa968033f1da3e1_raw_1087fae1932cec8837695934b7eb1250_raw.jpg");
var err: NSError?
var imageData :NSData = NSData.dataWithContentsOfURL(url,options: NSDataReadingOptions.DataReadingMappedIfSafe, error: &err)
var bgImage = UIImage(data:imageData)

If you just want to load image (Asynchronously!) - just add this small extension to your swift code:

extension UIImageView {
    public func imageFromUrl(urlString: String) {
        if let url = NSURL(string: urlString) {
            let request = NSURLRequest(URL: url)
            NSURLConnection.sendAsynchronousRequest(request, queue: NSOperationQueue.mainQueue()) {
                (response: NSURLResponse?, data: NSData?, error: NSError?) -> Void in
                if let imageData = data as NSData? {
                    self.image = UIImage(data: imageData)
                }
            }
        }
    }
}

And use it this way:

myImageView.imageFromUrl("https://robohash.org/123.png")

Swift 4

This method will download an image from a website asynchronously and cache it:

    func getImageFromWeb(_ urlString: String, closure: @escaping (UIImage?) -> ()) {
        guard let url = URL(string: urlString) else {
return closure(nil)
        }
        let task = URLSession(configuration: .default).dataTask(with: url) { (data, response, error) in
            guard error == nil else {
                print("error: \(String(describing: error))")
                return closure(nil)
            }
            guard response != nil else {
                print("no response")
                return closure(nil)
            }
            guard data != nil else {
                print("no data")
                return closure(nil)
            }
            DispatchQueue.main.async {
                closure(UIImage(data: data!))
            }
        }; task.resume()
    }

In use:

    getImageFromWeb("http://www.apple.com/euro/ios/ios8/a/generic/images/og.png") { (image) in
        if let image = image {
            let imageView = UIImageView(frame: CGRect(x: 0, y: 0, width: 200, height: 200))
            imageView.image = image
            self.view.addSubview(imageView)
        } // if you use an Else statement, it will be in background
    }

class func downloadImageFromUrl(with urlStr: String, andCompletionHandler:@escaping (_ result:Bool) -> Void) {
        guard let url = URL(string: urlStr) else {
            andCompletionHandler(false)
            return
        }
        DispatchQueue.global(qos: .background).async {
            URLSession.shared.dataTask(with: url, completionHandler: { (data, response, error) -> Void in
                if error == nil {
                    let httpURLResponse = response as? HTTPURLResponse
                    Utils.print( "status code ID : \(String(describing: httpURLResponse?.statusCode))")
                    if httpURLResponse?.statusCode == 200 {
                        if let data = data {
                            if let image = UIImage(data: data) {
                                ImageCaching.sharedInterface().setImage(image, withID: url.absoluteString as NSString)
                                DispatchQueue.main.async {
                                    andCompletionHandler(true)
                                }
                            }else {
                                andCompletionHandler(false)
                            }
                        }else {
                            andCompletionHandler(false)
                        }
                    }else {
                        andCompletionHandler(false)
                    }
                }else {
                    andCompletionHandler(false)
                }
            }).resume()
        }
    }

I have created a simple class function in my Utils.swift class for calling that method you can simply accesss by classname.methodname and your images are saved in NSCache using ImageCaching.swift class

Utils.downloadImageFromUrl(with: URL, andCompletionHandler: { (isDownloaded) in
                            if isDownloaded {
                                if  let image = ImageCaching.sharedInterface().getImage(URL as NSString) {
                                    self.btnTeam.setBackgroundImage(image, for: .normal)
                                }
                            }else {
                                DispatchQueue.main.async {
                                    self.btnTeam.setBackgroundImage(#imageLiteral(resourceName: "com"), for: .normal)
                                }
                            }
                        })

Happy Codding. Cheers:)


Swift 2 with error Handle and custom request header

Simply add extension to UIImageView:

extension UIImageView {
    public func imageFromUrl(urlString: String) {
        if let url = NSURL(string: urlString) {
            let request = NSMutableURLRequest(URL: url)
            request.setValue("<YOUR_HEADER_VALUE>", forHTTPHeaderField: "<YOUR_HEADER_KEY>")
            NSURLSession.sharedSession().dataTaskWithRequest(request) {
                (data, response, error) in
                guard let data = data where error == nil else{
                    NSLog("Image download error: \(error)")
                    return
                }

                if let httpResponse = response as? NSHTTPURLResponse{
                    if httpResponse.statusCode > 400 {
                        let errorMsg = NSString(data: data, encoding: NSUTF8StringEncoding)
                        NSLog("Image download error, statusCode: \(httpResponse.statusCode), error: \(errorMsg!)")
                        return
                    }
                }

            dispatch_async(dispatch_get_main_queue(), {
                NSLog("Image download success")
                self.image = UIImage(data: data)
            })
            }.resume()
        }
    }
}

And then, use the new imageFromUrl(urlString: String) to download image

Usage:

imageView.imageFromUrl("https://i.imgur.com/ONaprQV.png")

Swift 2.2 || Xcode 7.3

I got Amazing results!! with AlamofireImage swift library

It provides multiple features like:

  • Asynchronously download
  • Auto Purging Image Cache if memory warnings happen for the app
  • Image URL caching
  • Image Caching
  • Avoid Duplicate Downloads

and very easy to implement for your app

Step.1 Install pods


Alamofire 3.3.x

pod 'Alamofire'

AlamofireImage 2.4.x

pod 'AlamofireImage'

Step.2 import and Use

import Alamofire
import AlamofireImage

let downloadURL = NSURL(string: "http://cdn.sstatic.net/Sites/stackoverflow/company/Img/photos/big/6.jpg?v=f4b7c5fee820")!
imageView.af_setImageWithURL(downloadURL)

that's it!! it will take care everything


Great thanks to Alamofire guys, for making iDevelopers life easy ;)


class ImageStore: NSObject { 
    static let imageCache = NSCache<NSString, UIImage>()
}

extension UIImageView {
    func url(_ url: String?) {
        DispatchQueue.global().async { [weak self] in
            guard let stringURL = url, let url = URL(string: stringURL) else {
                return
            }
            func setImage(image:UIImage?) {
                DispatchQueue.main.async {
                    self?.image = image
                }
            }
            let urlToString = url.absoluteString as NSString
            if let cachedImage = ImageStore.imageCache.object(forKey: urlToString) {
                setImage(image: cachedImage)
            } else if let data = try? Data(contentsOf: url), let image = UIImage(data: data) {
                DispatchQueue.main.async {
                    ImageStore.imageCache.setObject(image, forKey: urlToString)
                    setImage(image: image)
                }
            }else {
                setImage(image: nil)
            }
        }
    }
}

Usage :

let imageView = UIImageView()
imageView.url("image url")

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