[java] The difference between Classes, Objects, and Instances

What is a class, an object and an instance in Java?

This question is related to java class object instance

The answer is


If you have a program that models cars you have a class to represent cars, so in Code you could say:

Car someCar = new Car();

someCar is now an instance of the class Car. If the program is used at a repairshop and the someCar represents your car in their system, then your car is the object.

So Car is a class that can represent any real world car someCar is an instance of the Car class and someCare represents one real life object (your car)

however instance and object is very often used interchangably when it comes to discussing coding


The definition "Object is an instance of a class", is conceptually wrong, but correct as per implementation. Actually the object oriented features are taken from the real life, for focusing the mind of programmer from more to less. In real life classes are designed to manage the object.For eg- we human beings have a caste, religion,nationality and much more. These casts, religion, nationality are the classes and have no existence without human beings. But in implementation there is no existence of objects without classes. Object- Object is an discrete entity having some well defined attribute. Here discrete mean something that makes it unique from other. Well defined attribute make sense in some context. Class- Classification of object having some common behaviour or objects of some common type.


In java, the objects are spawned on heap memory. These require reference to be pointed and used in our application. The reference has the memory location of the object with which we can use the objects in our application. A reference in short is nothing but a name of the variable which stores the address of the object instantiated on a memory location.

An instance is a general term for object. FYI, Object is a class.

For Example,

Class A{

}

A ref = new A();

For the above code snippet, ref is the reference for an object of class A generated on heap.


I like Jesper's explanation in layman terms

By improvising examples from Jesper's answer,

class House {
// blue print for House Objects
}

class Car {
// blue print for Instances of Class Car 
}

House myHouse = new House();
Car myCar = new Car();

myHouse and myCar are objects

myHouse is an instance of House (relates Object-myHouse to its Class-House) myCar is an instance of Car

in short

"myHouse is an instance of Class House" which is same as saying "myHouse is an Object of type House"


Class is Data Type,You use this type to create object.

  • Instance is Logical but object is Physical means occupies some memory.

  • We can create an instance for abstract class as well as for interface, but we cannot create an
    object for those.

  • Object is instance of class and instance means representative of class i.e object.

  • Instance refers to Reference of an object.

  • Object is actually pointing to memory address of that instance.

  • You can’t pass instance over the layers but you can pass the object over the layers

  • You can’t store an instance but you can store an object

  • A single object can have more than one instance.

  • Instance will have the both class definition and the object definition where as in object it will have only the object definition.

Syntax of Object:

 Classname var=new Classname();

But for instance creation it returns only a pointer refering to an object, syntax is :

 Classname varname;

Class : Structure

Object : Physical Manifestation

Instance : each object created from class

Reference : Address of Object


Class is a template or type. An object is an instance of the class.

For example:

public class Tweet {

}

Tweet newTweet = new Tweet();

Tweet is a class and newTweet is an object of the class.


Any kind of data your computer stores and processes is in its most basic representation a row of bits. The way those bits are interpreted is done through data types. Data types can be primitive or complex. Primitive data types are - for instance - int or double. They have a specific length and a specific way of being interpreted. In the case of an integer, usually the first bit is used for the sign, the others are used for the value.

Complex data types can be combinations of primitive and other complex data types and are called "Class" in Java.

You can define the complex data type PeopleName consisting of two Strings called first and last name. Each String in Java is another complex data type. Strings in return are (probably) implemented using the primitive data type char for which Java knows how many bits they take to store and how to interpret them.

When you create an instance of a data type, you get an object and your computers reserves some memory for it and remembers its location and the name of that instance. An instance of PeopleName in memory will take up the space of the two String variables plus a bit more for bookkeeping. An integer takes up 32 bits in Java.

Complex data types can have methods assigned to them. Methods can perform actions on their arguments or on the instance of the data type you call this method from. If you have two instances of PeopleName called p1 and p2 and you call a method p1.getFirstName(), it usually returns the first name of the first person but not the second person's.


While the above answers are correct, another way of thinking about Classes and Objects would be to use real world examples: A class named Animal might contain objects like Cat, Dog or Fish. An object with a title of Bible would be of class Book, etc. Classes are general, objects are specific. This thought example helped me when I was learning Java.


Honestly, I feel more comfortable with Alfred blog definitions:

Object: real world objects shares 2 main characteristics, state and behavior. Human have state (name, age) and behavior (running, sleeping). Car have state (current speed, current gear) and behavior (applying brake, changing gear). Software objects are conceptually similar to real-world objects: they too consist of state and related behavior. An object stores its state in fields and exposes its behavior through methods.

Class: is a “template” / “blueprint” that is used to create objects. Basically, a class will consists of field, static field, method, static method and constructor. Field is used to hold the state of the class (eg: name of Student object). Method is used to represent the behavior of the class (eg: how a Student object going to stand-up). Constructor is used to create a new Instance of the Class.

Instance: An instance is a unique copy of a Class that representing an Object. When a new instance of a class is created, the JVM will allocate a room of memory for that class instance.

Given the next example:

public class Person {
    private int id;
    private String name;
    private int age;

    public Person (int id, String name, int age) {
        this.id = id;
        this.name = name;
        this.age = age;
    }

    public int hashCode() {
        final int prime = 31;
        int result = 1;
        result = prime * result + id;
        return result;
    }

    public boolean equals(Object obj) {
        if (this == obj)
            return true;
        if (obj == null)
            return false;
        if (getClass() != obj.getClass())
            return false;
        Person other = (Person) obj;
        if (id != other.id)
            return false;
        return true;
    }

    public static void main(String[] args) {
        //case 1
        Person p1 = new Person(1, "Carlos", 20);
        Person p2 = new Person(1, "Carlos", 20);

        //case 2
        Person p3 = new Person(2, "John", 15);
        Person p4 = new Person(3, "Mary", 17);
    }
}

For case 1, there are two instances of the class Person, but both instances represent the same object.

For case 2, there are two instances of the class Person, but each instance represent a different object.

So class, object and instance are different things. Object and instance are not synonyms as is suggested in the answer selected as right answer.


A class is a blueprint which you use to create objects. An object is an instance of a class - it's a concrete 'thing' that you made using a specific class. So, 'object' and 'instance' are the same thing, but the word 'instance' indicates the relationship of an object to its class.

This is easy to understand if you look at an example. For example, suppose you have a class House. Your own house is an object and is an instance of class House. Your sister's house is another object (another instance of class House).

// Class House describes what a house is
class House {
    // ...
}

// You can use class House to create objects (instances of class House)
House myHouse = new House();
House sistersHouse = new House();

The class House describes the concept of what a house is, and there are specific, concrete houses which are objects and instances of class House.

Note: This is exactly the same in Java as in all object oriented programming languages.


A class is a blueprint that is needed to make an object(= instance).

The difference between an object and an instance is, an object is a thing and an instance is a relation.

In other words, instance describes the relation of an object to the class that the object was made from.


A class is basically a definition, and contains the object's code. An object is an instance of a class

for example if you say

String word = new String();

the class is the String class, which describes the object (instance) word.

When a class is declared, no memory is allocated so class is just a template.

When the object of the class is declared, memory is allocated.


Class

  • It has logical existence, i.e. no memory space is allocated when it is created.

  • It is a set of objects.

  • A class may be regarded as a blueprint to create objects.

    • It is created using class keyword

    • A class defines the methods and data members that will be possessed by Objects.


Object

  • It has physical existence, i.e. memory space is allocated when it is created.

  • It is an instance of a class.

  • An object is a unique entity which contains data members and member functions together in OOP language.

    • It is created using new keyword

    • An object specifies the implementations of the methods and the values that will be possessed by the data members in the class.


The concept behind classes and objects is to encapsulate logic into single programming unit. Classes are the blueprints of which objects are created.

Here an example of a class representing a Car:

public class Car {

    int currentSpeed;
    String name;

    public void accelerate() {  
    }

    public void park() {
    }

    public void printCurrentSpeed() {
    }
}

You can create instances of the object Car like this:

Car audi = new Car();
Car toyota = new Car();

I have taken the example from this tutorial


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