For your purposes, I recommend using SVG, since you get DOM events, like mouse handling, including drag and drop, included, you don't have to implement your own redraw, and you don't have to keep track of the state of your objects. Use Canvas when you have to do bitmap image manipulation and use a regular div when you want to manipulate stuff created in HTML. As to performance, you'll find that modern browsers are now accelerating all three, but that canvas has received the most attention so far. On the other hand, how well you write your javascript is critical to getting the most performance with canvas, so I'd still recommend using SVG.