I don't understand why nobody is suggesting createImageBitmap
.
createImageBitmap(
document.getElementById('image'),
{ resizeWidth: 300, resizeHeight: 234, resizeQuality: 'high' }
)
.then(imageBitmap =>
document.getElementById('canvas').getContext('2d').drawImage(imageBitmap, 0, 0)
);
works beautifully (assuming you set ids for image and canvas).