You can get the mouse positions by using this snippet:
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: (evt.clientX - rect.left) / (rect.right - rect.left) * canvas.width,
y: (evt.clientY - rect.top) / (rect.bottom - rect.top) * canvas.height
};
}
This code takes into account both changing coordinates to canvas space (evt.clientX - rect.left
) and scaling when canvas logical size differs from its style size (/ (rect.right - rect.left) * canvas.width
see: Canvas width and height in HTML5).
Example: http://jsfiddle.net/sierawski/4xezb7nL/
Source: jerryj comment on http://www.html5canvastutorials.com/advanced/html5-canvas-mouse-coordinates/