How do I get the mouse position? I want it in term of screen position.
I start my program I want to set to the current mouse position.
Location.X = ??
Location.Y = ??
Edit: This must happen before the form is created.
This question is related to
c#
mouse-position
If you don't want to reference Forms you can use interop to get the cursor position:
using System.Runtime.InteropServices;
using System.Windows; // Or use whatever point class you like for the implicit cast operator
/// <summary>
/// Struct representing a point.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct POINT
{
public int X;
public int Y;
public static implicit operator Point(POINT point)
{
return new Point(point.X, point.Y);
}
}
/// <summary>
/// Retrieves the cursor's position, in screen coordinates.
/// </summary>
/// <see>See MSDN documentation for further information.</see>
[DllImport("user32.dll")]
public static extern bool GetCursorPos(out POINT lpPoint);
public static Point GetCursorPosition()
{
POINT lpPoint;
GetCursorPos(out lpPoint);
// NOTE: If you need error handling
// bool success = GetCursorPos(out lpPoint);
// if (!success)
return lpPoint;
}
Initialize the current cursor. Use it to get the position of X and Y
this.Cursor = new Cursor(Cursor.Current.Handle);
int posX = Cursor.Position.X;
int posY = Cursor.Position.Y;
To get the position look at the OnMouseMove event. The MouseEventArgs will give you the x an y positions...
protected override void OnMouseMove(MouseEventArgs mouseEv)
To set the mouse position use the Cursor.Position property.
http://msdn.microsoft.com/en-us/library/system.windows.forms.cursor.position.aspx
To answer your specific example:
// your example
Location.X = Cursor.Position.X;
Location.Y = Cursor.Position.Y;
// sample code
Console.WriteLine("x: " + Cursor.Position.X + " y: " + Cursor.Position.Y);
Don't forget to add using System.Windows.Forms;
, and adding the reference to it (right click on references > add reference > .NET tab > Systems.Windows.Forms > ok)
You must also have the following imports in order to import the DLL
using System.Runtime.InteropServices;
using System.Diagnostics;
Cursor.Position will get the current screen poisition of the mouse (if you are in a Control, the MousePosition property will also get the same value).
To set the mouse position, you will have to use Cursor.Position
and give it a new Point:
Cursor.Position = new Point(x, y);
You can do this in your Main
method before creating your form.
If you need to get current position in form's area(got experimentally), try:
Console.WriteLine("Current mouse position in form's area is " +
(Control.MousePosition.X - this.Location.X - 8).ToString() +
"x" +
(Control.MousePosition.Y - this.Location.Y - 30).ToString()
);
Although, 8 and 30 integers were found by experimenting.
Would be awesome if someone could explain why exactly these numbers ^.
Also, there's another variant(considering code is in Form's CodeBehind):
Point cp = PointToClient(Cursor.Position); // Getting a cursor's position according form's area
Console.WriteLine("Cursor position: X = " + cp.X + ", Y = " + cp.Y);
System.Windows.Forms.Control.MousePosition
Gets the position of the mouse cursor in screen coordinates. "The Position property is identical to the Control.MousePosition property."
internal static class CursorPosition {
[StructLayout(LayoutKind.Sequential)]
public struct PointInter {
public int X;
public int Y;
public static explicit operator Point(PointInter point) => new Point(point.X, point.Y);
}
[DllImport("user32.dll")]
public static extern bool GetCursorPos(out PointInter lpPoint);
// For your convenience
public static Point GetCursorPosition() {
PointInter lpPoint;
GetCursorPos(out lpPoint);
return (Point) lpPoint;
}
}
Source: Stackoverflow.com