Is there a way to have an arbitrary HTML element rendered in a canvas (and then access its buffer...).
This question is related to
html
html5-canvas
Take a look on MDN
It will render html element using creating SVG images.
For Example:
There is <em>I</em> like <span style="color:white; text-shadow:0 0 2px blue;">cheese</span>
HTML element. And I want to add it into <canvas id="canvas" style="border:2px solid black;" width="200" height="200"></canvas>
Canvas Element.
Here is Javascript Code to add HTML element to canvas.
var canvas = document.getElementById('canvas');_x000D_
var ctx = canvas.getContext('2d');_x000D_
_x000D_
var data = '<svg xmlns="http://www.w3.org/2000/svg" width="200" height="200">' +_x000D_
'<foreignObject width="100%" height="100%">' +_x000D_
'<div xmlns="http://www.w3.org/1999/xhtml" style="font-size:40px">' +_x000D_
'<em>I</em> like <span style="color:white; text-shadow:0 0 2px blue;">cheese</span>' +_x000D_
'</div>' +_x000D_
'</foreignObject>' +_x000D_
'</svg>';_x000D_
_x000D_
var DOMURL = window.URL || window.webkitURL || window;_x000D_
_x000D_
var img = new Image();_x000D_
var svg = new Blob([data], {_x000D_
type: 'image/svg+xml;charset=utf-8'_x000D_
});_x000D_
var url = DOMURL.createObjectURL(svg);_x000D_
_x000D_
img.onload = function() {_x000D_
ctx.drawImage(img, 0, 0);_x000D_
DOMURL.revokeObjectURL(url);_x000D_
}_x000D_
_x000D_
img.src = url;
_x000D_
<canvas id="canvas" style="border:2px solid black;" width="200" height="200"></canvas>
_x000D_
Here is code to render arbitrary HTML into a canvas:
function render_html_to_canvas(html, ctx, x, y, width, height) {
var xml = html_to_xml(html);
xml = xml.replace(/\#/g, '%23');
var data = "data:image/svg+xml;charset=utf-8,"+'<svg xmlns="http://www.w3.org/2000/svg" width="'+width+'" height="'+height+'">' +
'<foreignObject width="100%" height="100%">' +
xml+
'</foreignObject>' +
'</svg>';
var img = new Image();
img.onload = function () {
ctx.drawImage(img, x, y);
}
img.src = data;
}
function html_to_xml(html) {
var doc = document.implementation.createHTMLDocument('');
doc.write(html);
// You must manually set the xmlns if you intend to immediately serialize
// the HTML document to a string as opposed to appending it to a
// <foreignObject> in the DOM
doc.documentElement.setAttribute('xmlns', doc.documentElement.namespaceURI);
// Get well-formed markup
html = (new XMLSerializer).serializeToString(doc.body);
return html;
}
example:
const ctx = document.querySelector('canvas').getContext('2d');
const html = `
<p>this
<p>is <span style="color:red; font-weight: bold;">not</span>
<p><i>xml</i>!
<p><img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAABWElEQVQ4jZ2Tu07DQBBFz9jjvEAQqAlQ0CHxERQ0/AItBV9Ew8dQUNBQIho6qCFE4Nhex4u85OHdWAKxzfWsx0d3HpazdGITA4kROjl0ckFrnYJmQlJrKsQZxFOIMyEqIMpADGhSZpikB1hAGsovdxABGuepC/4L0U7xRTG/riG3J8fuvdifPKnmasXp5c2TB1HNPl24gNTnpeqsgmj1eFgayoHvRDWbLBOKJbn9WLGYflCCpmM/2a4Au6/PTjdH+z9lCJQ9vyeq0w/ve2kA3vaOnI6k4Pz+0Y24yP3Gapy+Bw6qdfsCRZfWSWgclCCVXTZu5LZFXKJJ2sepW2KYNCENB3U5pw93zLoDjNK6E7rTFcgbkGYJtiLckxCiw4W1OURsxUE5BokQiQj3JIToVtKwlhsurq+YDYbMBjuU/W3KtT3xIbrpAD7E60lwQohuaMtP8ldI0uMbGfC1r1zyWPUAAAAASUVORK5CYII=">`;
render_html_to_canvas(html, ctx, 0, 0, 300, 150);
function render_html_to_canvas(html, ctx, x, y, width, height) {
var data = "data:image/svg+xml;charset=utf-8," + '<svg xmlns="http://www.w3.org/2000/svg" width="' + width + '" height="' + height + '">' +
'<foreignObject width="100%" height="100%">' +
html_to_xml(html) +
'</foreignObject>' +
'</svg>';
var img = new Image();
img.onload = function() {
ctx.drawImage(img, x, y);
}
img.src = data;
}
function html_to_xml(html) {
var doc = document.implementation.createHTMLDocument('');
doc.write(html);
// You must manually set the xmlns if you intend to immediately serialize
// the HTML document to a string as opposed to appending it to a
// <foreignObject> in the DOM
doc.documentElement.setAttribute('xmlns', doc.documentElement.namespaceURI);
// Get well-formed markup
html = (new XMLSerializer).serializeToString(doc.body);
return html;
}
_x000D_
<canvas></canvas>
_x000D_
According to the HTML specification you can't access the elements of the Canvas. You can get its context, and draw in it manipulate it, but that is all.
BUT, you can put both the Canvas and the html element in the same div with a aposition: relative
and then set the canvas and the other element to position: absolute
.
This ways they will be on the top of each other. Then you can use the left
and right
CSS properties to position the html element.
If the element doesn't shows up, maybe the canvas is before it, so use the z-index
CSS property to bring it before the canvas.
RasterizeHTML is a very good project, but if you need to access the canvas it wont work on chrome. due to the use of <foreignObject>
.
If you need to access the canvas then you can use html2canvas
I am trying to find another project as html2canvas is very slow in performance
The CSS element()
function may eventually help some people here, even though it's not a direct answer to the question. It allows you to use an element (and all children, including videos, cross-domain iframes, etc.) as a background image (and anywhere else that you'd normally use url(...)
in your CSS code). Here's a blog post that shows what you can do with it.
It has been implemented in Firefox since 2011, and is being considered in Chromium/Chrome (don't forget to give the issue a star if you care about this functionality).
Source: Stackoverflow.com