[c#] How to make the script wait/sleep in a simple way in unity

You were correct to use WaitForSeconds. But I suspect that you tried using it without coroutines. That's how it should work:

public void SomeMethod()
{
    StartCoroutine(SomeCoroutine());
}

private IEnumerator SomeCoroutine()
{
    TextUI.text = "Welcome to Number Wizard!";
    yield return new WaitForSeconds (3);
    TextUI.text = ("The highest number you can pick is " + max);
    yield return new WaitForSeconds (3);
    TextUI.text = ("The lowest number you can pick is " + min);
}

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