With .Net 4.x you can use Task-based Asynchronous Pattern (TAP) to achieve this:
// .NET 4.x async-await
using UnityEngine;
using System.Threading.Tasks;
public class AsyncAwaitExample : MonoBehaviour
{
private async void Start()
{
Debug.Log("Wait.");
await WaitOneSecondAsync();
DoMoreStuff(); // Will not execute until WaitOneSecond has completed
}
private async Task WaitOneSecondAsync()
{
await Task.Delay(TimeSpan.FromSeconds(1));
Debug.Log("Finished waiting.");
}
}
this is a feature to use .Net 4.x with Unity please see this link for description about it
and this link for sample project and compare it with coroutine
But becareful as documentation says that This is not fully replacement with coroutine