I'm trying to make a simple script for a game, by changing the time of day, but I want to do it in a fast motion. So this is what I'm talking about:
function disco ( hour, minute)
setTime ( 1, 0 )
SLEEP
setTime ( 2, 0 )
SLEEP
setTime ( 3, 0 )
end
and so on. How would I go about doing this?
This homebrew function have precision down to a 10th of a second or less.
function sleep (a)
local sec = tonumber(os.clock() + a);
while (os.clock() < sec) do
end
end
wxLua has three sleep functions:
local wx = require 'wx'
wx.wxSleep(12) -- sleeps for 12 seconds
wx.wxMilliSleep(1200) -- sleeps for 1200 milliseconds
wx.wxMicroSleep(1200) -- sleeps for 1200 microseconds (if the system supports such resolution)
function wait(time)
local duration = os.time() + time
while os.time() < duration do end
end
This is probably one of the easiest ways to add a wait/sleep function to your script
If you have luasocket installed:
local socket = require 'socket'
socket.sleep(0.2)
if you're using a MacBook or UNIX based system, use this:
function wait(time)
if tonumber(time) ~= nil then
os.execute("Sleep "..tonumber(time))
else
os.execute("Sleep "..tonumber("0.1"))
end
wait()
Lua doesn't provide a standard sleep
function, but there are several ways to implement one, see Sleep Function for detail.
For Linux, this may be the easiest one:
function sleep(n)
os.execute("sleep " .. tonumber(n))
end
In Windows, you can use ping
:
function sleep(n)
if n > 0 then os.execute("ping -n " .. tonumber(n+1) .. " localhost > NUL") end
end
The one using select
deserves some attention because it is the only portable way to get sub-second resolution:
require "socket"
function sleep(sec)
socket.select(nil, nil, sec)
end
sleep(0.2)
Source: Stackoverflow.com