I created a PS script to check idle time and jiggle the mouse to prevent the screensaver.
There are two parameters you can control how it works.
$checkIntervalInSeconds
: the interval in seconds to check if the idle time exceeds the limit
$preventIdleLimitInSeconds
: the idle time limit in seconds. If the idle time exceeds the idle time limit, jiggle the mouse to prevent the screensaver
Here we go. Save the script in preventIdle.ps1
. For preventing the 4-min screensaver, I
set $checkIntervalInSeconds = 30
and $preventIdleLimitInSeconds = 180
.
Add-Type @'
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace PInvoke.Win32 {
public static class UserInput {
[DllImport("user32.dll", SetLastError=false)]
private static extern bool GetLastInputInfo(ref LASTINPUTINFO plii);
[StructLayout(LayoutKind.Sequential)]
private struct LASTINPUTINFO {
public uint cbSize;
public int dwTime;
}
public static DateTime LastInput {
get {
DateTime bootTime = DateTime.UtcNow.AddMilliseconds(-Environment.TickCount);
DateTime lastInput = bootTime.AddMilliseconds(LastInputTicks);
return lastInput;
}
}
public static TimeSpan IdleTime {
get {
return DateTime.UtcNow.Subtract(LastInput);
}
}
public static double IdleSeconds {
get {
return IdleTime.TotalSeconds;
}
}
public static int LastInputTicks {
get {
LASTINPUTINFO lii = new LASTINPUTINFO();
lii.cbSize = (uint)Marshal.SizeOf(typeof(LASTINPUTINFO));
GetLastInputInfo(ref lii);
return lii.dwTime;
}
}
}
}
'@
Add-Type @'
using System;
using System.Runtime.InteropServices;
namespace MouseMover
{
public class MouseSimulator
{
[DllImport("user32.dll", SetLastError = true)]
static extern uint SendInput(uint nInputs, ref INPUT pInputs, int cbSize);
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool GetCursorPos(out POINT lpPoint);
[StructLayout(LayoutKind.Sequential)]
struct INPUT
{
public SendInputEventType type;
public MouseKeybdhardwareInputUnion mkhi;
}
[StructLayout(LayoutKind.Explicit)]
struct MouseKeybdhardwareInputUnion
{
[FieldOffset(0)]
public MouseInputData mi;
[FieldOffset(0)]
public KEYBDINPUT ki;
[FieldOffset(0)]
public HARDWAREINPUT hi;
}
[StructLayout(LayoutKind.Sequential)]
struct KEYBDINPUT
{
public ushort wVk;
public ushort wScan;
public uint dwFlags;
public uint time;
public IntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
struct HARDWAREINPUT
{
public int uMsg;
public short wParamL;
public short wParamH;
}
[StructLayout(LayoutKind.Sequential)]
public struct POINT
{
public int X;
public int Y;
public POINT(int x, int y)
{
this.X = x;
this.Y = y;
}
}
struct MouseInputData
{
public int dx;
public int dy;
public uint mouseData;
public MouseEventFlags dwFlags;
public uint time;
public IntPtr dwExtraInfo;
}
[Flags]
enum MouseEventFlags : uint
{
MOUSEEVENTF_MOVE = 0x0001
}
enum SendInputEventType : int
{
InputMouse
}
public static void MoveMouseBy(int x, int y) {
INPUT mouseInput = new INPUT();
mouseInput.type = SendInputEventType.InputMouse;
mouseInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENTF_MOVE;
mouseInput.mkhi.mi.dx = x;
mouseInput.mkhi.mi.dy = y;
SendInput(1, ref mouseInput, Marshal.SizeOf(mouseInput));
}
}
}
'@
$checkIntervalInSeconds = 30
$preventIdleLimitInSeconds = 180
while($True) {
if (([PInvoke.Win32.UserInput]::IdleSeconds -ge $preventIdleLimitInSeconds)) {
[MouseMover.MouseSimulator]::MoveMouseBy(10,0)
[MouseMover.MouseSimulator]::MoveMouseBy(-10,0)
}
Start-Sleep -Seconds $checkIntervalInSeconds
}
Then, open Windows PowerShell and run
powershell -ExecutionPolicy ByPass -File C:\SCRIPT-DIRECTORY-PATH\preventIdle.ps1