This solution assumes that you want to draw the image in a picture box and that the image orientation will follow the mouse movements over this picture box. No image is assigned to the picture box. Instead I'm getting the image from a project resource.
private float _angle;
public Form1()
{
InitializeComponent();
}
private void PictureBox_MouseMove(object sender, MouseEventArgs e)
{
(float centerX, float centerY) = GetCenter(pictureBox1.ClientRectangle);
_angle = (float)(Math.Atan2(e.Y - centerY, e.X - centerX) * 180.0 / Math.PI);
pictureBox1.Invalidate(); // Triggers redrawing
}
private void PictureBox_Paint(object sender, PaintEventArgs e)
{
Bitmap image = Properties.Resources.ExampleImage;
float scale = (float)pictureBox1.Width / image.Width;
(float centerX, float centerY) = GetCenter(e.ClipRectangle);
e.Graphics.TranslateTransform(centerX, centerY);
e.Graphics.RotateTransform(_angle);
e.Graphics.TranslateTransform(-centerX, -centerY);
e.Graphics.ScaleTransform(scale, scale);
e.Graphics.DrawImage(image, 0, 0);
}
// Uses C# 7.0 value tuples / .NET Framework 4.7.
// For previous versions, return a PointF instead.
private static (float, float) GetCenter(Rectangle rect)
{
float centerX = (rect.Left + rect.Right) * 0.5f;
float centerY = (rect.Top + rect.Bottom) * 0.5f;
return (centerX, centerY);
}
Make sure to to select the mouse event handlers PictureBox_MouseMove
and PictureBox_Paint
in properties window of the picture box for these events, after you copy/pasted this code into the form.
Note: You could also use a simple Panel
or any other control, like a label; however, the PictureBox
has the advantage to use double buffering by default, which eliminates flickering.