Why? Simple.
Compare this :
for (var i = 1; i <= 100; i++)
{
if (i % 3 == 0)
Console.Write("Fizz");
if (i % 5 == 0)
Console.Write("Buzz");
if (i % 3 != 0 && i % 5 != 0)
Console.Write(i);
Console.WriteLine();
}
with
.locals init (
[0] int32 i)
L_0000: ldc.i4.1
L_0001: stloc.0
L_0002: br.s L_003b
L_0004: ldloc.0
L_0005: ldc.i4.3
L_0006: rem
L_0007: brtrue.s L_0013
L_0009: ldstr "Fizz"
L_000e: call void [mscorlib]System.Console::Write(string)
L_0013: ldloc.0
L_0014: ldc.i4.5
L_0015: rem
L_0016: brtrue.s L_0022
L_0018: ldstr "Buzz"
L_001d: call void [mscorlib]System.Console::Write(string)
L_0022: ldloc.0
L_0023: ldc.i4.3
L_0024: rem
L_0025: brfalse.s L_0032
L_0027: ldloc.0
L_0028: ldc.i4.5
L_0029: rem
L_002a: brfalse.s L_0032
L_002c: ldloc.0
L_002d: call void [mscorlib]System.Console::Write(int32)
L_0032: call void [mscorlib]System.Console::WriteLine()
L_0037: ldloc.0
L_0038: ldc.i4.1
L_0039: add
L_003a: stloc.0
L_003b: ldloc.0
L_003c: ldc.i4.s 100
L_003e: ble.s L_0004
L_0040: ret
They're identical feature-wise. The second one isn't even assembler but .NET IL (Intermediary Language, similar to Java's bytecode). The second compilation transforms the IL into native code (i.e. almost assembler), making it even more cryptical.