If you would like to handle null
inputs gracefully, and ignore the order of items, try the following solution:
static class Extensions
{
public static bool ItemsEqual<TSource>(this TSource[] array1, TSource[] array2)
{
if (array1 == null && array2 == null)
return true;
if (array1 == null || array2 == null)
return false;
if (array1.Count() != array2.Count())
return false;
return !array1.Except(array2).Any() && !array2.Except(array1).Any();
}
}
The test code looks like:
public static void Main()
{
int[] a1 = new int[] { 1, 2, 3 };
int[] a2 = new int[] { 3, 2, 1 };
int[] a3 = new int[] { 1, 3 };
Console.WriteLine(a1.ItemsEqual(a2)); // Output: True.
Console.WriteLine(a2.ItemsEqual(a3)); // Output: False.
Console.WriteLine(a3.ItemsEqual(a2)); // Output: False.
int[] a4 = new int[] { 1, 1 };
int[] a5 = new int[] { 1, 2 };
Console.WriteLine(a4.ItemsEqual(a5)); // Output: False
Console.WriteLine(a5.ItemsEqual(a4)); // Output: False
int[] a6 = null;
int[] a7 = null;
int[] a8 = new int[0];
Console.WriteLine(a6.ItemsEqual(a7)); // Output: True. No Exception.
Console.WriteLine(a8.ItemsEqual(a6)); // Output: False. No Exception.
Console.WriteLine(a7.ItemsEqual(a8)); // Output: False. No Exception.
}