[c#] Try-catch speeding up my code?

One of the Roslyn engineers who specializes in understanding optimization of stack usage took a look at this and reports to me that there seems to be a problem in the interaction between the way the C# compiler generates local variable stores and the way the JIT compiler does register scheduling in the corresponding x86 code. The result is suboptimal code generation on the loads and stores of the locals.

For some reason unclear to all of us, the problematic code generation path is avoided when the JITter knows that the block is in a try-protected region.

This is pretty weird. We'll follow up with the JITter team and see whether we can get a bug entered so that they can fix this.

Also, we are working on improvements for Roslyn to the C# and VB compilers' algorithms for determining when locals can be made "ephemeral" -- that is, just pushed and popped on the stack, rather than allocated a specific location on the stack for the duration of the activation. We believe that the JITter will be able to do a better job of register allocation and whatnot if we give it better hints about when locals can be made "dead" earlier.

Thanks for bringing this to our attention, and apologies for the odd behaviour.

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