[javascript] Uint8Array to string in Javascript

I have some UTF-8 encoded data living in a range of Uint8Array elements in Javascript. Is there an efficient way to decode these out to a regular javascript string (I believe Javascript uses 16 bit Unicode)? I dont want to add one character at the time as the string concaternation would become to CPU intensive.

This question is related to javascript

The answer is


Try these functions,

var JsonToArray = function(json)
{
    var str = JSON.stringify(json, null, 0);
    var ret = new Uint8Array(str.length);
    for (var i = 0; i < str.length; i++) {
        ret[i] = str.charCodeAt(i);
    }
    return ret
};

var binArrayToJson = function(binArray)
{
    var str = "";
    for (var i = 0; i < binArray.length; i++) {
        str += String.fromCharCode(parseInt(binArray[i]));
    }
    return JSON.parse(str)
}

source: https://gist.github.com/tomfa/706d10fed78c497731ac, kudos to Tomfa


If you can't use the TextDecoder API because it is not supported on IE:

  1. You can use the FastestSmallestTextEncoderDecoder polyfill recommended by the Mozilla Developer Network website;
  2. You can use this function also provided at the MDN website:

_x000D_
_x000D_
function utf8ArrayToString(aBytes) {_x000D_
    var sView = "";_x000D_
    _x000D_
    for (var nPart, nLen = aBytes.length, nIdx = 0; nIdx < nLen; nIdx++) {_x000D_
        nPart = aBytes[nIdx];_x000D_
        _x000D_
        sView += String.fromCharCode(_x000D_
            nPart > 251 && nPart < 254 && nIdx + 5 < nLen ? /* six bytes */_x000D_
                /* (nPart - 252 << 30) may be not so safe in ECMAScript! So...: */_x000D_
                (nPart - 252) * 1073741824 + (aBytes[++nIdx] - 128 << 24) + (aBytes[++nIdx] - 128 << 18) + (aBytes[++nIdx] - 128 << 12) + (aBytes[++nIdx] - 128 << 6) + aBytes[++nIdx] - 128_x000D_
            : nPart > 247 && nPart < 252 && nIdx + 4 < nLen ? /* five bytes */_x000D_
                (nPart - 248 << 24) + (aBytes[++nIdx] - 128 << 18) + (aBytes[++nIdx] - 128 << 12) + (aBytes[++nIdx] - 128 << 6) + aBytes[++nIdx] - 128_x000D_
            : nPart > 239 && nPart < 248 && nIdx + 3 < nLen ? /* four bytes */_x000D_
                (nPart - 240 << 18) + (aBytes[++nIdx] - 128 << 12) + (aBytes[++nIdx] - 128 << 6) + aBytes[++nIdx] - 128_x000D_
            : nPart > 223 && nPart < 240 && nIdx + 2 < nLen ? /* three bytes */_x000D_
                (nPart - 224 << 12) + (aBytes[++nIdx] - 128 << 6) + aBytes[++nIdx] - 128_x000D_
            : nPart > 191 && nPart < 224 && nIdx + 1 < nLen ? /* two bytes */_x000D_
                (nPart - 192 << 6) + aBytes[++nIdx] - 128_x000D_
            : /* nPart < 127 ? */ /* one byte */_x000D_
                nPart_x000D_
        );_x000D_
    }_x000D_
    _x000D_
    return sView;_x000D_
}_x000D_
_x000D_
let str = utf8ArrayToString([50,72,226,130,130,32,43,32,79,226,130,130,32,226,135,140,32,50,72,226,130,130,79]);_x000D_
_x000D_
// Must show 2H2 + O2 ? 2H2O_x000D_
console.log(str);
_x000D_
_x000D_
_x000D_


The solution given by Albert works well as long as the provided function is invoked infrequently and is only used for arrays of modest size, otherwise it is egregiously inefficient. Here is an enhanced vanilla JavaScript solution that works for both Node and browsers and has the following advantages:

• Works efficiently for all octet array sizes

• Generates no intermediate throw-away strings

• Supports 4-byte characters on modern JS engines (otherwise "?" is substituted)

var utf8ArrayToStr = (function () {
    var charCache = new Array(128);  // Preallocate the cache for the common single byte chars
    var charFromCodePt = String.fromCodePoint || String.fromCharCode;
    var result = [];

    return function (array) {
        var codePt, byte1;
        var buffLen = array.length;

        result.length = 0;

        for (var i = 0; i < buffLen;) {
            byte1 = array[i++];

            if (byte1 <= 0x7F) {
                codePt = byte1;
            } else if (byte1 <= 0xDF) {
                codePt = ((byte1 & 0x1F) << 6) | (array[i++] & 0x3F);
            } else if (byte1 <= 0xEF) {
                codePt = ((byte1 & 0x0F) << 12) | ((array[i++] & 0x3F) << 6) | (array[i++] & 0x3F);
            } else if (String.fromCodePoint) {
                codePt = ((byte1 & 0x07) << 18) | ((array[i++] & 0x3F) << 12) | ((array[i++] & 0x3F) << 6) | (array[i++] & 0x3F);
            } else {
                codePt = 63;    // Cannot convert four byte code points, so use "?" instead
                i += 3;
            }

            result.push(charCache[codePt] || (charCache[codePt] = charFromCodePt(codePt)));
        }

        return result.join('');
    };
})();

This should work:

// http://www.onicos.com/staff/iz/amuse/javascript/expert/utf.txt

/* utf.js - UTF-8 <=> UTF-16 convertion
 *
 * Copyright (C) 1999 Masanao Izumo <[email protected]>
 * Version: 1.0
 * LastModified: Dec 25 1999
 * This library is free.  You can redistribute it and/or modify it.
 */

function Utf8ArrayToStr(array) {
    var out, i, len, c;
    var char2, char3;

    out = "";
    len = array.length;
    i = 0;
    while(i < len) {
    c = array[i++];
    switch(c >> 4)
    { 
      case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7:
        // 0xxxxxxx
        out += String.fromCharCode(c);
        break;
      case 12: case 13:
        // 110x xxxx   10xx xxxx
        char2 = array[i++];
        out += String.fromCharCode(((c & 0x1F) << 6) | (char2 & 0x3F));
        break;
      case 14:
        // 1110 xxxx  10xx xxxx  10xx xxxx
        char2 = array[i++];
        char3 = array[i++];
        out += String.fromCharCode(((c & 0x0F) << 12) |
                       ((char2 & 0x3F) << 6) |
                       ((char3 & 0x3F) << 0));
        break;
    }
    }

    return out;
}

It's somewhat cleaner as the other solutions because it doesn't use any hacks nor depends on Browser JS functions, e.g. works also in other JS environments.

Check out the JSFiddle demo.

Also see the related questions: here and here



I was frustrated to see that people were not showing how to go both ways or showing that things work on none trivial UTF8 strings. I found a post on codereview.stackexchange.com that has some code that works well. I used it to turn ancient runes into bytes, to test some crypo on the bytes, then convert things back into a string. The working code is on github here. I renamed the methods for clarity:

// https://codereview.stackexchange.com/a/3589/75693
function bytesToSring(bytes) {
    var chars = [];
    for(var i = 0, n = bytes.length; i < n;) {
        chars.push(((bytes[i++] & 0xff) << 8) | (bytes[i++] & 0xff));
    }
    return String.fromCharCode.apply(null, chars);
}

// https://codereview.stackexchange.com/a/3589/75693
function stringToBytes(str) {
    var bytes = [];
    for(var i = 0, n = str.length; i < n; i++) {
        var char = str.charCodeAt(i);
        bytes.push(char >>> 8, char & 0xFF);
    }
    return bytes;
}

The unit test uses this UTF-8 string:

    // http://kermitproject.org/utf8.html
    // From the Anglo-Saxon Rune Poem (Rune version) 
    const secretUtf8 = `?????????????????????????????
?????????????????????????????????????????
?????????????????????????????????????`;

Note that the string length is only 117 characters but the byte length, when encoded, is 234.

If I uncomment the console.log lines I can see that the string that is decoded is the same string that was encoded (with the bytes passed through Shamir's secret sharing algorithm!):

unit test that demos encoding and decoding


Do what @Sudhir said, and then to get a String out of the comma seperated list of numbers use:

for (var i=0; i<unitArr.byteLength; i++) {
            myString += String.fromCharCode(unitArr[i])
        }

This will give you the string you want, if it's still relevant


Found in one of the Chrome sample applications, although this is meant for larger blocks of data where you're okay with an asynchronous conversion.

/**
 * Converts an array buffer to a string
 *
 * @private
 * @param {ArrayBuffer} buf The buffer to convert
 * @param {Function} callback The function to call when conversion is complete
 */
function _arrayBufferToString(buf, callback) {
  var bb = new Blob([new Uint8Array(buf)]);
  var f = new FileReader();
  f.onload = function(e) {
    callback(e.target.result);
  };
  f.readAsText(bb);
}

class UTF8{
static encode(str:string){return new UTF8().encode(str)}
static decode(data:Uint8Array){return new UTF8().decode(data)}

private EOF_byte:number = -1;
private EOF_code_point:number = -1;
private encoderError(code_point) {
    console.error("UTF8 encoderError",code_point)
}
private decoderError(fatal, opt_code_point?):number {
    if (fatal) console.error("UTF8 decoderError",opt_code_point)
    return opt_code_point || 0xFFFD;
}
private inRange(a:number, min:number, max:number) {
    return min <= a && a <= max;
}
private div(n:number, d:number) {
    return Math.floor(n / d);
}
private stringToCodePoints(string:string) {
    /** @type {Array.<number>} */
    let cps = [];
    // Based on http://www.w3.org/TR/WebIDL/#idl-DOMString
    let i = 0, n = string.length;
    while (i < string.length) {
        let c = string.charCodeAt(i);
        if (!this.inRange(c, 0xD800, 0xDFFF)) {
            cps.push(c);
        } else if (this.inRange(c, 0xDC00, 0xDFFF)) {
            cps.push(0xFFFD);
        } else { // (inRange(c, 0xD800, 0xDBFF))
            if (i == n - 1) {
                cps.push(0xFFFD);
            } else {
                let d = string.charCodeAt(i + 1);
                if (this.inRange(d, 0xDC00, 0xDFFF)) {
                    let a = c & 0x3FF;
                    let b = d & 0x3FF;
                    i += 1;
                    cps.push(0x10000 + (a << 10) + b);
                } else {
                    cps.push(0xFFFD);
                }
            }
        }
        i += 1;
    }
    return cps;
}

private encode(str:string):Uint8Array {
    let pos:number = 0;
    let codePoints = this.stringToCodePoints(str);
    let outputBytes = [];

    while (codePoints.length > pos) {
        let code_point:number = codePoints[pos++];

        if (this.inRange(code_point, 0xD800, 0xDFFF)) {
            this.encoderError(code_point);
        }
        else if (this.inRange(code_point, 0x0000, 0x007f)) {
            outputBytes.push(code_point);
        } else {
            let count = 0, offset = 0;
            if (this.inRange(code_point, 0x0080, 0x07FF)) {
                count = 1;
                offset = 0xC0;
            } else if (this.inRange(code_point, 0x0800, 0xFFFF)) {
                count = 2;
                offset = 0xE0;
            } else if (this.inRange(code_point, 0x10000, 0x10FFFF)) {
                count = 3;
                offset = 0xF0;
            }

            outputBytes.push(this.div(code_point, Math.pow(64, count)) + offset);

            while (count > 0) {
                let temp = this.div(code_point, Math.pow(64, count - 1));
                outputBytes.push(0x80 + (temp % 64));
                count -= 1;
            }
        }
    }
    return new Uint8Array(outputBytes);
}

private decode(data:Uint8Array):string {
    let fatal:boolean = false;
    let pos:number = 0;
    let result:string = "";
    let code_point:number;
    let utf8_code_point = 0;
    let utf8_bytes_needed = 0;
    let utf8_bytes_seen = 0;
    let utf8_lower_boundary = 0;

    while (data.length > pos) {
        let _byte = data[pos++];

        if (_byte == this.EOF_byte) {
            if (utf8_bytes_needed != 0) {
                code_point = this.decoderError(fatal);
            } else {
                code_point = this.EOF_code_point;
            }
        } else {
            if (utf8_bytes_needed == 0) {
                if (this.inRange(_byte, 0x00, 0x7F)) {
                    code_point = _byte;
                } else {
                    if (this.inRange(_byte, 0xC2, 0xDF)) {
                        utf8_bytes_needed = 1;
                        utf8_lower_boundary = 0x80;
                        utf8_code_point = _byte - 0xC0;
                    } else if (this.inRange(_byte, 0xE0, 0xEF)) {
                        utf8_bytes_needed = 2;
                        utf8_lower_boundary = 0x800;
                        utf8_code_point = _byte - 0xE0;
                    } else if (this.inRange(_byte, 0xF0, 0xF4)) {
                        utf8_bytes_needed = 3;
                        utf8_lower_boundary = 0x10000;
                        utf8_code_point = _byte - 0xF0;
                    } else {
                        this.decoderError(fatal);
                    }
                    utf8_code_point = utf8_code_point * Math.pow(64, utf8_bytes_needed);
                    code_point = null;
                }
            } else if (!this.inRange(_byte, 0x80, 0xBF)) {
                utf8_code_point = 0;
                utf8_bytes_needed = 0;
                utf8_bytes_seen = 0;
                utf8_lower_boundary = 0;
                pos--;
                code_point = this.decoderError(fatal, _byte);
            } else {
                utf8_bytes_seen += 1;
                utf8_code_point = utf8_code_point + (_byte - 0x80) * Math.pow(64, utf8_bytes_needed - utf8_bytes_seen);

                if (utf8_bytes_seen !== utf8_bytes_needed) {
                    code_point = null;
                } else {
                    let cp = utf8_code_point;
                    let lower_boundary = utf8_lower_boundary;
                    utf8_code_point = 0;
                    utf8_bytes_needed = 0;
                    utf8_bytes_seen = 0;
                    utf8_lower_boundary = 0;
                    if (this.inRange(cp, lower_boundary, 0x10FFFF) && !this.inRange(cp, 0xD800, 0xDFFF)) {
                        code_point = cp;
                    } else {
                        code_point = this.decoderError(fatal, _byte);
                    }
                }

            }
        }
        //Decode string
        if (code_point !== null && code_point !== this.EOF_code_point) {
            if (code_point <= 0xFFFF) {
                if (code_point > 0)result += String.fromCharCode(code_point);
            } else {
                code_point -= 0x10000;
                result += String.fromCharCode(0xD800 + ((code_point >> 10) & 0x3ff));
                result += String.fromCharCode(0xDC00 + (code_point & 0x3ff));
            }
        }
    }
    return result;
}

`


Here's what I use:

var str = String.fromCharCode.apply(null, uint8Arr);

I am using this Typescript snippet:

function UInt8ArrayToString(uInt8Array: Uint8Array): string
{
    var s: string = "[";
    for(var i: number = 0; i < uInt8Array.byteLength; i++)
    {
        if( i > 0 )
            s += ", ";
        s += uInt8Array[i];
    }
    s += "]";
    return s;
}

Remove the type annotations if you need the JavaScript version. Hope this helps!


In NodeJS, we have Buffers available, and string conversion with them is really easy. Better, it's easy to convert a Uint8Array to a Buffer. Try this code, it's worked for me in Node for basically any conversion involving Uint8Arrays:

let str = Buffer.from(uint8arr.buffer).toString();

We're just extracting the ArrayBuffer from the Uint8Array and then converting that to a proper NodeJS Buffer. Then we convert the Buffer to a string (you can throw in a hex or base64 encoding if you want).

If we want to convert back to a Uint8Array from a string, then we'd do this:

let uint8arr = new Uint8Array(Buffer.from(str));

Be aware that if you declared an encoding like base64 when converting to a string, then you'd have to use Buffer.from(str, "base64") if you used base64, or whatever other encoding you used.

This will not work in the browser without a module! NodeJS Buffers just don't exist in the browser, so this method won't work unless you add Buffer functionality to the browser. That's actually pretty easy to do though, just use a module like this, which is both small and fast!