In my app I want to copy a file to the other hard disk so this is my code:
#include <windows.h>
using namespace std;
int main(int argc, char* argv[] )
{
string Input = "C:\\Emploi NAm.docx";
string CopiedFile = "Emploi NAm.docx";
string OutputFolder = "D:\\test";
CopyFile(Input.c_str(), string(OutputFolder+CopiedFile).c_str(), TRUE);
return 0;
}
so after executing this, it shows me in the D:
HDD a file testEmploi NAm.docx
but I want him to create the test folder if it doesn't exist.
I want to do that without using the Boost library.
#include <experimental/filesystem> // or #include <filesystem> for C++17 and up
namespace fs = std::experimental::filesystem;
if (!fs::is_directory("src") || !fs::exists("src")) { // Check if src folder exists
fs::create_directory("src"); // create src folder
}
Here is the simple way to create a folder.......
#include <windows.h>
#include <stdio.h>
void CreateFolder(const char * path)
{
if(!CreateDirectory(path ,NULL))
{
return;
}
}
CreateFolder("C:\\folder_name\\")
This above code works well for me.
Use CreateDirectory (char *DirName, SECURITY_ATTRIBUTES Attribs);
If the function succeeds it returns non-zero otherwise NULL
.
You can use cstdlib
Although- http://www.cplusplus.com/articles/j3wTURfi/
#include <cstdlib>
const int dir= system("mkdir -p foo");
if (dir< 0)
{
return;
}
you can also check if the directory exists already by using
#include <dirent.h>
Probably the easiest and most efficient way is to use boost and the boost::filesystem functions. This way you can build a directory simply and ensure that it is platform independent.
const char* path = _filePath.c_str();
boost::filesystem::path dir(path);
if(boost::filesystem::create_directory(dir))
{
std::cerr<< "Directory Created: "<<_filePath<<std::endl;
}
_mkdir
will also do the job.
_mkdir("D:\\test");
OpenCV Specific
Opencv supports filesystem, probably through its dependency Boost.
#include <opencv2/core/utils/filesystem.hpp>
cv::utils::fs::createDirectory(outputDir);
Source: Stackoverflow.com