Is there a way to set cornerRadius
for only top-left and top-right corner of a UIView
?
I tried the following, but it end up not seeing the view anymore.
UIView *view = [[UIView alloc] initWithFrame:frame];
CALayer *layer = [CALayer layer];
UIBezierPath *shadowPath = [UIBezierPath bezierPathWithRoundedRect:frame byRoundingCorners:(UIRectCornerTopLeft|UIRectCornerTopRight) cornerRadii:CGSizeMake(3.0, 3.0)];
layer.shadowPath = shadowPath.CGPath;
view.layer.mask = layer;
This question is related to
ios
cocoa-touch
uiview
cornerradius
All of the answers already given are really good and valid (especially Yunus idea of using the mask
property).
However I needed something a little more complex because my layer could often change sizes which mean I needed to call that masking logic every time and this was a little bit annoying.
I used swift extensions
and computed properties to build a real cornerRadii
property which takes care of auto updating the mask when layer is layed out.
This was achieved using Peter Steinberg great Aspects library for swizzling.
Full code is here:
extension CALayer {
// This will hold the keys for the runtime property associations
private struct AssociationKey {
static var CornerRect:Int8 = 1 // for the UIRectCorner argument
static var CornerRadius:Int8 = 2 // for the radius argument
}
// new computed property on CALayer
// You send the corners you want to round (ex. [.TopLeft, .BottomLeft])
// and the radius at which you want the corners to be round
var cornerRadii:(corners: UIRectCorner, radius:CGFloat) {
get {
let number = objc_getAssociatedObject(self, &AssociationKey.CornerRect) as? NSNumber ?? 0
let radius = objc_getAssociatedObject(self, &AssociationKey.CornerRadius) as? NSNumber ?? 0
return (corners: UIRectCorner(rawValue: number.unsignedLongValue), radius: CGFloat(radius.floatValue))
}
set (v) {
let radius = v.radius
let closure:((Void)->Void) = {
let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: v.corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.CGPath
self.mask = mask
}
let block: @convention(block) Void -> Void = closure
let objectBlock = unsafeBitCast(block, AnyObject.self)
objc_setAssociatedObject(self, &AssociationKey.CornerRect, NSNumber(unsignedLong: v.corners.rawValue), .OBJC_ASSOCIATION_RETAIN)
objc_setAssociatedObject(self, &AssociationKey.CornerRadius, NSNumber(float: Float(v.radius)), .OBJC_ASSOCIATION_RETAIN)
do { try aspect_hookSelector("layoutSublayers", withOptions: .PositionAfter, usingBlock: objectBlock) }
catch _ { }
}
}
}
I wrote a simple blog post explaining this.
This is how you can set a corner radius for each corner of a button with Xamarin in C#:
var maskPath = UIBezierPath.FromRoundedRect(MyButton.Bounds, UIRectCorner.BottomLeft | UIRectCorner.BottomRight,
new CGSize(10.0, 10.0));
var maskLayer = new CAShapeLayer
{
Frame = MyButton.Bounds,
Path = maskPath.CGPath
};
MyButton.Layer.Mask = maskLayer;
Simple extension
extension UIView {
func roundCorners(corners: UIRectCorner, radius: CGFloat) {
if #available(iOS 11, *) {
self.clipsToBounds = true
self.layer.cornerRadius = radius
var masked = CACornerMask()
if corners.contains(.topLeft) { masked.insert(.layerMinXMinYCorner) }
if corners.contains(.topRight) { masked.insert(.layerMaxXMinYCorner) }
if corners.contains(.bottomLeft) { masked.insert(.layerMinXMaxYCorner) }
if corners.contains(.bottomRight) { masked.insert(.layerMaxXMaxYCorner) }
self.layer.maskedCorners = masked
}
else {
let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
layer.mask = mask
}
}
}
Usage:
view.roundCorners(corners: [.bottomLeft, .bottomRight], radius: 12)
A lovely extension to reuse Yunus Nedim Mehel solution
Swift 2.3
extension UIView {
func roundCornersWithLayerMask(cornerRadii: CGFloat, corners: UIRectCorner) {
let path = UIBezierPath(roundedRect: bounds,
byRoundingCorners: corners,
cornerRadii: CGSize(width: cornerRadii, height: cornerRadii))
let maskLayer = CAShapeLayer()
maskLayer.path = path.CGPath
layer.mask = maskLayer
} }
Usage
let view = UIView()
view.roundCornersWithLayerMask(10,[.TopLeft,.TopRight])
Emma: .TopRight
and .BottomRight
are not working for you perhaps because the call to view.roundCorners
is done BEFORE final view bounds
are calculated. Note that the Bezier Path
derives from the view bounds at the time it is called. For example, if auto layout will narrow the view, the round corners on the right side might be outside the view.
Try to call it in viewDidLayoutSubviews
, where the view's bound is final.
The easiest way would be to make a mask with a rounded corner layer.
CALayer *maskLayer = [CALayer layer];
maskLayer.frame = CGRectMake(0,0,maskWidth ,maskHeight);
maskLayer.contents = (__bridge id)[[UIImage imageNamed:@"maskImageWithRoundedCorners.png"] CGImage];
aUIView.layer.mask = maskLayer;
And don't forget to:
#import <QuartzCore/QuartzCore.h>
// Create the path (with only the top-left corner rounded)
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:view.bounds
byRoundingCorners:(UIRectCornerBottomLeft | UIRectCornerBottomRight)
cornerRadii:CGSizeMake(7.0, 7.0)];
// Create the shape layer and set its path
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = cell.stripBlackImnageView.bounds;
maskLayer.path = maskPath.CGPath;
// Set the newly created shapelayer as the mask for the image view's layer
view.layer.mask = maskLayer;
In Swift 4.1 and Xcode 9.4.1
In iOS 11 this single line is enough:
detailsSubView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]//Set your view here
See the complete code:
//In viewDidLoad
if #available(iOS 11.0, *) {
detailsSubView.clipsToBounds = false
detailsSubView.layer.cornerRadius = 10
detailsSubView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
} else {
//For lower versions
}
But for lower versions
let rectShape = CAShapeLayer()
rectShape.bounds = detailsSubView.frame
rectShape.position = detailsSubView.center
rectShape.path = UIBezierPath(roundedRect: detailsSubView.bounds, byRoundingCorners: [.topLeft , .topRight], cornerRadii: CGSize(width: 20, height: 20)).cgPath
detailsSubView.layer.mask = rectShape
Complete code is.
if #available(iOS 11.0, *) {
detailsSubView.clipsToBounds = false
detailsSubView.layer.cornerRadius = 10
detailsSubView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
} else {
let rectShape = CAShapeLayer()
rectShape.bounds = detailsSubView.frame
rectShape.position = detailsSubView.center
rectShape.path = UIBezierPath(roundedRect: detailsSubView.bounds, byRoundingCorners: [.topLeft , .topRight], cornerRadii: CGSize(width: 20, height: 20)).cgPath
detailsSubView.layer.mask = rectShape
}
If you are using AutoResizing in storyboard write this code in viewDidLayoutSubviews().
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
if #available(iOS 11.0, *) {
detailsSubView.clipsToBounds = false
detailsSubView.layer.cornerRadius = 10
detailsSubView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
} else {
let rectShape = CAShapeLayer()
rectShape.bounds = detailsSubView.frame
rectShape.position = detailsSubView.center
rectShape.path = UIBezierPath(roundedRect: detailsSubView.bounds, byRoundingCorners: [.topLeft , .topRight], cornerRadii: CGSize(width: 20, height: 20)).cgPath
detailsSubView.layer.mask = rectShape
}
}
Here is a short method implemented like this:
- (void)viewDidLoad {
[super viewDidLoad];
UIButton *openInMaps = [UIButton new];
[openInMaps setFrame:CGRectMake(15, 135, 114, 70)];
openInMaps = (UIButton *)[self roundCornersOnView:openInMaps onTopLeft:NO topRight:NO bottomLeft:YES bottomRight:NO radius:5.0];
}
- (UIView *)roundCornersOnView:(UIView *)view onTopLeft:(BOOL)tl topRight:(BOOL)tr bottomLeft:(BOOL)bl bottomRight:(BOOL)br radius:(float)radius {
if (tl || tr || bl || br) {
UIRectCorner corner = 0;
if (tl) {corner = corner | UIRectCornerTopLeft;}
if (tr) {corner = corner | UIRectCornerTopRight;}
if (bl) {corner = corner | UIRectCornerBottomLeft;}
if (br) {corner = corner | UIRectCornerBottomRight;}
UIView *roundedView = view;
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:roundedView.bounds byRoundingCorners:corner cornerRadii:CGSizeMake(radius, radius)];
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = roundedView.bounds;
maskLayer.path = maskPath.CGPath;
roundedView.layer.mask = maskLayer;
return roundedView;
}
return view;
}
iOS 11 , Swift 4
And you can try this code:
if #available(iOS 11.0, *) {
element.clipsToBounds = true
element.layer.cornerRadius = CORNER_RADIUS
element.layer.maskedCorners = [.layerMaxXMaxYCorner]
} else {
// Fallback on earlier versions
}
And you can using this in table view cell.
Try this code,
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:view.bounds byRoundingCorners:( UIRectCornerTopLeft | UIRectCornerTopRight) cornerRadii:CGSizeMake(5.0, 5.0)];
CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
maskLayer.frame = self.view.bounds;
maskLayer.path = maskPath.CGPath;
view.layer.mask = maskLayer;
For SwiftUI
I found these solutions you can check from here https://stackoverflow.com/a/56763282/3716103
I highly recommend the first one
Option 1: Using Path + GeometryReader
(more info on GeometryReader: https://swiftui-lab.com/geometryreader-to-the-rescue/)
struct ContentView : View {
var body: some View {
Text("Hello World!")
.foregroundColor(.white)
.font(.largeTitle)
.padding(20)
.background(RoundedCorners(color: .blue, tl: 0, tr: 30, bl: 30, br: 0))
}
}
RoundedCorners
struct RoundedCorners: View {
var color: Color = .white
var tl: CGFloat = 0.0
var tr: CGFloat = 0.0
var bl: CGFloat = 0.0
var br: CGFloat = 0.0
var body: some View {
GeometryReader { geometry in
Path { path in
let w = geometry.size.width
let h = geometry.size.height
// Make sure we do not exceed the size of the rectangle
let tr = min(min(self.tr, h/2), w/2)
let tl = min(min(self.tl, h/2), w/2)
let bl = min(min(self.bl, h/2), w/2)
let br = min(min(self.br, h/2), w/2)
path.move(to: CGPoint(x: w / 2.0, y: 0))
path.addLine(to: CGPoint(x: w - tr, y: 0))
path.addArc(center: CGPoint(x: w - tr, y: tr), radius: tr, startAngle: Angle(degrees: -90), endAngle: Angle(degrees: 0), clockwise: false)
path.addLine(to: CGPoint(x: w, y: h - be))
path.addArc(center: CGPoint(x: w - br, y: h - br), radius: br, startAngle: Angle(degrees: 0), endAngle: Angle(degrees: 90), clockwise: false)
path.addLine(to: CGPoint(x: bl, y: h))
path.addArc(center: CGPoint(x: bl, y: h - bl), radius: bl, startAngle: Angle(degrees: 90), endAngle: Angle(degrees: 180), clockwise: false)
path.addLine(to: CGPoint(x: 0, y: tl))
path.addArc(center: CGPoint(x: tl, y: tl), radius: tl, startAngle: Angle(degrees: 180), endAngle: Angle(degrees: 270), clockwise: false)
}
.fill(self.color)
}
}
}
RoundedCorners_Previews
struct RoundedCorners_Previews: PreviewProvider {
static var previews: some View {
RoundedCorners(color: .pink, tl: 40, tr: 40, bl: 40, br: 40)
}
}
Here is a Swift version of @JohnnyRockex answer
extension UIView {
func roundCorners(_ corners: UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
self.layer.mask = mask
}
}
view.roundCorners([.topLeft, .bottomRight], radius: 10)
If you're using Auto Layout, you'll need to subclass your UIView
and call roundCorners
in the view's layoutSubviews
for optimal effect.
class View: UIView {
override func layoutSubviews() {
super.layoutSubviews()
self.roundCorners([.topLeft, .bottomLeft], radius: 10)
}
}
A way to do this programmatically would be to create a UIView
over the top part of the UIView
that has the rounded corners. Or you could hide the top underneath something.
Another version of Stephane's answer.
import UIKit
class RoundCornerView: UIView {
var corners : UIRectCorner = [.topLeft,.topRight,.bottomLeft,.bottomRight]
var roundCornerRadius : CGFloat = 0.0
override func layoutSubviews() {
super.layoutSubviews()
if corners.rawValue > 0 && roundCornerRadius > 0.0 {
self.roundCorners(corners: corners, radius: roundCornerRadius)
}
}
private func roundCorners(corners: UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
layer.mask = mask
}
}
I am not sure why your solution did not work but the following code is working for me. Create a bezier mask and apply it to your view. In my code below I was rounding the bottom corners of the _backgroundView
with a radius of 3 pixels. self
is a custom UITableViewCell
:
UIBezierPath *maskPath = [UIBezierPath
bezierPathWithRoundedRect:self.backgroundImageView.bounds
byRoundingCorners:(UIRectCornerBottomLeft | UIRectCornerBottomRight)
cornerRadii:CGSizeMake(20, 20)
];
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = self.bounds;
maskLayer.path = maskPath.CGPath;
self.backgroundImageView.layer.mask = maskLayer;
Swift version with some improvements:
let path = UIBezierPath(roundedRect:viewToRound.bounds, byRoundingCorners:[.TopRight, .BottomLeft], cornerRadii: CGSizeMake(20, 20))
let maskLayer = CAShapeLayer()
maskLayer.path = path.CGPath
viewToRound.layer.mask = maskLayer
Swift 3.0 version:
let path = UIBezierPath(roundedRect:viewToRound.bounds,
byRoundingCorners:[.topRight, .bottomLeft],
cornerRadii: CGSize(width: 20, height: 20))
let maskLayer = CAShapeLayer()
maskLayer.path = path.cgPath
viewToRound.layer.mask = maskLayer
Swift extension here
My solution for rounding specific corners of UIView and UITextFiels in swift is to use
.layer.cornerRadius
and
layer.maskedCorners
of actual UIView or UITextFields.
Example:
fileprivate func inputTextFieldStyle() {
inputTextField.layer.masksToBounds = true
inputTextField.layer.borderWidth = 1
inputTextField.layer.cornerRadius = 25
inputTextField.layer.maskedCorners = [.layerMaxXMaxYCorner,.layerMaxXMinYCorner]
inputTextField.layer.borderColor = UIColor.white.cgColor
}
And by using
.layerMaxXMaxYCorner
and
.layerMaxXMinYCorner
, I can specify top right and bottom right corner of the UITextField to be rounded.
You can see the result here:
Swift code example here: https://stackoverflow.com/a/35621736/308315
Not directly. You will have to:
CAShapeLayer
path
to be a CGPathRef
based on view.bounds
but with only two rounded corners (probably by using +[UIBezierPath bezierPathWithRoundedRect:byRoundingCorners:cornerRadii:]
)view.layer.mask
to be the CAShapeLayer
And finally… there is CACornerMask in iOS11!
With CACornerMask
it can be done pretty easy:
let view = UIView()
view.clipsToBounds = true
view.layer.cornerRadius = 10
view.layer.maskedCorners = [.layerMaxXMinYCorner, .layerMinXMinYCorner] // Top right corner, Top left corner respectively
After change bit of code @apinho In swift 4.3 working fine
extension UIView {
func roundCornersWithLayerMask(cornerRadii: CGFloat, corners: UIRectCorner) {
let path = UIBezierPath(roundedRect: bounds,
byRoundingCorners: corners,
cornerRadii: CGSize(width: cornerRadii, height: cornerRadii))
let maskLayer = CAShapeLayer()
maskLayer.path = path.cgPath
layer.mask = maskLayer
}
}
To use this function for you view
YourViewName. roundCornersWithLayerMask(cornerRadii: 20,corners: [.topLeft,.topRight])
Swift 4 Swift 5 easy way in 1 line
Usage:
//MARK:- Corner Radius of only two side of UIViews
self.roundCorners(view: yourview, corners: [.bottomLeft, .topRight], radius: 12.0)
Function:
//MARK:- Corner Radius of only two side of UIViews
func roundCorners(view :UIView, corners: UIRectCorner, radius: CGFloat){
let path = UIBezierPath(roundedRect: view.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.cgPath
view.layer.mask = mask
}
In Objective-C
Usage:
[self.verticalSeparatorView roundCorners:UIRectCornerTopLeft radius:10.0];
Function used in a Category (only one corner):
-(void)roundCorners: (UIRectCorner) corners radius:(CGFloat)radius {
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:self.bounds byRoundingCorners:corners cornerRadii:CGSizeMake(radius, radius)];
CAShapeLayer *mask = [[CAShapeLayer alloc] init];
mask.path = path.CGPath;
self.layer.mask = mask;
}
This would be the simplest answer:
yourView.layer.cornerRadius = 8
yourView.layer.masksToBounds = true
yourView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
There is a super simple way of doing it. I found it on here.
view.clipsToBounds = true
view.layer.cornerRadius = 24
view.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
It uses the stock cornerRadius
property on the CALayer
of a view. You just need to define the corners. layerMinXMinYCorner
is top left layerMaxXMinYCorner
is top right.
In Swift 4.2, Create it via @IBDesignable
like this:
@IBDesignable
class DesignableViewCustomCorner: UIView {
@IBInspectable var cornerRadious: CGFloat = 0 {
didSet {
let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize(width: cornerRadious, height: cornerRadious))
let mask = CAShapeLayer()
mask.path = path.cgPath
self.layer.mask = mask
}
}
}
If you're looking for an interface builder only solution there is one for iOS 11 and higher. See my answer here: https://stackoverflow.com/a/58626264
Swift 4
extension UIView {
func roundTop(radius:CGFloat = 5){
self.clipsToBounds = true
self.layer.cornerRadius = radius
if #available(iOS 11.0, *) {
self.layer.maskedCorners = [.layerMaxXMinYCorner, .layerMinXMinYCorner]
} else {
// Fallback on earlier versions
}
}
func roundBottom(radius:CGFloat = 5){
self.clipsToBounds = true
self.layer.cornerRadius = radius
if #available(iOS 11.0, *) {
self.layer.maskedCorners = [.layerMaxXMaxYCorner, .layerMinXMaxYCorner]
} else {
// Fallback on earlier versions
}
}
}
Source: Stackoverflow.com