[ios] iOS app with framework crashed on device, dyld: Library not loaded, Xcode 6 Beta

This crash has been a blocking issue I used the following steps to reproduce the issue:

  • Create a Cocoa Touch Framework project
  • Add a swift file and a class Dog
  • Build a framework for device
  • Create a Single View application in Swift
  • Import framework into app project
  • Instantiate swift class from the framework in ViewController
  • Build and run an app on the device

The app immediate crashed upon launching, here is console log:

dyld: Library not loaded: @rpath/FrameworkTest03.framework/FrameworkTest03
  Referenced from: /var/mobile/Applications/FA6BAAC8-1AAD-49B4-8326-F30F66458CB6/FrameworkTest03App.app/FrameworkTest03App
  Reason: image not found

I have tried to build on iOS 7.1 and 8.0 devices, they both have the same crash. However, I can build an app and run on the simulator fine. Also, I am aware that I can change the framework to form Required to Optional in Link Binary With Libraries, but it did not completely resolve the problem, the app crashed when I create an instance of Dog. The behavior is different on the device and simulator, I suspect that we can't distribute a framework for the device using a beta version of Xcode. Can anyone shed light on this?

This question is related to ios swift crash xcode6 dyld

The answer is


I had the same issue. I tried building my project with an iPhone that I never used before and I didn't add a new framework. For me, cleaning up worked fine (Shift+Command+K). Maybe it's because I use beta 5 of Xcode 7 and an iPhone 6 with iOS 9 Beta, but it worked.


Try with changing flag ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES (in earlier xcode versions: Embedded Content Contains Swift Code) in the Build Settings from NO to YES.


It is a runtime error that is caused by Dynamic Linker

dyld: Library not loaded: @rpath/...
...
Reason: image not found

The error Library not loaded with @rpath indicates that Dynamic Linker cannot find the binary.

  1. Check if the dynamic framework was added to General -> Embedded Binaries

  2. Check the @rpath setup between consumer(application) and producer(dynamic framework):

    • Dynamic framework:
      • Build Settings -> Dynamic Library Install Name
    • Application:
      • Build Settings -> Runpath Search Paths
      • Build Phases -> Embed Frameworks -> Destination, Subpath

Dynamic linker

Dynamic Library Install Name(LD_DYLIB_INSTALL_NAME) which is used by loadable bundle(Dynamic framework as a derivative) where dyld come into play
Dynamic Library Install Name - path to binary file(not .framework). Yes, they have the same name, but MyFramework.framework is a packaged bundle with MyFramework binary file and resources inside.
This path to directory can be absolute or relative(e.g. @executable_path, @loader_path, @rpath). Relative path is more preferable because it is changed together with an anchor that is useful when you distribute your bundle as a single directory

absolute path - Framework1 example

//Framework1 Dynamic Library Install Name
/some_path/Framework1.framework/subfolder1

@executable_path

@executable_path - relative to entry binary - Framework2 example
use case: embed a Dynamic framework into an application

//Application bundle(`.app` package) absolute path
/some_path/Application.?pp

//Application binary absolute path 
/some_path/Application.?pp/subfolder1

//Framework2 binary absolute path
/some_path/Application.?pp/Frameworks/Framework2.framework/subfolder1

//Framework2 @executable_path == Application binary absolute path
/some_path/Application.?pp/subfolder1

//Framework2 Dynamic Library Install Name 
@executable_path/../Frameworks/Framework2.framework/subfolder1

//Framework2 binary resolved absolute path by dyld
/some_path/Application.?pp/subfolder1/../Frameworks/Framework2.framework/subfolder1
/some_path/Application.?pp/Frameworks/Framework2.framework/subfolder1

@loader_path

@loader_path - relative to bundle which is an owner of this binary
use case: framework with embedded framework - Framework3_1 with Framework3_2 inside

//Framework3_1 binary absolute path
/some_path/Application.?pp/Frameworks/Framework3_1.framework/subfolder1

//Framework3_2 binary absolute path
/some_path/Application.?pp/Frameworks/Framework3_1.framework/Frameworks/Framework3_2.framework/subfolder1

//Framework3_1 @executable_path == Application binary absolute path
/some_path/Application.?pp/subfolder1

//Framework3_1 @loader_path == Framework3_1 @executable_path
/some_path/Application.?pp/subfolder1

//Framework3_2 @executable_path == Application binary absolute path
/some_path/Application.?pp/subfolder1

//Framework3_2 @loader_path == Framework3_1 binary absolute path
/some_path/Application.?pp/Frameworks/Framework3_1.framework/subfolder1

//Framework3_2 Dynamic Library Install Name 
@loader_path/../Frameworks/Framework3_2.framework/subfolder1

//Framework3_2 binary resolved absolute path by dyld
/some_path/Application.?pp/Frameworks/Framework3_1.framework/subfolder1/../Frameworks/Framework3_2.framework/subfolder1
/some_path/Application.?pp/Frameworks/Framework3_1.framework/Frameworks/Framework3_2.framework/subfolder1

@rpath - Runpath Search Path

Framework2 example

Previously we had to setup a Framework to work with dyld. It is not convenient because the same Framework can not be used with a different configurations

@rpath is a compound concept that relies on outer(Application) and nested(Dynamic framework) parts:

  • Application:

    • Runpath Search Paths(LD_RUNPATH_SEARCH_PATHS) - defines a list of templates which be substituted with @rpath.
       @executable_path/../Frameworks
      
    • Review Build Phases -> Embed Frameworks -> Destination, Subpath to be shire where exactly the embed framework is located
  • Dynamic Framework:

    • Dynamic Library Install Name(LD_DYLIB_INSTALL_NAME) - point that @rpath is used together with local bundle path to a binary
      @rpath/Framework2.framework/subfolder1
      
//Application Runpath Search Paths
@executable_path/../Frameworks

//Framework2 Dynamic Library Install Name
@rpath/Framework2.framework/subfolder1

//Framework2 binary resolved absolute path by dyld
//Framework2 @rpath is replaced by each element of Application Runpath Search Paths
@executable_path/../Frameworks/Framework2.framework/subfolder1
/some_path/Application.?pp/Frameworks/Framework2.framework/subfolder1

*../ - go to the parent of the current directory

otool - object file displaying tool

//-L print shared libraries used
//Application otool -L
@rpath/Framework2.framework/subfolder1/Framework2

//Framework2 otool -L
@rpath/Framework2.framework/subfolder1/Framework2

//-l print the load commands
//Application otool -l
LC_LOAD_DYLIB
@rpath/Framework2.framework/subfolder1/Framework2

LC_RPATH
@executable_path/../Frameworks

//Framework2 otool -l
LC_ID_DYLIB
@rpath/Framework2.framework/subfolder1/Framework2

install_name_tool change dynamic shared library install names using -rpath

CocoaPods uses use_frameworks![About] to regulate a Dynamic Linker

[Vocabulary]


In my case app crash only on real device and it occurred for standard library's. I tryied a lot of steps meintioned before, after 1h i just delete app from real device and install it again.


The same thing was when I've created a new Configuration and Build Scheme.

So the solution for me was to run

pod install

for this newly created Configuration.


If you are using a third-party framework, and using Cocoapods as your dependency manager, try doing a pod install to refresh your pods.

This crash was occurring on a third-party library I was using, so glad the above solution worked for me, hope it works for you!


In my case the solution was to remove the compiled framework from the Embedded Binaries, which was a standalone project in the workspace, clean and rebuild it, and finally re-add to Embedded Binaries.


Add the framework in Embedded Binaries enter image description here

Then Clean and Build.


Xcode 11

  1. Navigate to settings of your target and select General.
  2. Look for "Frameworks, Libraries, and Embedded Content"
  3. Keep "Do Not Embed" and make sure that all your targets (if you have more than one) have only set it's own framework and not others targets.

The simple solution is follow this screenshot then crash will go away:

enter image description here

Noted: This is Xcode 11.5


Recently ran into this issue with importing CoreNFC on older iphones (e.g. iPhone 6) and Xcode (11.3.1). I was able to get it to work by

  1. In your Projects, select the target.
  2. Goto General tab on top.
  3. Under the 'Frameworks, Libraries and Embedded Content' section, add the framework (for me it was CoreNFC). Repeat for other targets.
  4. Click on Build Phases on top and expand 'Link Binary with Libraries'.
  5. Make the troublesome framework optional (from required).

This allowed me to compile for older/newer iPhones without making any code changes. I hope this helps other.


enter image description here

Resolved for me by unselecting "Copy only when installed" on Build Phases->Embed Frameworks


I got same kind of issue in iOS 9.x version

ISSUE IS: App crashes as soon as I open the app with below error.

dyld: Library not loaded: /System/Library/Frameworks/UserNotifications.framework/UserNotifications Referenced from: /var/containers/Bundle/Application/######/TestApp.app/TestApp Reason: image not found

I have resolved this issue by changing Required to Optional in Linked Frameworks and Libraries for UserNotifications.framework framework.


In Xcode 11

I was facing the same issue

Changing "Do Not Embed" in General Tab > "Frameworks, Libraries, and Embedded Content" was still resulting the same error.

What did solved for me was adding the Framework in Build Phases Tab > Embed Frameworks section

--Updated---

I observed that in projects built in previous versions of Xcode Embed Frameworks Section is not available when running in Xcode 11, Find the below steps to achieve the solution:

1: First need to add the New Copy Files Phase under Build Phases tab.

enter image description here

2: Second change the name of the added phase to Embed Frameworks enter image description here

3: Change the destination to Frameworks.

enter image description here

4: Add the framework for which the error occurred.

enter image description here


After trying all the methods available on internet and my own trial and error tricks 100 times. Finally I was able to solve it. – Apeksha Sahu 6 mins ago
Goto iTunes in Mac --> accounts-->Authorize this computer – Apeksha Sahu 5 mins ago
second step.... Goto developer in settings in iPad and iPhone and reindex with identifiers and clear trust computers everything. It worked for me........ ....... After reinstalling Mac OSHigh seria 10.13.15 version from Mac OS seirra beta latest version, to reinstalling Xcode latest version, after updating all certificates. etc etc etc... as many methods as you can think I did. – enter image description here


You need to add the framework to a new Copy Files Build Phase to ensure that the framework is copied into the application bundle at runtime..

See How to add a 'Copy Files build phase' to my Target for more information.

Official Apple Docs: https://developer.apple.com/library/mac/recipes/xcode_help-project_editor/Articles/CreatingaCopyFilesBuildPhase.html


For SumUp Users, if you are loading the latest SumUpSDK.xcFramework, then you need to make sure that it's set to "Embed & Sign" from the application's General tab of the Target.

i.e. to reverse the above statement (making it easier to understand):

  1. Go to the "Project Navigator" (i.e. the first icon to show all project items etc)

  2. Select your project from the top of the tree.

  3. On the menu in the middle of the page (slightly to the right), select your application under "Targets"

  4. From the top-tab, select "General"

  5. Scroll down to "Frameworks, Libraries and Embedded Content"

  6. Select your Lib from the list

  7. Select "Embed & Sign" from the drop down list next to it.

  8. Clean

  9. Re-Build and run.

I hope this helps.

H


If you're using Xcode 11 or newer:

  1. Navigate to the settings of your target and select General.

Target Settings/General

  1. Scroll down to Frameworks, Libraries and Embedded Content.

  2. Make sure the Embed & Sign or Embed Without Signing value is selected for the Embed option if necessary.

Frameworks, Libraries and Embedded Content section


  1. Go to file in xcode -> Workspace settings
  2. Click the arrow next to which appears /Users/apple/Library/Developer/Xcode/DerivedData
  3. Select the Derived data and move it to Trash.
  4. Quite the xcode and reopen it.
  5. Clean the project and run again.

Above steps resolved my issuses.


I had to (on top of what mentioned here) add the following line to Runpath Search Paths under Build Settings tab:
@executable_path/Frameworks

enter image description here


Firstly Try to build after Command+Option+Shift+K .If still fails then do below steps.

If anybody is facing this error in Xcode 8 then change your framework status to Optional instead of Required under the General Tab of your target.

enter image description here


Just dragging the framework into your project isn't going to be good enough. That is like being in the same ballpark but not being able to find your kids. Follow these steps:

1) Create your framework

  • Develop your framework.
  • Once your development is complete, COMMAND+B build your framework and ensure you receive "Build Succeeded".

enter image description here

2) Access your framework

  • Once your framework project successfully builds it will then be ready for you to access in your Products folder in your project.

enter image description here

  • Right click on your .framework and select "Show in Finder".

enter image description here

3) Place framework in your project

  • Drag and drop the .framework from your Finder window to your app project's "Framework" folder.

enter image description here

4) Configure app project for framework

  • Select the top level in your project

enter image description here

  • Choose your target

enter image description here

  • Go to "Build Phases", then "Link Binary with Libraries", and ensure that your framework is included with optional selected.

enter image description here

  • Still in "Build Phases", go to the upper left and select the + button. In the drop down choose "New Copy Files Phase".

enter image description here

  • Scroll down to the new "Copy Files" section and ensure that you set Destination to "Frameworks". Leave the subpath empty. Then click the + button at the bottom left.

enter image description here

  • You will be presented with your project hierarchy. Scroll down to the "Frameworks" folder that you added the framework to in step 3, or search for it in the search bar at the top. Select your framework and click "Add".

enter image description here

  • Ensure that your framework is included with "Code Sign On Copy" selected.

enter image description here

5) Clean, then run your project

  • COMMAND+SHIFT+K
  • COMMAND+R

If have development pod Delete your app from simulator install from pod -> clean - > run again...


For any project or Framework project in Xcode that use pods, one easy way to avoid dynamic library (dylb) not to load is to set you pod file to ink in static mode. To do so, just make sure to don't write the following line in your pod file.

use_frameworks!

Once the line deleted from your file which you saved, simply run form the console:

$ pod update

Surprisingly, not all of the necessary pieces are documented here, at least for Xcode 8.

My case was a custom-built framework as part of the same workspace. It turns out it was being built incorrectly. Based on jeremyhu's last response to this thread:

https://forums.developer.apple.com/thread/4687

I had to set Dynamic Library Install Name Base (DYLIB_INSTALL_NAME_BASE) under Build Settings of the Framework Project and then rebuild it. It was incorrectly set to $(LOCAL_LIBRARY_DIR) and I had to change it to @rpath.

So in the link processing stage in the App Project, it was instructing the host App to dynamically load the framework at runtime from /Library/Frameworks/fw.Framework/fw (as in, the root of the runtime filesystem) rather than path-to-App/Frameworks/fw.Framework/fw

Regarding all the other settings: it does have to be in 3 places in Build Phases, but these are all set at once when you just add it to the Embedded Binaries setting of the General tab of the hosting App.

I did not have to set up an extra Copy Files phase, which seems intuitively redundant with respect to the embedding stage anyway. By checking the tail end of the build transcript we can assure that that's not necessary.

PBXCp /Users/xyz/Library/Developer/Xcode/DerivedData/MyApp-cbcnqafhywqkjufwsvbzckecmjjs/Build/Products/Debug-iphoneos/MyFramework.framework

[Many verbose lines removed, but it's clear from the simplified transcript in the Xcode UI.]

I still have no idea why Xcode set the DYLIB_INSTALL_NAME_BASE value incorrectly on me.


For iOS greater than or equal to 8

Under the target's General tab, in the Embedded Binaries section add the framework. This will copy the framework into the compiled so that it can be linked to at runtime.

enter image description here

Why is this happening? : because the framework you are linking to is compiled as a dynamically linked framework and thus is linked to at runtime.

** Note:** Embedding custom frameworks is only supported in iOS > 8 and thus an alternative solution that works on older versions of iOS follows.

For iOS less than 8

If you influence this framework (have access to the source code/build process) you may change this framework to be statically linked rather than dynamically linked. This will cause the code to be included in your compiled app rather than linked to at runtime and thus the framework will not have to be embedded.

** How:** Under the framework's Build Setting tab, in the Linking section, change the Mach-O Type to Static Library. You should now not need to include the framework under embedded binaries.

Static Framework

Including Assets: To include things such as images, audio, or xib/nib files I recommend creating a bundle (essentially a directory, more info here bit.ly/ios_bundle) and then load the assets from the bundle using NSBundle.


In case anyone is still experiencing this issue, despite following all the steps outlined in the many other answers, you may need to revoke and recreate your code signing certificate, as per the following:

https://developer.apple.com/library/ios/qa/qa1886/_index.html


I created a framework using Swift3/Xcode 8.1 and was consuming it in an Objective-C/Xcode 8.1 project. To fix this issue I had to enable Always Embed Swift Standard Libraries option under Build Options.

Have a look at this screenshot:

enter image description here


In my case, my project is written by objective-c and in the library there are Swift files. So I changed "Always Embed Swift Standard Libraries" in my project’s Build Settings tab to Yes and it became totally okay.


My environment: Cocos2d 2.0, Box2d, Objective C

In addition to doing the other answers above I finally went to the General tab and made WatchKit Optional.

Target General Linked Frameworks and Libraries Watchkit.framework Optional


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