Convert the image to a byte[]
and store that in the database.
Add this column to your model:
public byte[] Content { get; set; }
Then convert your image to a byte array and store that like you would any other data:
public byte[] ImageToByteArray(System.Drawing.Image imageIn)
{
using(var ms = new MemoryStream())
{
imageIn.Save(ms, System.Drawing.Imaging.ImageFormat.Gif);
return ms.ToArray();
}
}
public Image ByteArrayToImage(byte[] byteArrayIn)
{
using(var ms = new MemoryStream(byteArrayIn))
{
var returnImage = Image.FromStream(ms);
return returnImage;
}
}
Source: Fastest way to convert Image to Byte array
var image = new ImageEntity()
{
Content = ImageToByteArray(image)
};
_context.Images.Add(image);
_context.SaveChanges();
When you want to get the image back, get the byte array from the database and use the ByteArrayToImage
and do what you wish with the Image
This stops working when the byte[]
gets to big. It will work for files under 100Mb