[c#] Center text output from Graphics.DrawString()

I'm using the .NETCF (Windows Mobile) Graphics class and the DrawString() method to render a single character to the screen.

The problem is that I can't seem to get it centred properly. No matter what I set for the Y coordinate of the location of the string render, it always comes out lower than that and the larger the text size the greater the Y offset.

For example, at text size 12, the offset is about 4, but at 32 the offset is about 10.

I want the character to vertically take up most of the rectangle it's being drawn in and be centred horizontally. Here's my basic code. this is referencing the user control it's being drawn in.

Graphics g = this.CreateGraphics();

float padx = ((float)this.Size.Width) * (0.05F);
float pady = ((float)this.Size.Height) * (0.05F);

float width = ((float)this.Size.Width) - 2 * padx;
float height = ((float)this.Size.Height) - 2 * pady;

float emSize = height;

g.DrawString(letter, new Font(FontFamily.GenericSansSerif, emSize, FontStyle.Regular),
            new SolidBrush(Color.Black), padx, pady);

Yes, I know there is the label control that I could use instead and set the centring with that, but I actually do need to do this manually with the Graphics class.

This question is related to c# graphics compact-framework

The answer is


To draw a centered text:

TextRenderer.DrawText(g, "my text", Font, Bounds, ForeColor, BackColor, 
  TextFormatFlags.HorizontalCenter | 
  TextFormatFlags.VerticalCenter |
  TextFormatFlags.GlyphOverhangPadding);

Determining optimal font size to fill an area is a bit more difficult. One working soultion I found is trial-and-error: start with a big font, then repeatedly measure the string and shrink the font until it fits.

Font FindBestFitFont(Graphics g, String text, Font font, 
  Size proposedSize, TextFormatFlags flags)
{ 
  // Compute actual size, shrink if needed
  while (true)
  {
    Size size = TextRenderer.MeasureText(g, text, font, proposedSize, flags);

    // It fits, back out
    if ( size.Height <= proposedSize.Height && 
         size.Width <= proposedSize.Width) { return font; }

    // Try a smaller font (90% of old size)
    Font oldFont = font;
    font = new Font(font.FontFamily, (float)(font.Size * .9)); 
    oldFont.Dispose();
  }
}

You'd use this as:

Font bestFitFont = FindBestFitFont(g, text, someBigFont, sizeToFitIn, flags);
// Then do your drawing using the bestFitFont
// Don't forget to dispose the font (if/when needed)

I'd like to add another vote for the StringFormat object. You can use this simply to specify "center, center" and the text will be drawn centrally in the rectangle or points provided:

StringFormat format = new StringFormat();
format.LineAlignment = StringAlignment.Center;
format.Alignment = StringAlignment.Center;

However there is one issue with this in CF. If you use Center for both values then it turns TextWrapping off. No idea why this happens, it appears to be a bug with the CF.


To align a text use the following:

StringFormat sf = new StringFormat();
sf.LineAlignment = StringAlignment.Center;
sf.Alignment = StringAlignment.Center;
e.Graphics.DrawString("My String", this.Font, Brushes.Black, ClientRectangle, sf);

Please note that the text here is aligned in the given bounds. In this sample this is the ClientRectangle.


You can use an instance of the StringFormat object passed into the DrawString method to center the text.

See Graphics.DrawString Method and StringFormat Class.


Here's some code. This assumes you are doing this on a form, or a UserControl.

Graphics g = this.CreateGraphics();
SizeF size = g.MeasureString("string to measure");

int nLeft = Convert.ToInt32((this.ClientRectangle.Width / 2) - (size.Width / 2));
int nTop = Convert.ToInt32((this.ClientRectangle.Height / 2) - (size.Height / 2));

From your post, it sounds like the ClientRectangle part (as in, you're not using it) is what's giving you difficulty.