From time to time I see an enum like the following:
[Flags]
public enum Options
{
None = 0,
Option1 = 1,
Option2 = 2,
Option3 = 4,
Option4 = 8
}
I don't understand what exactly the [Flags]
attribute does.
Anyone have a good explanation or example they could post?
Apologies if someone already noticed this scenario. A perfect example of flags we can see in reflection. Yes Binding Flags ENUM.
[System.Flags]
[System.Runtime.InteropServices.ComVisible(true)]
[System.Serializable]
public enum BindingFlags
Usage
// BindingFlags.InvokeMethod
// Call a static method.
Type t = typeof (TestClass);
Console.WriteLine();
Console.WriteLine("Invoking a static method.");
Console.WriteLine("-------------------------");
t.InvokeMember ("SayHello", BindingFlags.InvokeMethod | BindingFlags.Public |
BindingFlags.Static, null, null, new object [] {});
To add Mode.Write
:
Mode = Mode | Mode.Write;
I asked recently about something similar.
If you use flags you can add an extension method to enums to make checking the contained flags easier (see post for detail)
This allows you to do:
[Flags]
public enum PossibleOptions : byte
{
None = 0,
OptionOne = 1,
OptionTwo = 2,
OptionThree = 4,
OptionFour = 8,
//combinations can be in the enum too
OptionOneAndTwo = OptionOne | OptionTwo,
OptionOneTwoAndThree = OptionOne | OptionTwo | OptionThree,
...
}
Then you can do:
PossibleOptions opt = PossibleOptions.OptionOneTwoAndThree
if( opt.IsSet( PossibleOptions.OptionOne ) ) {
//optionOne is one of those set
}
I find this easier to read than the most ways of checking the included flags.
When working with flags I often declare additional None and All items. These are helpful to check whether all flags are set or no flag is set.
[Flags]
enum SuitsFlags {
None = 0,
Spades = 1 << 0,
Clubs = 1 << 1,
Diamonds = 1 << 2,
Hearts = 1 << 3,
All = ~(~0 << 4)
}
Usage:
Spades | Clubs | Diamonds | Hearts == All // true
Spades & Clubs == None // true
Update 2019-10:
Since C# 7.0 you can use binary literals, which are probably more intuitive to read:
[Flags]
enum SuitsFlags {
None = 0b0000,
Spades = 0b0001,
Clubs = 0b0010,
Diamonds = 0b0100,
Hearts = 0b1000,
All = 0b1111
}
There's something overly verbose to me about the if ((x & y) == y)...
construct, especially if x
AND y
are both compound sets of flags and you only want to know if there's any overlap.
In this case, all you really need to know is if there's a non-zero value[1] after you've bitmasked.
[1] See Jaime's comment. If we were authentically bitmasking, we'd only need to check that the result was positive. But since
enum
s can be negative, even, strangely, when combined with the[Flags]
attribute, it's defensive to code for!= 0
rather than> 0
.
Building off of @andnil's setup...
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BitFlagPlay
{
class Program
{
[Flags]
public enum MyColor
{
Yellow = 0x01,
Green = 0x02,
Red = 0x04,
Blue = 0x08
}
static void Main(string[] args)
{
var myColor = MyColor.Yellow | MyColor.Blue;
var acceptableColors = MyColor.Yellow | MyColor.Red;
Console.WriteLine((myColor & MyColor.Blue) != 0); // True
Console.WriteLine((myColor & MyColor.Red) != 0); // False
Console.WriteLine((myColor & acceptableColors) != 0); // True
// ... though only Yellow is shared.
Console.WriteLine((myColor & MyColor.Green) != 0); // Wait a minute... ;^D
Console.Read();
}
}
}
Please see the following for an example which shows the declaration and potential usage:
namespace Flags
{
class Program
{
[Flags]
public enum MyFlags : short
{
Foo = 0x1,
Bar = 0x2,
Baz = 0x4
}
static void Main(string[] args)
{
MyFlags fooBar = MyFlags.Foo | MyFlags.Bar;
if ((fooBar & MyFlags.Foo) == MyFlags.Foo)
{
Console.WriteLine("Item has Foo flag set");
}
}
}
}
Flags are used when an enumerable value represents a collection of enum members.
here we use bitwise operators, | and &
Example
[Flags]
public enum Sides { Left=0, Right=1, Top=2, Bottom=3 }
Sides leftRight = Sides.Left | Sides.Right;
Console.WriteLine (leftRight);//Left, Right
string stringValue = leftRight.ToString();
Console.WriteLine (stringValue);//Left, Right
Sides s = Sides.Left;
s |= Sides.Right;
Console.WriteLine (s);//Left, Right
s ^= Sides.Right; // Toggles Sides.Right
Console.WriteLine (s); //Left
In extension to the accepted answer, in C#7 the enum flags can be written using binary literals:
[Flags]
public enum MyColors
{
None = 0b0000,
Yellow = 0b0001,
Green = 0b0010,
Red = 0b0100,
Blue = 0b1000
}
I think this representation makes it clear how the flags work under the covers.
@Nidonocu
To add another flag to an existing set of values, use the OR assignment operator.
Mode = Mode.Read;
//Add Mode.Write
Mode |= Mode.Write;
Assert.True(((Mode & Mode.Write) == Mode.Write)
&& ((Mode & Mode.Read) == Mode.Read)));
Flags allow you to use bitmasking inside your enumeration. This allows you to combine enumeration values, while retaining which ones are specified.
[Flags]
public enum DashboardItemPresentationProperties : long
{
None = 0,
HideCollapse = 1,
HideDelete = 2,
HideEdit = 4,
HideOpenInNewWindow = 8,
HideResetSource = 16,
HideMenu = 32
}
You can also do this
[Flags]
public enum MyEnum
{
None = 0,
First = 1 << 0,
Second = 1 << 1,
Third = 1 << 2,
Fourth = 1 << 3
}
I find the bit-shifting easier than typing 4,8,16,32 and so on. It has no impact on your code because it's all done at compile time
Combining answers https://stackoverflow.com/a/8462/1037948 (declaration via bit-shifting) and https://stackoverflow.com/a/9117/1037948 (using combinations in declaration) you can bit-shift previous values rather than using numbers. Not necessarily recommending it, but just pointing out you can.
Rather than:
[Flags]
public enum Options : byte
{
None = 0,
One = 1 << 0, // 1
Two = 1 << 1, // 2
Three = 1 << 2, // 4
Four = 1 << 3, // 8
// combinations
OneAndTwo = One | Two,
OneTwoAndThree = One | Two | Three,
}
You can declare
[Flags]
public enum Options : byte
{
None = 0,
One = 1 << 0, // 1
// now that value 1 is available, start shifting from there
Two = One << 1, // 2
Three = Two << 1, // 4
Four = Three << 1, // 8
// same combinations
OneAndTwo = One | Two,
OneTwoAndThree = One | Two | Three,
}
Confirming with LinqPad:
foreach(var e in Enum.GetValues(typeof(Options))) {
string.Format("{0} = {1}", e.ToString(), (byte)e).Dump();
}
Results in:
None = 0
One = 1
Two = 2
OneAndTwo = 3
Three = 4
OneTwoAndThree = 7
Four = 8
Source: Stackoverflow.com