[c++] Advantage of switch over if-else statement

What's the best practice for using a switch statement vs using an if statement for 30 unsigned enumerations where about 10 have an expected action (that presently is the same action). Performance and space need to be considered but are not critical. I've abstracted the snippet so don't hate me for the naming conventions.

switch statement:

// numError is an error enumeration type, with 0 being the non-error case
// fire_special_event() is a stub method for the shared processing

switch (numError)
{  
  case ERROR_01 :  // intentional fall-through
  case ERROR_07 :  // intentional fall-through
  case ERROR_0A :  // intentional fall-through
  case ERROR_10 :  // intentional fall-through
  case ERROR_15 :  // intentional fall-through
  case ERROR_16 :  // intentional fall-through
  case ERROR_20 :
  {
     fire_special_event();
  }
  break;

  default:
  {
    // error codes that require no additional action
  }
  break;       
}

if statement:

if ((ERROR_01 == numError)  ||
    (ERROR_07 == numError)  ||
    (ERROR_0A == numError)  || 
    (ERROR_10 == numError)  ||
    (ERROR_15 == numError)  ||
    (ERROR_16 == numError)  ||
    (ERROR_20 == numError))
{
  fire_special_event();
}

This question is related to c++ if-statement optimization switch-statement

The answer is


switch is definitely preferred. It's easier to look at a switch's list of cases & know for sure what it is doing than to read the long if condition.

The duplication in the if condition is hard on the eyes. Suppose one of the == was written !=; would you notice? Or if one instance of 'numError' was written 'nmuError', which just happened to compile?

I'd generally prefer to use polymorphism instead of the switch, but without more details of the context, it's hard to say.

As for performance, your best bet is to use a profiler to measure the performance of your application in conditions that are similar to what you expect in the wild. Otherwise, you're probably optimizing in the wrong place and in the wrong way.


The Switch, if only for readability. Giant if statements are harder to maintain and harder to read in my opinion.

ERROR_01 : // intentional fall-through

or

(ERROR_01 == numError) ||

The later is more error prone and requires more typing and formatting than the first.


Seeing as you only have 30 error codes, code up your own jump table, then you make all optimisation choices yourself (jump will always be quickest), rather than hope the compiler will do the right thing. It also makes the code very small (apart from the static declaration of the jump table). It also has the side benefit that with a debugger you can modify the behaviour at runtime should you so need, just by poking the table data directly.


while (true) != while (loop)

Probably the first one is optimised by the compiler, that would explain why the second loop is slower when increasing loop count.


They work equally well. Performance is about the same given a modern compiler.

I prefer if statements over case statements because they are more readable, and more flexible -- you can add other conditions not based on numeric equality, like " || max < min ". But for the simple case you posted here, it doesn't really matter, just do what's most readable to you.


I agree with the compacity of the switch solution but IMO you're hijacking the switch here.
The purpose of the switch is to have different handling depending on the value.
If you had to explain your algo in pseudo-code, you'd use an if because, semantically, that's what it is: if whatever_error do this...
So unless you intend someday to change your code to have specific code for each error, I would use if.


Compiler will optimise it anyway - go for the switch as it's the most readable.


IMO this is a perfect example of what switch fall-through was made for.


They work equally well. Performance is about the same given a modern compiler.

I prefer if statements over case statements because they are more readable, and more flexible -- you can add other conditions not based on numeric equality, like " || max < min ". But for the simple case you posted here, it doesn't really matter, just do what's most readable to you.


I agree with the compacity of the switch solution but IMO you're hijacking the switch here.
The purpose of the switch is to have different handling depending on the value.
If you had to explain your algo in pseudo-code, you'd use an if because, semantically, that's what it is: if whatever_error do this...
So unless you intend someday to change your code to have specific code for each error, I would use if.


Compiler will optimise it anyway - go for the switch as it's the most readable.


Im not the person to tell you about speed and memory usage, but looking at a switch statment is a hell of a lot easier to understand then a large if statement (especially 2-3 months down the line)


I'm not sure about best-practise, but I'd use switch - and then trap intentional fall-through via 'default'


The Switch, if only for readability. Giant if statements are harder to maintain and harder to read in my opinion.

ERROR_01 : // intentional fall-through

or

(ERROR_01 == numError) ||

The later is more error prone and requires more typing and formatting than the first.


I would pick the if statement for the sake of clarity and convention, although I'm sure that some would disagree. After all, you are wanting to do something if some condition is true! Having a switch with one action seems a little... unneccesary.


The switch is faster.

Just try if/else-ing 30 different values inside a loop, and compare it to the same code using switch to see how much faster the switch is.

Now, the switch has one real problem : The switch must know at compile time the values inside each case. This means that the following code:

// WON'T COMPILE
extern const int MY_VALUE ;

void doSomething(const int p_iValue)
{
    switch(p_iValue)
    {
       case MY_VALUE : /* do something */ ; break ;
       default : /* do something else */ ; break ;
    }
}

won't compile.

Most people will then use defines (Aargh!), and others will declare and define constant variables in the same compilation unit. For example:

// WILL COMPILE
const int MY_VALUE = 25 ;

void doSomething(const int p_iValue)
{
    switch(p_iValue)
    {
       case MY_VALUE : /* do something */ ; break ;
       default : /* do something else */ ; break ;
    }
}

So, in the end, the developper must choose between "speed + clarity" vs. "code coupling".

(Not that a switch can't be written to be confusing as hell... Most the switch I currently see are of this "confusing" category"... But this is another story...)

Edit 2008-09-21:

bk1e added the following comment: "Defining constants as enums in a header file is another way to handle this".

Of course it is.

The point of an extern type was to decouple the value from the source. Defining this value as a macro, as a simple const int declaration, or even as an enum has the side-effect of inlining the value. Thus, should the define, the enum value, or the const int value change, a recompilation would be needed. The extern declaration means the there is no need to recompile in case of value change, but in the other hand, makes it impossible to use switch. The conclusion being Using switch will increase coupling between the switch code and the variables used as cases. When it is Ok, then use switch. When it isn't, then, no surprise.

.

Edit 2013-01-15:

Vlad Lazarenko commented on my answer, giving a link to his in-depth study of the assembly code generated by a switch. Very enlightning: http://lazarenko.me/switch/


Im not the person to tell you about speed and memory usage, but looking at a switch statment is a hell of a lot easier to understand then a large if statement (especially 2-3 months down the line)


I would say use SWITCH. This way you only have to implement differing outcomes. Your ten identical cases can use the default. Should one change all you need to is explicitly implement the change, no need to edit the default. It's also far easier to add or remove cases from a SWITCH than to edit IF and ELSEIF.

switch(numerror){
    ERROR_20 : { fire_special_event(); } break;
    default : { null; } break;
}

Maybe even test your condition (in this case numerror) against a list of possibilities, an array perhaps so your SWITCH isn't even used unless there definately will be an outcome.


When it comes to compiling the program, I don't know if there is any difference. But as for the program itself and keeping the code as simple as possible, I personally think it depends on what you want to do. if else if else statements have their advantages, which I think are:

allow you to test a variable against specific ranges you can use functions (Standard Library or Personal) as conditionals.

(example:

`int a;
 cout<<"enter value:\n";
 cin>>a;

 if( a > 0 && a < 5)
   {
     cout<<"a is between 0, 5\n";

   }else if(a > 5 && a < 10)

     cout<<"a is between 5,10\n";

   }else{

       "a is not an integer, or is not in range 0,10\n";

However, If else if else statements can get complicated and messy (despite your best attempts) in a hurry. Switch statements tend to be clearer, cleaner, and easier to read; but can only be used to test against specific values (example:

`int a;
 cout<<"enter value:\n";
 cin>>a;

 switch(a)
 {
    case 0:
    case 1:
    case 2: 
    case 3:
    case 4:
    case 5:
        cout<<"a is between 0,5 and equals: "<<a<<"\n";
        break;
    //other case statements
    default:
        cout<<"a is not between the range or is not a good value\n"
        break;

I prefer if - else if - else statements, but it really is up to you. If you want to use functions as the conditions, or you want to test something against a range, array, or vector and/or you don't mind dealing with the complicated nesting, I would recommend using If else if else blocks. If you want to test against single values or you want a clean and easy to read block, I would recommend you use switch() case blocks.


Aesthetically I tend to favor this approach.

unsigned int special_events[] = {
    ERROR_01,
    ERROR_07,
    ERROR_0A,
    ERROR_10,
    ERROR_15,
    ERROR_16,
    ERROR_20
 };
 int special_events_length = sizeof (special_events) / sizeof (unsigned int);

 void process_event(unsigned int numError) {
     for (int i = 0; i < special_events_length; i++) {
         if (numError == special_events[i]) {
             fire_special_event();
             break;
          }
     }
  }

Make the data a little smarter so we can make the logic a little dumber.

I realize it looks weird. Here's the inspiration (from how I'd do it in Python):

special_events = [
    ERROR_01,
    ERROR_07,
    ERROR_0A,
    ERROR_10,
    ERROR_15,
    ERROR_16,
    ERROR_20,
    ]
def process_event(numError):
    if numError in special_events:
         fire_special_event()

I would pick the if statement for the sake of clarity and convention, although I'm sure that some would disagree. After all, you are wanting to do something if some condition is true! Having a switch with one action seems a little... unneccesary.


Compiler will optimise it anyway - go for the switch as it's the most readable.


I know its old but

public class SwitchTest {
static final int max = 100000;

public static void main(String[] args) {

int counter1 = 0;
long start1 = 0l;
long total1 = 0l;

int counter2 = 0;
long start2 = 0l;
long total2 = 0l;
boolean loop = true;

start1 = System.currentTimeMillis();
while (true) {
  if (counter1 == max) {
    break;
  } else {
    counter1++;
  }
}
total1 = System.currentTimeMillis() - start1;

start2 = System.currentTimeMillis();
while (loop) {
  switch (counter2) {
    case max:
      loop = false;
      break;
    default:
      counter2++;
  }
}
total2 = System.currentTimeMillis() - start2;

System.out.println("While if/else: " + total1 + "ms");
System.out.println("Switch: " + total2 + "ms");
System.out.println("Max Loops: " + max);

System.exit(0);
}
}

Varying the loop count changes a lot:

While if/else: 5ms Switch: 1ms Max Loops: 100000

While if/else: 5ms Switch: 3ms Max Loops: 1000000

While if/else: 5ms Switch: 14ms Max Loops: 10000000

While if/else: 5ms Switch: 149ms Max Loops: 100000000

(add more statements if you want)


For the special case that you've provided in your example, the clearest code is probably:

if (RequiresSpecialEvent(numError))
    fire_special_event();

Obviously this just moves the problem to a different area of the code, but now you have the opportunity to reuse this test. You also have more options for how to solve it. You could use std::set, for example:

bool RequiresSpecialEvent(int numError)
{
    return specialSet.find(numError) != specialSet.end();
}

I'm not suggesting that this is the best implementation of RequiresSpecialEvent, just that it's an option. You can still use a switch or if-else chain, or a lookup table, or some bit-manipulation on the value, whatever. The more obscure your decision process becomes, the more value you'll derive from having it in an isolated function.


Use switch, it is what it's for and what programmers expect.

I would put the redundant case labels in though - just to make people feel comfortable, I was trying to remember when / what the rules are for leaving them out.
You don't want the next programmer working on it to have to do any unnecessary thinking about language details (it might be you in a few months time!)


If your cases are likely to remain grouped in the future--if more than one case corresponds to one result--the switch may prove to be easier to read and maintain.


switch is definitely preferred. It's easier to look at a switch's list of cases & know for sure what it is doing than to read the long if condition.

The duplication in the if condition is hard on the eyes. Suppose one of the == was written !=; would you notice? Or if one instance of 'numError' was written 'nmuError', which just happened to compile?

I'd generally prefer to use polymorphism instead of the switch, but without more details of the context, it's hard to say.

As for performance, your best bet is to use a profiler to measure the performance of your application in conditions that are similar to what you expect in the wild. Otherwise, you're probably optimizing in the wrong place and in the wrong way.


Aesthetically I tend to favor this approach.

unsigned int special_events[] = {
    ERROR_01,
    ERROR_07,
    ERROR_0A,
    ERROR_10,
    ERROR_15,
    ERROR_16,
    ERROR_20
 };
 int special_events_length = sizeof (special_events) / sizeof (unsigned int);

 void process_event(unsigned int numError) {
     for (int i = 0; i < special_events_length; i++) {
         if (numError == special_events[i]) {
             fire_special_event();
             break;
          }
     }
  }

Make the data a little smarter so we can make the logic a little dumber.

I realize it looks weird. Here's the inspiration (from how I'd do it in Python):

special_events = [
    ERROR_01,
    ERROR_07,
    ERROR_0A,
    ERROR_10,
    ERROR_15,
    ERROR_16,
    ERROR_20,
    ]
def process_event(numError):
    if numError in special_events:
         fire_special_event()

I'm not sure about best-practise, but I'd use switch - and then trap intentional fall-through via 'default'


For the special case that you've provided in your example, the clearest code is probably:

if (RequiresSpecialEvent(numError))
    fire_special_event();

Obviously this just moves the problem to a different area of the code, but now you have the opportunity to reuse this test. You also have more options for how to solve it. You could use std::set, for example:

bool RequiresSpecialEvent(int numError)
{
    return specialSet.find(numError) != specialSet.end();
}

I'm not suggesting that this is the best implementation of RequiresSpecialEvent, just that it's an option. You can still use a switch or if-else chain, or a lookup table, or some bit-manipulation on the value, whatever. The more obscure your decision process becomes, the more value you'll derive from having it in an isolated function.


The Switch, if only for readability. Giant if statements are harder to maintain and harder to read in my opinion.

ERROR_01 : // intentional fall-through

or

(ERROR_01 == numError) ||

The later is more error prone and requires more typing and formatting than the first.


Compiler will optimise it anyway - go for the switch as it's the most readable.


I agree with the compacity of the switch solution but IMO you're hijacking the switch here.
The purpose of the switch is to have different handling depending on the value.
If you had to explain your algo in pseudo-code, you'd use an if because, semantically, that's what it is: if whatever_error do this...
So unless you intend someday to change your code to have specific code for each error, I would use if.


I know its old but

public class SwitchTest {
static final int max = 100000;

public static void main(String[] args) {

int counter1 = 0;
long start1 = 0l;
long total1 = 0l;

int counter2 = 0;
long start2 = 0l;
long total2 = 0l;
boolean loop = true;

start1 = System.currentTimeMillis();
while (true) {
  if (counter1 == max) {
    break;
  } else {
    counter1++;
  }
}
total1 = System.currentTimeMillis() - start1;

start2 = System.currentTimeMillis();
while (loop) {
  switch (counter2) {
    case max:
      loop = false;
      break;
    default:
      counter2++;
  }
}
total2 = System.currentTimeMillis() - start2;

System.out.println("While if/else: " + total1 + "ms");
System.out.println("Switch: " + total2 + "ms");
System.out.println("Max Loops: " + max);

System.exit(0);
}
}

Varying the loop count changes a lot:

While if/else: 5ms Switch: 1ms Max Loops: 100000

While if/else: 5ms Switch: 3ms Max Loops: 1000000

While if/else: 5ms Switch: 14ms Max Loops: 10000000

While if/else: 5ms Switch: 149ms Max Loops: 100000000

(add more statements if you want)


Im not the person to tell you about speed and memory usage, but looking at a switch statment is a hell of a lot easier to understand then a large if statement (especially 2-3 months down the line)


Seeing as you only have 30 error codes, code up your own jump table, then you make all optimisation choices yourself (jump will always be quickest), rather than hope the compiler will do the right thing. It also makes the code very small (apart from the static declaration of the jump table). It also has the side benefit that with a debugger you can modify the behaviour at runtime should you so need, just by poking the table data directly.


IMO this is a perfect example of what switch fall-through was made for.


I'm not sure about best-practise, but I'd use switch - and then trap intentional fall-through via 'default'


Code for readability. If you want to know what performs better, use a profiler, as optimizations and compilers vary, and performance issues are rarely where people think they are.


I'm not sure about best-practise, but I'd use switch - and then trap intentional fall-through via 'default'


If your cases are likely to remain grouped in the future--if more than one case corresponds to one result--the switch may prove to be easier to read and maintain.


I would pick the if statement for the sake of clarity and convention, although I'm sure that some would disagree. After all, you are wanting to do something if some condition is true! Having a switch with one action seems a little... unneccesary.


They work equally well. Performance is about the same given a modern compiler.

I prefer if statements over case statements because they are more readable, and more flexible -- you can add other conditions not based on numeric equality, like " || max < min ". But for the simple case you posted here, it doesn't really matter, just do what's most readable to you.


switch is definitely preferred. It's easier to look at a switch's list of cases & know for sure what it is doing than to read the long if condition.

The duplication in the if condition is hard on the eyes. Suppose one of the == was written !=; would you notice? Or if one instance of 'numError' was written 'nmuError', which just happened to compile?

I'd generally prefer to use polymorphism instead of the switch, but without more details of the context, it's hard to say.

As for performance, your best bet is to use a profiler to measure the performance of your application in conditions that are similar to what you expect in the wild. Otherwise, you're probably optimizing in the wrong place and in the wrong way.


When it comes to compiling the program, I don't know if there is any difference. But as for the program itself and keeping the code as simple as possible, I personally think it depends on what you want to do. if else if else statements have their advantages, which I think are:

allow you to test a variable against specific ranges you can use functions (Standard Library or Personal) as conditionals.

(example:

`int a;
 cout<<"enter value:\n";
 cin>>a;

 if( a > 0 && a < 5)
   {
     cout<<"a is between 0, 5\n";

   }else if(a > 5 && a < 10)

     cout<<"a is between 5,10\n";

   }else{

       "a is not an integer, or is not in range 0,10\n";

However, If else if else statements can get complicated and messy (despite your best attempts) in a hurry. Switch statements tend to be clearer, cleaner, and easier to read; but can only be used to test against specific values (example:

`int a;
 cout<<"enter value:\n";
 cin>>a;

 switch(a)
 {
    case 0:
    case 1:
    case 2: 
    case 3:
    case 4:
    case 5:
        cout<<"a is between 0,5 and equals: "<<a<<"\n";
        break;
    //other case statements
    default:
        cout<<"a is not between the range or is not a good value\n"
        break;

I prefer if - else if - else statements, but it really is up to you. If you want to use functions as the conditions, or you want to test something against a range, array, or vector and/or you don't mind dealing with the complicated nesting, I would recommend using If else if else blocks. If you want to test against single values or you want a clean and easy to read block, I would recommend you use switch() case blocks.


Compilers are really good at optimizing switch. Recent gcc is also good at optimizing a bunch of conditions in an if.

I made some test cases on godbolt.

When the case values are grouped close together, gcc, clang, and icc are all smart enough to use a bitmap to check if a value is one of the special ones.

e.g. gcc 5.2 -O3 compiles the switch to (and the if something very similar):

errhandler_switch(errtype):  # gcc 5.2 -O3
    cmpl    $32, %edi
    ja  .L5
    movabsq $4301325442, %rax   # highest set bit is bit 32 (the 33rd bit)
    btq %rdi, %rax
    jc  .L10
.L5:
    rep ret
.L10:
    jmp fire_special_event()

Notice that the bitmap is immediate data, so there's no potential data-cache miss accessing it, or a jump table.

gcc 4.9.2 -O3 compiles the switch to a bitmap, but does the 1U<<errNumber with mov/shift. It compiles the if version to series of branches.

errhandler_switch(errtype):  # gcc 4.9.2 -O3
    leal    -1(%rdi), %ecx
    cmpl    $31, %ecx    # cmpl $32, %edi  wouldn't have to wait an extra cycle for lea's output.
              # However, register read ports are limited on pre-SnB Intel
    ja  .L5
    movl    $1, %eax
    salq    %cl, %rax   # with -march=haswell, it will use BMI's shlx to avoid moving the shift count into ecx
    testl   $2150662721, %eax
    jne .L10
.L5:
    rep ret
.L10:
    jmp fire_special_event()

Note how it subtracts 1 from errNumber (with lea to combine that operation with a move). That lets it fit the bitmap into a 32bit immediate, avoiding the 64bit-immediate movabsq which takes more instruction bytes.

A shorter (in machine code) sequence would be:

    cmpl    $32, %edi
    ja  .L5
    mov     $2150662721, %eax
    dec     %edi   # movabsq and btq is fewer instructions / fewer Intel uops, but this saves several bytes
    bt     %edi, %eax
    jc  fire_special_event
.L5:
    ret

(The failure to use jc fire_special_event is omnipresent, and is a compiler bug.)

rep ret is used in branch targets, and following conditional branches, for the benefit of old AMD K8 and K10 (pre-Bulldozer): What does `rep ret` mean?. Without it, branch prediction doesn't work as well on those obsolete CPUs.

bt (bit test) with a register arg is fast. It combines the work of left-shifting a 1 by errNumber bits and doing a test, but is still 1 cycle latency and only a single Intel uop. It's slow with a memory arg because of its way-too-CISC semantics: with a memory operand for the "bit string", the address of the byte to be tested is computed based on the other arg (divided by 8), and isn't limited to the 1, 2, 4, or 8byte chunk pointed to by the memory operand.

From Agner Fog's instruction tables, a variable-count shift instruction is slower than a bt on recent Intel (2 uops instead of 1, and shift doesn't do everything else that's needed).


If your cases are likely to remain grouped in the future--if more than one case corresponds to one result--the switch may prove to be easier to read and maintain.


IMO this is a perfect example of what switch fall-through was made for.


Compilers are really good at optimizing switch. Recent gcc is also good at optimizing a bunch of conditions in an if.

I made some test cases on godbolt.

When the case values are grouped close together, gcc, clang, and icc are all smart enough to use a bitmap to check if a value is one of the special ones.

e.g. gcc 5.2 -O3 compiles the switch to (and the if something very similar):

errhandler_switch(errtype):  # gcc 5.2 -O3
    cmpl    $32, %edi
    ja  .L5
    movabsq $4301325442, %rax   # highest set bit is bit 32 (the 33rd bit)
    btq %rdi, %rax
    jc  .L10
.L5:
    rep ret
.L10:
    jmp fire_special_event()

Notice that the bitmap is immediate data, so there's no potential data-cache miss accessing it, or a jump table.

gcc 4.9.2 -O3 compiles the switch to a bitmap, but does the 1U<<errNumber with mov/shift. It compiles the if version to series of branches.

errhandler_switch(errtype):  # gcc 4.9.2 -O3
    leal    -1(%rdi), %ecx
    cmpl    $31, %ecx    # cmpl $32, %edi  wouldn't have to wait an extra cycle for lea's output.
              # However, register read ports are limited on pre-SnB Intel
    ja  .L5
    movl    $1, %eax
    salq    %cl, %rax   # with -march=haswell, it will use BMI's shlx to avoid moving the shift count into ecx
    testl   $2150662721, %eax
    jne .L10
.L5:
    rep ret
.L10:
    jmp fire_special_event()

Note how it subtracts 1 from errNumber (with lea to combine that operation with a move). That lets it fit the bitmap into a 32bit immediate, avoiding the 64bit-immediate movabsq which takes more instruction bytes.

A shorter (in machine code) sequence would be:

    cmpl    $32, %edi
    ja  .L5
    mov     $2150662721, %eax
    dec     %edi   # movabsq and btq is fewer instructions / fewer Intel uops, but this saves several bytes
    bt     %edi, %eax
    jc  fire_special_event
.L5:
    ret

(The failure to use jc fire_special_event is omnipresent, and is a compiler bug.)

rep ret is used in branch targets, and following conditional branches, for the benefit of old AMD K8 and K10 (pre-Bulldozer): What does `rep ret` mean?. Without it, branch prediction doesn't work as well on those obsolete CPUs.

bt (bit test) with a register arg is fast. It combines the work of left-shifting a 1 by errNumber bits and doing a test, but is still 1 cycle latency and only a single Intel uop. It's slow with a memory arg because of its way-too-CISC semantics: with a memory operand for the "bit string", the address of the byte to be tested is computed based on the other arg (divided by 8), and isn't limited to the 1, 2, 4, or 8byte chunk pointed to by the memory operand.

From Agner Fog's instruction tables, a variable-count shift instruction is slower than a bt on recent Intel (2 uops instead of 1, and shift doesn't do everything else that's needed).


I would say use SWITCH. This way you only have to implement differing outcomes. Your ten identical cases can use the default. Should one change all you need to is explicitly implement the change, no need to edit the default. It's also far easier to add or remove cases from a SWITCH than to edit IF and ELSEIF.

switch(numerror){
    ERROR_20 : { fire_special_event(); } break;
    default : { null; } break;
}

Maybe even test your condition (in this case numerror) against a list of possibilities, an array perhaps so your SWITCH isn't even used unless there definately will be an outcome.


Code for readability. If you want to know what performs better, use a profiler, as optimizations and compilers vary, and performance issues are rarely where people think they are.


Use switch, it is what it's for and what programmers expect.

I would put the redundant case labels in though - just to make people feel comfortable, I was trying to remember when / what the rules are for leaving them out.
You don't want the next programmer working on it to have to do any unnecessary thinking about language details (it might be you in a few months time!)


I would say use SWITCH. This way you only have to implement differing outcomes. Your ten identical cases can use the default. Should one change all you need to is explicitly implement the change, no need to edit the default. It's also far easier to add or remove cases from a SWITCH than to edit IF and ELSEIF.

switch(numerror){
    ERROR_20 : { fire_special_event(); } break;
    default : { null; } break;
}

Maybe even test your condition (in this case numerror) against a list of possibilities, an array perhaps so your SWITCH isn't even used unless there definately will be an outcome.


Im not the person to tell you about speed and memory usage, but looking at a switch statment is a hell of a lot easier to understand then a large if statement (especially 2-3 months down the line)


switch is definitely preferred. It's easier to look at a switch's list of cases & know for sure what it is doing than to read the long if condition.

The duplication in the if condition is hard on the eyes. Suppose one of the == was written !=; would you notice? Or if one instance of 'numError' was written 'nmuError', which just happened to compile?

I'd generally prefer to use polymorphism instead of the switch, but without more details of the context, it's hard to say.

As for performance, your best bet is to use a profiler to measure the performance of your application in conditions that are similar to what you expect in the wild. Otherwise, you're probably optimizing in the wrong place and in the wrong way.


I would say use SWITCH. This way you only have to implement differing outcomes. Your ten identical cases can use the default. Should one change all you need to is explicitly implement the change, no need to edit the default. It's also far easier to add or remove cases from a SWITCH than to edit IF and ELSEIF.

switch(numerror){
    ERROR_20 : { fire_special_event(); } break;
    default : { null; } break;
}

Maybe even test your condition (in this case numerror) against a list of possibilities, an array perhaps so your SWITCH isn't even used unless there definately will be an outcome.


The Switch, if only for readability. Giant if statements are harder to maintain and harder to read in my opinion.

ERROR_01 : // intentional fall-through

or

(ERROR_01 == numError) ||

The later is more error prone and requires more typing and formatting than the first.


IMO this is a perfect example of what switch fall-through was made for.


I would pick the if statement for the sake of clarity and convention, although I'm sure that some would disagree. After all, you are wanting to do something if some condition is true! Having a switch with one action seems a little... unneccesary.


If your cases are likely to remain grouped in the future--if more than one case corresponds to one result--the switch may prove to be easier to read and maintain.


Examples related to c++

Method Call Chaining; returning a pointer vs a reference? How can I tell if an algorithm is efficient? Difference between opening a file in binary vs text How can compare-and-swap be used for a wait-free mutual exclusion for any shared data structure? Install Qt on Ubuntu #include errors detected in vscode Cannot open include file: 'stdio.h' - Visual Studio Community 2017 - C++ Error How to fix the error "Windows SDK version 8.1" was not found? Visual Studio 2017 errors on standard headers How do I check if a Key is pressed on C++

Examples related to if-statement

How to use *ngIf else? SQL Server IF EXISTS THEN 1 ELSE 2 What is a good practice to check if an environmental variable exists or not? Using OR operator in a jquery if statement R multiple conditions in if statement Syntax for an If statement using a boolean How to have multiple conditions for one if statement in python Ifelse statement in R with multiple conditions If strings starts with in PowerShell Multiple conditions in an IF statement in Excel VBA

Examples related to optimization

Why does C++ code for testing the Collatz conjecture run faster than hand-written assembly? Measuring execution time of a function in C++ GROUP BY having MAX date How to efficiently remove duplicates from an array without using Set Storing JSON in database vs. having a new column for each key Read file As String How to write a large buffer into a binary file in C++, fast? Is optimisation level -O3 dangerous in g++? Why is processing a sorted array faster than processing an unsorted array? MySQL my.cnf performance tuning recommendations

Examples related to switch-statement

Switch in Laravel 5 - Blade Switch case: can I use a range instead of a one number SQL use CASE statement in WHERE IN clause SSRS Conditional Formatting Switch or IIF Switch statement equivalent in Windows batch file OR operator in switch-case? Regarding Java switch statements - using return and omitting breaks in each case Using two values for one switch case statement C# how to use enum with switch Switch statement multiple cases in JavaScript