[javascript] How can I use jQuery to move a div across the screen

I need to make multiple divs move from right to left across the screen and stop when it gets to the edge. I have been playing with jQuery lately, and it seem like what I want can be done using that. Does anyone have or know where I can find an example of this?

This question is related to javascript jquery

The answer is


In jQuery 1.2 and newer you no longer have to position the element absolutely; you can use normal relative positioning and use += or -= to add to or subtract from properties, e.g.

$("#startAnimation").click(function(){
    $(".toBeAnimated").animate({ 
        marginLeft: "+=250px",
    }, 1000 );
});

And to echo the guy who answered first's advice: Javascript is not performant. Don't overuse animations, or expect things than run nice and fast on your high performance PC on Chrome to look good on a bog-standard PC running IE. Test it, and make sure it degrades well!


Here i have done complete bins for above query. below is demo link, i think it may help you

Demo: http://codebins.com/bin/4ldqp9b/1

HTML:

<div id="edge">
  <div class="box" style="top:20; background:#f8a2a4;">
  </div>
  <div class="box" style="top:70; background:#a2f8a4;">
  </div>
  <div class="box" style="top:120; background:#5599fd;">
  </div>
</div>
<br/>
<input type="button" id="btnAnimate" name="btnAnimate" value="Animate" />

CSS:

body{
  background:#ffffef;
}
#edge{
  width:500px;
  height:200px;
  border:1px solid #3377af;
  padding:5px;
}

.box{
  position:absolute;
  left:10;
  width:40px;
  height:40px;
  border:1px solid #a82244;
}

JQuery:

$(function() {
    $("#btnAnimate").click(function() {
        var move = "";
        if ($(".box:eq(0)").css('left') == "10px") {
            move = "+=" + ($("#edge").width() - 35);
        } else {
            move = "-=" + ($("#edge").width() - 35);
        }
        $(".box").animate({
            left: move
        }, 500, function() {
            if ($(".box:eq(0)").css('left') == "475px") {
                $(this).css('background', '#afa799');
            } else {
                $(".box:eq(0)").css('background', '#f8a2a4');
                $(".box:eq(1)").css('background', '#a2f8a4');
                $(".box:eq(2)").css('background', '#5599fd');
            }

        });
    });
});

Demo: http://codebins.com/bin/4ldqp9b/1


Use jQuery

html

<div id="b">&nbsp;</div>

css

div#b {
    position: fixed;
    top:40px;
    left:0;
    width: 40px;
    height: 40px;
    background: url(http://www.wiredforwords.com/IMAGES/FlyingBee.gif) 0 0 no-repeat;
}

script

var b = function($b,speed){


    $b.animate({
        "left": "50%"
    }, speed);
};

$(function(){
    b($("#b"), 5000);
});

see jsfiddle http://jsfiddle.net/vishnurajv/Q4Jsh/


Just a quick little function I drummed up that moves DIVs from their current spot to a target spot, one pixel step at a time. I tried to comment as best as I could, but the part you're interested in, is in example 1 and example 2, right after [$(function() { // jquery document.ready]. Put your bounds checking code there, and then exit the interval if conditions are met. Requires jQuery.

First the Demo: http://jsfiddle.net/pnYWY/

First the DIVs...

<style>
  .moveDiv {
    position:absolute;
    left:20px;
    top:20px;
    width:10px;
    height:10px;
    background-color:#ccc;
  }

  .moveDivB {
    position:absolute;
    left:20px;
    top:20px;
    width:10px;
    height:10px;
    background-color:#ccc;
  }
</style>


<div class="moveDiv"></div>
<div class="moveDivB"></div>

example 1) Start

// first animation (fire right away)
var myVar = setInterval(function(){
    $(function() { // jquery document.ready

        // returns true if it just took a step
        // returns false if the div has arrived
        if( !move_div_step(55,25,'.moveDiv') )
        {
            // arrived...
            console.log('arrived'); 
            clearInterval(myVar);
        }

    });
},50); // set speed here in ms for your delay

example 2) Delayed Start

// pause and then fire an animation..
setTimeout(function(){
    var myVarB = setInterval(function(){
        $(function() { // jquery document.ready
            // returns true if it just took a step
            // returns false if the div has arrived
            if( !move_div_step(25,55,'.moveDivB') )
            {
                // arrived...
                console.log('arrived'); 
                clearInterval(myVarB);
            }
        });
    },50); // set speed here in ms for your delay
},5000);// set speed here for delay before firing

Now the Function:

function move_div_step(xx,yy,target) // takes one pixel step toward target
{
    // using a line algorithm to move a div one step toward a given coordinate.
    var div_target = $(target);

    // get current x and current y
    var x = div_target.position().left; // offset is relative to document; position() is relative to parent;
    var y = div_target.position().top;

    // if x and y are = to xx and yy (destination), then div has arrived at it's destination.
    if(x == xx && y == yy)
        return false;

    // find the distances travelled
    var dx = xx - x;
    var dy = yy - y;

    // preventing time travel
    if(dx < 0)          dx *= -1;
    if(dy < 0)          dy *= -1;

    // determine speed of pixel travel...
    var sx=1, sy=1;

    if(dx > dy)         sy = dy/dx;
    else if(dy > dx)    sx = dx/dy;

    // find our one...
    if(sx == sy) // both are one..
    {
        if(x <= xx) // are we going forwards?
        {
            x++; y++;
        }
        else  // .. we are going backwards.
        {
            x--; y--;
        }       
    }
    else if(sx > sy) // x is the 1
    {
        if(x <= xx) // are we going forwards..?
            x++;
        else  // or backwards?
            x--;

        y += sy;
    }
    else if(sy > sx) // y is the 1 (eg: for every 1 pixel step in the y dir, we take 0.xxx step in the x
    {
        if(y <= yy) // going forwards?
            y++;
        else  // .. or backwards?
            y--;

        x += sx;
    }

    // move the div
    div_target.css("left", x);
    div_target.css("top",  y);

    return true;
}  // END :: function move_div_step(xx,yy,target)

In jQuery 1.2 and newer you no longer have to position the element absolutely; you can use normal relative positioning and use += or -= to add to or subtract from properties, e.g.

$("#startAnimation").click(function(){
    $(".toBeAnimated").animate({ 
        marginLeft: "+=250px",
    }, 1000 );
});

And to echo the guy who answered first's advice: Javascript is not performant. Don't overuse animations, or expect things than run nice and fast on your high performance PC on Chrome to look good on a bog-standard PC running IE. Test it, and make sure it degrades well!


Here i have done complete bins for above query. below is demo link, i think it may help you

Demo: http://codebins.com/bin/4ldqp9b/1

HTML:

<div id="edge">
  <div class="box" style="top:20; background:#f8a2a4;">
  </div>
  <div class="box" style="top:70; background:#a2f8a4;">
  </div>
  <div class="box" style="top:120; background:#5599fd;">
  </div>
</div>
<br/>
<input type="button" id="btnAnimate" name="btnAnimate" value="Animate" />

CSS:

body{
  background:#ffffef;
}
#edge{
  width:500px;
  height:200px;
  border:1px solid #3377af;
  padding:5px;
}

.box{
  position:absolute;
  left:10;
  width:40px;
  height:40px;
  border:1px solid #a82244;
}

JQuery:

$(function() {
    $("#btnAnimate").click(function() {
        var move = "";
        if ($(".box:eq(0)").css('left') == "10px") {
            move = "+=" + ($("#edge").width() - 35);
        } else {
            move = "-=" + ($("#edge").width() - 35);
        }
        $(".box").animate({
            left: move
        }, 500, function() {
            if ($(".box:eq(0)").css('left') == "475px") {
                $(this).css('background', '#afa799');
            } else {
                $(".box:eq(0)").css('background', '#f8a2a4');
                $(".box:eq(1)").css('background', '#a2f8a4');
                $(".box:eq(2)").css('background', '#5599fd');
            }

        });
    });
});

Demo: http://codebins.com/bin/4ldqp9b/1


Just a quick little function I drummed up that moves DIVs from their current spot to a target spot, one pixel step at a time. I tried to comment as best as I could, but the part you're interested in, is in example 1 and example 2, right after [$(function() { // jquery document.ready]. Put your bounds checking code there, and then exit the interval if conditions are met. Requires jQuery.

First the Demo: http://jsfiddle.net/pnYWY/

First the DIVs...

<style>
  .moveDiv {
    position:absolute;
    left:20px;
    top:20px;
    width:10px;
    height:10px;
    background-color:#ccc;
  }

  .moveDivB {
    position:absolute;
    left:20px;
    top:20px;
    width:10px;
    height:10px;
    background-color:#ccc;
  }
</style>


<div class="moveDiv"></div>
<div class="moveDivB"></div>

example 1) Start

// first animation (fire right away)
var myVar = setInterval(function(){
    $(function() { // jquery document.ready

        // returns true if it just took a step
        // returns false if the div has arrived
        if( !move_div_step(55,25,'.moveDiv') )
        {
            // arrived...
            console.log('arrived'); 
            clearInterval(myVar);
        }

    });
},50); // set speed here in ms for your delay

example 2) Delayed Start

// pause and then fire an animation..
setTimeout(function(){
    var myVarB = setInterval(function(){
        $(function() { // jquery document.ready
            // returns true if it just took a step
            // returns false if the div has arrived
            if( !move_div_step(25,55,'.moveDivB') )
            {
                // arrived...
                console.log('arrived'); 
                clearInterval(myVarB);
            }
        });
    },50); // set speed here in ms for your delay
},5000);// set speed here for delay before firing

Now the Function:

function move_div_step(xx,yy,target) // takes one pixel step toward target
{
    // using a line algorithm to move a div one step toward a given coordinate.
    var div_target = $(target);

    // get current x and current y
    var x = div_target.position().left; // offset is relative to document; position() is relative to parent;
    var y = div_target.position().top;

    // if x and y are = to xx and yy (destination), then div has arrived at it's destination.
    if(x == xx && y == yy)
        return false;

    // find the distances travelled
    var dx = xx - x;
    var dy = yy - y;

    // preventing time travel
    if(dx < 0)          dx *= -1;
    if(dy < 0)          dy *= -1;

    // determine speed of pixel travel...
    var sx=1, sy=1;

    if(dx > dy)         sy = dy/dx;
    else if(dy > dx)    sx = dx/dy;

    // find our one...
    if(sx == sy) // both are one..
    {
        if(x <= xx) // are we going forwards?
        {
            x++; y++;
        }
        else  // .. we are going backwards.
        {
            x--; y--;
        }       
    }
    else if(sx > sy) // x is the 1
    {
        if(x <= xx) // are we going forwards..?
            x++;
        else  // or backwards?
            x--;

        y += sy;
    }
    else if(sy > sx) // y is the 1 (eg: for every 1 pixel step in the y dir, we take 0.xxx step in the x
    {
        if(y <= yy) // going forwards?
            y++;
        else  // .. or backwards?
            y--;

        x += sx;
    }

    // move the div
    div_target.css("left", x);
    div_target.css("top",  y);

    return true;
}  // END :: function move_div_step(xx,yy,target)

In jQuery 1.2 and newer you no longer have to position the element absolutely; you can use normal relative positioning and use += or -= to add to or subtract from properties, e.g.

$("#startAnimation").click(function(){
    $(".toBeAnimated").animate({ 
        marginLeft: "+=250px",
    }, 1000 );
});

And to echo the guy who answered first's advice: Javascript is not performant. Don't overuse animations, or expect things than run nice and fast on your high performance PC on Chrome to look good on a bog-standard PC running IE. Test it, and make sure it degrades well!


Use jQuery

html

<div id="b">&nbsp;</div>

css

div#b {
    position: fixed;
    top:40px;
    left:0;
    width: 40px;
    height: 40px;
    background: url(http://www.wiredforwords.com/IMAGES/FlyingBee.gif) 0 0 no-repeat;
}

script

var b = function($b,speed){


    $b.animate({
        "left": "50%"
    }, speed);
};

$(function(){
    b($("#b"), 5000);
});

see jsfiddle http://jsfiddle.net/vishnurajv/Q4Jsh/