Also, be aware of differences in casting, especially when working with bitmasks, due to casting to signed char:
bool a = 0x0100;
a == true; // expression true
BOOL b = 0x0100;
b == false; // expression true on !((TARGET_OS_IPHONE && __LP64__) || TARGET_OS_WATCH), e.g. MacOS
b == true; // expression true on (TARGET_OS_IPHONE && __LP64__) || TARGET_OS_WATCH
If BOOL is a signed char instead of a bool, the cast of 0x0100 to BOOL simply drops the set bit, and the resulting value is 0.