[c#] Can someone explain Microsoft Unity?

Unity is an IoC. The point of IoC is to abstract the wiring of dependencies between types outside of the types themselves. This has a couple of advantages. First of all, it is done centrally which means you don't have to change a lot of code when dependencies change (which may be the case for unit tests).

Furthermore, if the wiring is done using configuration data instead of code, you can actually rewire the dependencies after deployment and thus change the behavior of the application without changing the code.

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Make sure that the controller has a parameterless public constructor error Exception is: InvalidOperationException - The current type, is an interface and cannot be constructed. Are you missing a type mapping? How do the major C# DI/IoC frameworks compare? Can someone explain Microsoft Unity?